Version 1.0.15
Added New Config "[PirateTug] Pirate Tugboat Health (-1 = default)"
Added New Config "[PirateTug] Prevent Pirate Tugboat From Sinking - Off by default"
Added New Config "[PirateTug] When No Sink Trigger Fire After (Sec)"
Added New Config "[PirateTug] Try Prevent Beaching With Repel Force - Off by default"
Added New Config "[PirateTug] Min Server FPS To Allow Pirate Events"
Fixed Work around for killyou's kits plugin not being fixed for GiveKit API. (Other kit plugins unaffected)
Fixed NPC Parent and navmesh moved to after kit delay/NPC activate. (Should stop floating npcs on high fps servers)
Fixed Allow samsites to place ontop of antenna.
Fixed Samsite not being removed on event end,
Updated Further increase kit delay to 4 sec from 3 (Takes about 3.4sec on 20fps turd servers)
Updated Prevent pirate events from starting if server fps to low, (really you should aim for 25fps+)
Updated Add anti-beaching code to pirate tugs, If getting pushed onto beach repel force is added. (Same as edge of map uses)
Version 1.0.14
Added 3 sec Delay to kitting NPCs, Should hopefully fix error some servers were getting.
Version 1.0.13
Updated For Feb force wipe hook changes
Fixed Moved position of event trigger hooks to work better with ServerUI plugin.
Added Shotgun and flame trap checks, Looks to see if player is standing on top of bag/bed. If they are then get the parent of the bag/bed and check that is tugboat your authed on.
Fixed Facepunch.Pooling leak