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About Zombie Rocks
When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock
Features :
- Set configurable chance of a [Rock Zombie] spawning after a ore node is depleted (last hit)
- Set configurable chance of a [Ore/Wood Zombie] spawning after a ore or wood spawn is picked up
- Set configurable chance of a [Tree Zombie] spawning after a tree is cut down
- Configurable NPC (HP, Damage scaling, spawn amount and more)
- Support for Kits.
- The NPC can drop a backpack (internal lootprofile through configuration)
- The npc can only spawn on the surface (no support for tunnel/cave nodes)
- npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found)
- Ore/Wood zombies use their Stone and Tree zombie kits
- zombierocks.pickup : Assign to players/groups to trigger the resource pickup mini event
- zombierocks.nodestone : Assign to players/groups to trigger stone mining mini event
- zombierocks.nodeiron : Assign to players/groups to trigger the iron mining mini event
- zombierocks.nodesulfur : Assign to players/groups to trigger the sulfur mining mini event
- zombierocks.tree: Assign to players/groups to trigger the tree cutting mini event
On resource pickups only 1 npc can spawn
- Wood
- stones
- iron
- sulfur