Помогите Бесконечный запуск сервера, что можно сделать не меняя комплектующие?

Undx1lya

Автор темы
12 Мар 2026
2
0
0
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = 'F:/ServerRust/rustds/RustDedicated_Data/Managed'
Mono config path = 'F:/ServerRust/rustds/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Initialize engine version: 2022.3.41x1 (635cbafb9874)
[Subsystems] Discovering subsystems at path F:/ServerRust/rustds/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
  • Loaded All Assemblies, in 0.190 seconds
  • Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/PostProcessing/NightLightShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/RadialBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/RustTemporalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/DeferredIndirectLighting shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'Soft Mask/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'Soft Mask/TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Soft Mask/TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Soft Mask/TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/Rust/Mesh Guide Render shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Rust/Mesh Guide Stencil Normals shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Profiler Disabled!
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Texture 'materialdesignicons-webfont SDF Atlas' with size 8192x4096 was too large for graphics device maximum supported texture size (4096x4096). Falling back to a dummy texture. Generate mip maps to provide lower size fallback.
ERROR: Shader UI/Background Blur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
UnloadTime: 4.130900 ms
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019C6C370040.dll
Set managed directory to 'F:\ServerRust\rustds\RustDedicated_Data\Managed'
Set harmony directory to 'F:/ServerRust/rustds/RustDedicated_Data\..\HarmonyMods'
ERROR: Shader UI/TrueShadow-Normal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
Bootstrap Startup
Loading maps/maps.bundle
Loading shared/assetscenes.bundle
Loading shared/content.bundle
Loading shared/content.private.bundle
Loading shared/items.preload.bundle
Loading shared/monuments.bundle
Loading shared/skinnables.preload.bundle
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
System
Name: UNDX1LYA
OS: Windows 11 (10.0.26200) 64bit

