Помогите Не запускается сервер

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Peja

Автор темы
7 Апр 2025
1
0
0
Здравствуйте! Пытаюсь запустить сервер на Linux. Что там грузится и в итоге не получается

Код:
rust@ubuntu:~/server$ ./startup.sh
Usage: clear [options]

Options:
  -T TERM     use this instead of $TERM
  -V          print curses-version
  -x          do not try to clear scrollback
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = '/home/rust/server/RustDedicated_Data/Managed'
Mono config path = '/home/rust/server/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'ServerProfiler.Core.so'
Shutdown handler: initialize.
Preloaded 'libEOSSDK-Linux-Shipping.so'
Preloaded 'libRakNet.so'
Preloaded 'libRenderer.so'
Preloaded 'libRustNative.so'
Preloaded 'lib_burst_generated.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'libsqlite3.so'
Preloaded 'libsqlite3.so.0'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
        libdiscord_partner_sdk.so
[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
Initialize engine version: 2022.3.41f1 (0f988161febf)
[Subsystems] Discovering subsystems at path /home/rust/server/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.224 seconds
- Finished resetting the current domain, in  0.001 seconds
ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/PostProcessing/NightLightShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/RadialBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/RustTemporalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Profiler Disabled!
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
UnloadTime: 4.952438 ms
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x7d5cc3013010.so
Set managed directory to '/home/rust/server/RustDedicated_Data/Managed'
Set harmony directory to '/home/rust/server/RustDedicated_Data/../HarmonyMods'
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
Bootstrap Startup
Curl error 7: Failed to connect to config.uca.cloud.unity3d.com port 443 after 4 ms: Error
Loading maps/maps.bundle
Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 2 ms: Error
Loading shared/content.bundle
Loading shared/content.private.bundle
Loading shared/items.preload.bundle
Loading shared/monuments.bundle
Loading shared/monuments_scenes.bundle
Loading shared/skinnables.preload.bundle
System
        Name: ubuntu
        OS:   Linux 6.11 Ubuntu 24.10 64bit

CPU
        Model:  Common KVM processor
        Cores:  4
        Memory: 15985 MB

GPU
        Model:  Null Device
        API:    NULL 1.0 [1.0]
        Memory: 128 MB
        SM:     30

Process
        Memory:   0 MB

Mono
        Collects: 44
        Memory:   7 MB


Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 0 ms: Error
Manifest Metadata Loaded
        31405 pooled strings
        13758 prefab properties
        420 effect categories
        1884 entity names
Command Line: "./RustDedicated" "-batchmode" "-nographics" "-server.ip" "192.168.181" "-server.port" "28015" "-rcon.ip" "192.168.1.181" "-rcon.port" "28016" "-rcon.password" "******" "-server.maxplayers" "50" "-server.hostname" "SIBIRIA" "-server.identity" "server" "-server.level" "Procedural Map" "-server.seed" "12345" "-server.worldsize" "3000" "-server.saveinterval" "300" "-server.globalchat" "true" "-server.description" "Description Here" "-server.headerimage" "512x256px JPG/PNG headerimage link here" "-server.url" "Website Here"
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5d95fd145e30.so
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5d95fe390eb0.so
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5d95fe59fcc0.so
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5d95fe12b580.so
Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x5d95fe476ce0.so
Setup unity update hooks
Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 0 ms: Error
Server Config Loaded
Loading Items Took: 6.381158 seconds
Building Items Took: 6.4050023 seconds / Items: 1032 / Blueprints: 549
Skinnable Warmup
Manifest Assets Loaded
        130 skinnable objects
Initializing Nexus
Nexus endpoint and/or secret key is not set, not starting nexus connection
Loading Scene
The referenced script (Unknown) on this Behaviour is missing!
HDR Render Texture not supported, disabling HDR on reflection probe.
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
Unloading 5 Unused Serialized files (Serialized files now loaded: 171)
[PhysX] Initialized MultithreadedTaskDispatcher with 4 workers.
UnloadTime: 4.866374 ms
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Missing shader in Main Camera (TOD_Scattering)
Unloading 105056 unused Assets to reduce memory usage. Loaded Objects now: 53971.
Total: 77.709450 ms (FindLiveObjects: 3.807896 ms CreateObjectMapping: 6.607799 ms MarkObjects: 46.362178 ms  DeleteObjects: 20.930877 ms)

