BoatControl

Платное BoatControl 1.1.0

Языки
  1. Английский
Требуемый плагин

About BoatControl​


BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward.

The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click.




Features

Displays a CUI interface when taking the helm that allows you to:

  • Raise / lower sails.
  • Raise / lower anchors.
  • Turn engines on / off.
  • Change the navigation direction forward / backward (engines and sails reverse accordingly).
  • Reload (if the player has ammunition in their inventory, with a permission to bypass this).
  • Fire cannons with a cooldown (or without it if you have the bypass permission).
  • Turn all torches and lamps on/off without fuel consumption.
  • Allows enabling boat editing anywhere.
You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click.

I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section.

Ideas I've tried but haven't been able to implement:

  • Modifying the build area (net size) to make it larger. It doesn't seem possible to change this.
  • Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical.
  • Ability to automatically repair the entire ship, using the necessary materials from the player's inventory. The way the ship's health system is currently implemented is a bit strange, as it seems to work by blocks, but then the health is distributed among all the parts. I'll review this again later.
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ILKDev
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