CPU
Model: AMD Ryzen 3 PRO 4350G with Radeon Graphics
Cores: 8
Memory: 32636 MB

GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30

Process
Memory: 908 MB

Mono
Collects: 54
Memory: 78 MB


Manifest Metadata Loaded
38643 pooled strings
15937 prefab properties
423 effect categories
2218 entity names
Ping: Error performing ICMP transmission. Possibly because of a timeout
Command Line: "RustDedicated.exe" "-batchmode" "+server.ip" "188.243.246.27" "+server.port" "28015" "+server.level" "Procedural Map" "+server.seed" "1" "+server.worldsize" "3000" "+server.maxplayers" "100" "+server.hostname" "RustySummer | X2 | Max2 | Friday" "+server.description" "тХи╨атХд╨ТтХитХЭтХитХЫтХд╨СтХд╨ФтХитХбтХд╨РтХитХЬтХд╨ЫтХитХг тХд╨СтХитХбтХд╨РтХитЦУтХитХбтХд╨Р тХд╨С тХд╨РтХитХбтХитХгтХд╨ТтХитЦСтХитХЭтХитХХ 2тХд╨Х, тХд╨С тХитХЬтХитХХтХитХЦтХитХСтХитХХтХитХЭтХитХХ тХд╨ЦтХитХбтХитХЬтХитЦСтХитХЭтХитХХ тХитЦУ тХитХЭтХитЦСтХитФВтХитЦСтХитХЦтХитХХтХитХЬтХитХб тХитЦТтХитХбтХитХЦ тХитФРтХд╨РтХитХбтХитЦУтХитХЫтХд╨СтХд╨ХтХитХЫтХитФдтХд╨СтХд╨ТтХитЦУтХитЦС тХитФдтХитХЫтХитХЬтХитЦСтХд╨ТтХитХбтХд╨РтХитХЫтХитЦУ!!!\тХи╨лтХд╨УтХд╨ЧтХд╨ШтХитХХтХитХг тХд╨СтХитХбтХд╨РтХитЦУтХитХбтХд╨Р тХитФдтХитХЧтХд╨Я тХитХЫтХд╨ТтХитФдтХд╨ЫтХд╨ХтХитЦС тХитХХ тХитФРтХитХЫтХитФВтХд╨РтХд╨УтХитХвтХитХбтХитХЬтХитХХтХд╨Я тХитЦУ тХитХХтХитФВтХд╨РтХитХЫтХитЦУтХитХЫтХитХг тХитФРтХд╨РтХитХЫтХд╨ЦтХитХбтХд╨СтХд╨С!!!" "+server.identity" "RustySummer" "+server.gamemode" "modded" "+server.headerimage" "../Preview.png" "+server.tags" "weekly" "+server.idlekick" "90" "+rcon.port" "28016" "+app.port" "28017" "+rcon.password" "******" "+rcon.web" "1"
Ping: Error performing ICMP transmission. Possibly because of a timeout
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019CF68D2010.dll
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019CF75E0040.dll
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019C6C5D0090.dll
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019CF610C870.dll
Fallback handler could not load library F:/ServerRust/rustds/RustDedicated_Data/MonoBleedingEdge/data-0000019CF612A020.dll
Setup unity update hooks
Couldn't find gamemode: modded
Couldn't find gamemode: modded
Server Config Loaded
Couldn't find gamemode: modded
Skinnable Warmup
Ping: Error performing ICMP transmission. Possibly because of a timeout
Manifest Assets Loaded
148 skinnable objects
Initializing Nexus
Nexus endpoint and/or secret key is not set, not starting nexus connection
Loading Scene
Loading Oxide Core v2.0.4143...
Loading extensions...
Loaded extension CSharp v2.0.4149 by Oxide Team and Contributors
Loaded extension MySql v2.0.3784 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors
Unity version: 2022.3.41x1
Loaded extension Unity v2.0.3777 by Oxide Team and Contributors
Loaded extension Rust v2.0.7175 by Oxide Team and Contributors
[CSharp] Checking for updates for Oxide.Compiler.exe | Local MD5: 6256bc14d4b2ff2fb06947dde31dd058 | Last modified: 2026-03-11 21:09:53
[CSharp] Oxide.Compiler.exe is up to date
Using Covalence provider for game 'Rust'
Loading plugins...
Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors
Loading Oxide Core v2.0.4143... Oxide Team and Contributors
Loading extensions...
Loaded extension CSharp v2.0.4149 by Oxide Team and Contributors
Loaded extension MySql v2.0.3784 by Oxide Team and Contributors
Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors
Unity version: 2022.3.41x1
Loaded extension Unity v2.0.3777 by Oxide Team and Contributors
Loaded extension Rust v2.0.7175 by Oxide Team and Contributors
[CSharp] Checking for updates for Oxide.Compiler.exe | Local MD5: 6256bc14d4b2ff2fb06947dde31dd058 | Last modified: 2026-03-11 21:09:53
[CSharp] Oxide.Compiler.exe is up to date
Using Covalence provider for game 'Rust'
Missing shader in Main Camera (TOD_Scattering)R on reflection probe.
Missing shader in Main Camera (TOD_Scattering)
Asset Warmup (8249/8249)amera (TOD_Scattering)
WebSocket RCON Started on :28016
Generating procedural map of size 3000 with seed 1
ERROR: Shader Hidden/OcclusionCulling/BlitCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/CombineInteractions shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/CompassStrip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/CoverageQueries/Coverage shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/Culling shader is not supported on this GPU (none of subshaders/fallbacks are suitGenerating procedural map of size 3000 with seed 1
ERROR: Shader Hidden/PostProcessing/PhotoFilter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/BlurOptimized shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Wiggle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenOverlay shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/FlashbangEffect shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Hidden/PostProcessing/DepthOfFieldEffect shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/DoubleVision shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/SkyMask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/GreyScale shader is not supported on this GPU (none of subshaders/fallbacks are suitable)itable)
ERROR: Shader Hidden/PostProcessing/LensDirtiness shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/SharpenAndVignette shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/Frost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/ScreenClear shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DebugMip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DepthCopy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/OcclusionCulling/DepthDownscale shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/Unity 2018+ Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader EasyRoads3D/Unity 2018+ Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/Unity 2018+ Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'EasyRoads3D/edit-mode-surfaces' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader EasyRoads3D/edit-mode-surfaces shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'EasyRoads3D/edit-mode-surfaces' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
ERROR: Shader UI/IconOutline shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/Interaction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Amplify Occlusion/Occlusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Water/Ocean Underwater Fill shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessSubsurface shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Prefilter shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Kino/Motion/Reconstruction shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/SEScreenSpaceShadowsFallback shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/SEScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/SEScreenSpaceShadows' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Soft Mask/TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/TrueShadow/ImprintPostProcess shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/TrueShadow/Cutout shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/TrueShadow/PostProcess shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'TextMeshPro/Distance Field - Depth Offset': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field - Depth Offset' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field - Depth Offset shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field - Depth Offset' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field NoZTest': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field NoZTest shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field NoZTest' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field Overlay shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field Overlay' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/TrueShadow-Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/TrueShadow-Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script (Unknown) on this Behaviour is missing! this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI Default (Soft Masked) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script on this Behaviour (Game Object '<null>') is missing!
ERROR: Shader Hidden/UI Default ETC1 (Soft Masked) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader
ERROR: Shader Hidden/CoreTexelDensity shader is not supported on this GPU (none of subshaders/fallbacks are suitable)/fa
ERROR: Shader Hidden/TonemappingColorGrading shader is not supported on this GPU (none of subshaders/fallbacks are suitable)R: Shader Hidden/UI Default with Premultiplied Alpha (Soft Masked) shader is not supported on this GPU (none of subs
ERROR: Shader Sprites/Multiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'UI/Default Font' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader UI/Edge Fade shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-Scroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Unlit/Transparent-TimeScaled shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIDissolve) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIEffect) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIHsvModifier) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UIShiny) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/UI/Default (UITransition) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
Ping: Error performing ICMP transmission. Possibly because of a timeout
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
[0.8s] Train Track Collation
Generated ocean patrol path with node count: 273
[0.4s] Cleaning UpWorldpath with node count: 273
Unloading 209013 unused Assets to reduce memory usage. Loaded Objects now: 1170203.
Total: 488.511000 ms (FindLiveObjects: 184.131400 ms CreateObjectMapping: 46.166000 ms MarkObjects: 167.158300 ms DeleteObjects: 91.055000 ms)