Loading Oxide Core v2.0.4128...
Loading extensions...
Loaded extension CSharp v2.0.4149 by Oxide Team and Contributors
Loaded extension MySql v2.0.3774 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors
Unity version: 2022.3.41f1
Loaded extension Unity v2.0.3777 by Oxide Team and Contributors
Loaded extension Rust v2.0.6427 by Oxide Team and Contributors
[CSharp] Checking for updates for Oxide.Compiler | Local MD5: a143ee6da12e3c79696bd95d30a6330d | Last modified: 2025-04-07 08:47:44
[CSharp] Oxide.Compiler is up to date
File permissions set for Oxide.Compiler
Using Covalence provider for game 'Rust'
Loading plugins...
Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors
Loaded plugin Rust v2.0.6427 by Oxide Team and Contributors
Asset Warmup (1/12673)
Asset Warmup (355/12673)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Asset Warmup (386/12673)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Asset Warmup (686/12673)
Asset Warmup (1568/12673)
Asset Warmup (2589/12673)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (3078/12673)
Asset Warmup (4083/12673)
Asset Warmup (4603/12673)
Asset Warmup (4984/12673)
Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 0 ms: Error
Asset Warmup (5188/12673)
Asset Warmup (5291/12673)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (5779/12673)
The referenced script (SM_DisableHorseProceduralMotion) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (SM_DisableHorseProceduralMotion) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (SM_DisableHorseProceduralMotion) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (SM_DisableHorseProceduralMotion) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
Asset Warmup (5991/12673)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (6254/12673)
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Asset Warmup (7169/12673)
Asset Warmup (7672/12673)
Asset Warmup (8332/12673)
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Screenshot Camera') is missing!
HDR Render Texture not supported, disabling HDR on reflection probe.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Asset Warmup (8959/12673)
Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (9344/12673)
Asset Warmup (9976/12673)
Asset Warmup (10194/12673)
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
Asset Warmup (10901/12673)
Asset Warmup (11643/12673)
Asset Warmup (12512/12673)
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
The referenced script (UnityEngine.InstancedDebugDraw) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
Asset Warmup (12673/12673)
[50.4s] asset_warmup
WebSocket RCON Started on 192.168.1.181:28016
Generating procedural map of size 3000 with seed 12345
ERROR: Shader Hidden/OcclusionCulling/BlitCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/CombineInteractions shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/CompassStrip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/CoverageQueries/Coverage shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/Culling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/PhotoFilter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/BlurOptimized shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Wiggle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenOverlay shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/FlashbangEffect shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/DepthOfFieldEffect shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/DoubleVision shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/GodRays shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/UnderWaterEffect shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/SkyMask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/GreyScale shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/LensDirtiness shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/SharpenAndVignette shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Frost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenClear shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DebugMip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DepthDownscale shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/Unity 2018+ Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader EasyRoads3D/Unity 2018+ Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/Unity 2018+ Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'EasyRoads3D/edit-mode-surfaces' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader EasyRoads3D/edit-mode-surfaces shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/edit-mode-surfaces' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
The referenced script (SingularityGroup.HotReload.HotReloadSettingsObject) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
ERROR: Shader UI/IconOutline shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/Interaction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Amplify Occlusion/Occlusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessSubsurface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Prefilter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Reconstruction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/SEScreenSpaceShadowsFallback shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/SEScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field NoZTest': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field NoZTest shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field Overlay shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script on this Behaviour (Game Object '<null>') is missing!
ERROR: Shader Hidden/CoreTexelDensity shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/TonemappingColorGrading shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader UI/Edge Fade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-Scroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-TimeScaled shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIDissolve) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIEffect) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIHsvModifier) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIShiny) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UITransition) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[0.8s] Height Map
[0.4s] Topology Map
[8.0s] River Layout
[9.0s] Harbors
[3.5s] Fishing Villages
[0.7s] Desert Military
[0.9s] Arctic Bases
[41.0s] Main Monuments
Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 6 ms: Error
[13.2s] Tunnel Entrances
[17.5s] Tunnels
[0.4s] Rail Layout
[0.4s] Rail Branching
[0.4s] Rail Siding
[3.5s] Tiny Monuments
[4.6s] Swamps
[5.9s] Ice Lakes
[0.4s] Road Layout
[1.3s] Trail Layout
[11.5s] Road Monuments
[0.7s] Road Terrain
[1.8s] Power Line Layout
[0.6s] Power Line Substations
[17.4s] Caves
[1.3s] Underwater Labs
[1.0s] Cliff Topology
[3.7s] Coastal Cliffs
[0.7s] Coastal Cliffs Small
[14.6s] Cliffs Hills
[16.5s] Cliffs Hills Small
Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443 after 3 ms: Error
[0.4s] Coastal Rocks Large Arctic
[0.4s] Coastal Rocks Large
[12.1s] Coastal Rocks
[0.4s] Rock Formations
[1.1s] Offshore Monuments
[0.5s] Lighthouses
[0.4s] Road Objects
[2.0s] Terrain Erosion
[0.5s] Procedural Objects
[1.1s] Cliff Topology
[1.0s] Train Track Collation
[207.0s] Processing World
Generated ocean patrol path with node count: 344
[5.4s] Ocean Patrol Paths
[7.0s] Finalizing World
Unloading 3 Unused Serialized files (Serialized files now loaded: 171)
[2.7s] Cleaning Up
Unloading 245391 unused Assets to reduce memory usage. Loaded Objects now: 3448244.
Total: 1166.982463 ms (FindLiveObjects: 206.470210 ms CreateObjectMapping: 156.644009 ms MarkObjects: 724.717823 ms  DeleteObjects: 79.149724 ms)

Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.04 seconds
Starting Navmesh Build with 55567 sources
RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
1%
99%
Navmesh Build took 30.87 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 352 sources
6%
96%
Monument Navmesh Build took 1.14 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 1736 sources
96%
Monument Navmesh Build took 0.96 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.07 seconds
Starting Monument Navmesh Build with 1590 sources
80%
Monument Navmesh Build took 2.34 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 2304 sources
97%
Monument Navmesh Build took 2.04 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.07 seconds
Starting Monument Navmesh Build with 3071 sources
81%
Monument Navmesh Build took 1.82 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.02 seconds
Starting Monument Navmesh Build with 1839 sources
96%
Monument Navmesh Build took 0.69 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.02 seconds
Starting Monument Navmesh Build with 876 sources
Monument Navmesh Build took 0.26 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.01 seconds
Starting Dungeon Navmesh Build with 16687 sources
Monument Navmesh Build took 1.45 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Dungeon Navmesh Build with 680 sources
Monument Navmesh Build took 0.26 seconds
Couldn't load server/server/proceduralmap.3000.12345.266.sav - file doesn't exist
Spawning 1987 entities from map
        done.
Postprocessing 1987 entities from map
        done.
Missing EnvSync - creating
Missing CommunityEntity - creating
Missing ResourceDepositManager - creating
Missing RelationshipManager - creating
Missing TreeManager - creating
Missing GlobalNetworkHandler - creating
Starting to load entities into GlobalNetworkHandler...
Took 3ms to load entities into GlobalNetworkHandler
Missing CopyPasteEntity - creating
Initializing 37382 entity links
        done.
Initializing 511 stability supports
        done.
Initializing 28037 entity save caches
        done.
Gamemode Convar :
No Gamemode.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/home/rust/.steam/sdk64/steamclient.so
with error:
/home/rust/.steam/sdk64/steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Failed to load module '/home/rust/.steam/sdk64/steamclient.so'
Couldn't initialize Steam Server (InitGameServer(3232235701,28015,28017,3,"2585") returned false - error: Failed to load module '/home/rust/.steam/sdk64/steamclient.so')
NullReferenceException: Object reference not set to an instance of an object
  at Steamworks.SteamInventory.GetDefinitions () [0x00007] in <a0544eec71cc49bda180c28984b7413c>:0
  at Steamworks.SteamInventory.LoadDefinitions () [0x00000] in <a0544eec71cc49bda180c28984b7413c>:0
  at Steamworks.SteamInventory.LoadItemDefinitions () [0x00007] in <a0544eec71cc49bda180c28984b7413c>:0
  at Rust.Platform.Steam.SteamPlatform.Initialize (IPlatformHooks hooks) [0x00051] in <b916596504df431ba3ae59441f369e58>:0
  at ServerMgr.StartSteamServer () [0x00000] in <67b8c8ded2154f63bb87c1a531012972>:0
  at ServerMgr.OpenConnection (System.Boolean useSteamServer) [0x0004b] in <67b8c8ded2154f63bb87c1a531012972>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x005a5] in <67b8c8ded2154f63bb87c1a531012972>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0

Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
Releasing render texture that is set as Camera.targetTexture!
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators :
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 56 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 2 frames, [8.0 KB-16.0 KB]: 3 frames, [16.0 KB-32.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 203 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 4 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 108 frames, [2.0 MB-4.0 MB]: 769 frames, [4.0 MB-8.0 MB]: 34 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.9 MB
      Overflow Count 1538290
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 256 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 496.0 KB
      Peak Allocated Bytes 484.4 KB
      Overflow Count 19
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 413.0 KB
      Overflow Count 17995
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 2
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 65 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 65 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_NavMesh Builder.Worker 0]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 416.8 KB
      Overflow Count 2389
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 442.4 KB
      Overflow Count 6563
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 44.0 KB
      Peak Allocated Bytes 19.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 378462
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 7827333
        32B: 42 Subsections = 21504 buckets. Failed count: 1697530
        48B: 24 Subsections = 8192 buckets. Failed count: 977000
        64B: 113 Subsections = 28928 buckets. Failed count: 26083901
        80B: 47 Subsections = 9625 buckets. Failed count: 13159032
        96B: 10 Subsections = 1706 buckets. Failed count: 2992389
        112B: 9 Subsections = 1316 buckets. Failed count: 214999
        128B: 7 Subsections = 896 buckets. Failed count: 2400693
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 26 frames, [0.50 GB-1.00 GB]: 20 frames, [1.00 GB-2.00 GB]: 1138 frames, [2.00 GB-4.00 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 97
      Peak Allocated memory 2.06 GB
      Peak Large allocation bytes 1.08 GB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 20 frames, [2.0 MB-4.0 MB]: 8 frames, [4.0 MB-8.0 MB]: 7 frames, [8.0 MB-16.0 MB]: 12 frames, [16.0 MB-32.0 MB]: 294 frames, [32.0 MB-64.0 MB]: 12 frames, [64.0 MB-128.0 MB]: 833 frames
      Requested Block Size 16.0 MB
      Peak Block count 9
      Peak Allocated memory 125.4 MB
      Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 5
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 40486
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 7827333
        32B: 42 Subsections = 21504 buckets. Failed count: 1697530
        48B: 24 Subsections = 8192 buckets. Failed count: 977000
        64B: 113 Subsections = 28928 buckets. Failed count: 26083901
        80B: 47 Subsections = 9625 buckets. Failed count: 13159032
        96B: 10 Subsections = 1706 buckets. Failed count: 2992389
        112B: 9 Subsections = 1316 buckets. Failed count: 214999
        128B: 7 Subsections = 896 buckets. Failed count: 2400693
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 14 frames, [64.0 KB-128.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 6 frames, [128.0 MB-256.0 MB]: 4 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 872 frames, [1.00 GB-2.00 GB]: 279 frames
      Requested Block Size 16.0 MB
      Peak Block count 90
      Peak Allocated memory 1.36 GB
      Peak Large allocation bytes 42.7 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 15 frames, [16.0 KB-32.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 3 frames, [2.0 MB-4.0 MB]: 13 frames, [4.0 MB-8.0 MB]: 1153 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 5.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 2630068
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 7827333
        32B: 42 Subsections = 21504 buckets. Failed count: 1697530
        48B: 24 Subsections = 8192 buckets. Failed count: 977000
        64B: 113 Subsections = 28928 buckets. Failed count: 26083901
        80B: 47 Subsections = 9625 buckets. Failed count: 13159032
        96B: 10 Subsections = 1706 buckets. Failed count: 2992389
        112B: 9 Subsections = 1316 buckets. Failed count: 214999
        128B: 7 Subsections = 896 buckets. Failed count: 2400693
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 16 frames, [0.50 GB-1.00 GB]: 22 frames, [1.00 GB-2.00 GB]: 948 frames, [2.00 GB-4.00 GB]: 199 frames
      Requested Block Size 4.0 MB
      Peak Block count 500
      Peak Allocated memory 2.63 GB
      Peak Large allocation bytes 0.96 GB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [64.0 KB-128.0 KB]: 19 frames, [128.0 KB-256.0 KB]: 1 frames, [64.0 MB-128.0 MB]: 1166 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 113.4 MB
      Peak Large allocation bytes 109.3 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 7827333
        32B: 42 Subsections = 21504 buckets. Failed count: 1697530
        48B: 24 Subsections = 8192 buckets. Failed count: 977000
        64B: 113 Subsections = 28928 buckets. Failed count: 26083901
        80B: 47 Subsections = 9625 buckets. Failed count: 13159032
        96B: 10 Subsections = 1706 buckets. Failed count: 2992389
        112B: 9 Subsections = 1316 buckets. Failed count: 214999
        128B: 7 Subsections = 896 buckets. Failed count: 2400693
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 1 frames, [32.0 MB-64.0 MB]: 1185 frames
      Requested Block Size 2.0 MB
      Peak Block count 24
      Peak Allocated memory 44.0 MB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 19 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 1166 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 444.9 KB
      Peak Large allocation bytes 0 B
Shutdown handler: cleanup.

Restarting server...

./startup.sh: 22: Syntax error: "done" unexpected
 

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