Версия | Дата выпуска | Скачивания | Оценка |
---|---|---|---|
1.0.28 | 6 | 0.00 звёзд 0 оценок | |
1.0.27 | 7 | 0.00 звёзд 0 оценок | |
1.0.26 | 9 | 0.00 звёзд 0 оценок |
Updated the pickup method to work with Tugboats. If the raycast fails, it will attempt to find the closest parented DN entity to the player.
* Added a permission feature, to allow servers to set permission requirements to purchase specific items.
* Added new deployable: Elevator Door
* Added new deployable: Desk - Blue
* Added new deployable: Desk - Red
* Added new deployable: Desk - Grey
* Added new deployable: Desk - Yellow
* Added new deployable: Control Chair
* Added new deployable: Desk Chair
* Added new deployable: Dining Chair
* Added new deployable: Farm Chair
* Added new deployable: Toilet - Normal
* Added new deployable: Toilet - Chain
* Added new deployable: Door Table
* Added new deployable: Door Poker Table
* Removed the default HumanNPC input.
* Added support for Tugboats. Deployed entities will be parented to Tugboats when deployed on them. If the tugboat dies, the entities will be deleted.
* Added a config option to respawn entities that were killed by external means, such as heli rockets etc.
* Added config option to change the item drop chance from per hit to per node.
* Added support for GatherRewards
* Stopped those pesky horses from eating your deployed entities.
* Added CanNpcEat to prevent horses from eating deployed entities.
* Added additional null checks to OnCollectiblePickup