Navmesh Build took 25.07 seconds.47 seconds
Navmesh Build took 25.07 secondsng
Starting Navmesh Source Collecting
Monument Navmesh Build took 0.83 seconds sources
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.01 seconds
Starting Monument Navmesh Build with 1803 sources
Monument Navmesh Build took 0.83 seconds
Starting Navmesh Source Collecting
Monument Navmesh Build took 0.88 secondsnds
Navmesh Source Collecting took 0.10 seconds
Monument Navmesh Build took 2.09 secondsndsources
Navmesh Source Collecting took 0.07 seconds
Monument Navmesh Build took 0.86 secondsndsources
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.01 seconds
Monument Navmesh Build took 0.86 seconds6 sources
Monument Navmesh Build took 1.71 seconds
Navmesh Source Collecting took 0.08 seconds
Ping: Error performing ICMP transmission. Possibly because of a timeout
Monument Navmesh Build took 2.39 seconds9 sources
Navmesh Source Collecting took 0.03 seconds
91%rting Monument Navmesh Build with 1839 sources
Monument Navmesh Build took 0.81 seconds
Navmesh Source Collecting took 0.03 seconds
Navmesh Source Collecting took 0.03 secondsurces
Navmesh Source Collecting took 0.02 seconds
Starting Navmesh Source Collectingh 16412 sources
3%
Monument Navmesh Build took 2.12 secondsnds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Dungeon Navmesh Build with 1338 sources
Monument Navmesh Build took 2.12 seconds
Starting Navmesh Source Collecting
Spawningdone. entities from mapr/proceduralmap.3000.1.282.sav - file doesn't exist
Missing EnvSync - creatinges from map
Missing CommunityEntity - creating
Missing ResourceDepositManager - creating
Missing EnvSync - creatingr - creating
Missing GlobalNetworkHandler - creating
Starting to load entities into GlobalNetworkHandler...
Took 8ms to load entities into GlobalNetworkHandler
Missing CopyPasteEntity - creating
Missing GlobalNetworkHandler - creating
Starting to load entities into GlobalNetworkHandler...
Initializing 545 stability supportsalNetworkHandler
Gamemode Convar :moddedty save caches
Couldn't find prefab "assets/prefabs/gamemodes/modded.prefab"
[Rust.MapCache] Map uploaded to backend: https://files.facepunch.com/rust/maps/2693ef2a1c803a1b5a57772049ac65060ad486bd7CreateBoundSocket: ::bind to port 28017 returned error [no name available](10049)93ef2a1c803a1b5a57772049ac65060ad486bd7
Couldn't initialize Steam Server (InitGameServer(3170104859,28015,28017,3,"2622") returned false - error: InitGameServer failed)
CreateBoundSocket: ::bind to port 0 returned error [no name available](10049)
NullReferenceException: Object reference not set to an instance of an object
at Steamworks.SteamInventory.GetDefinitions () [0x00007] in <72a05ea20c9946b5ad41c78b328bbd94>:0
at Steamworks.SteamInventory.LoadDefinitions () [0x00000] in <72a05ea20c9946b5ad41c78b328bbd94>:0
at Steamworks.SteamInventory.LoadItemDefinitions () [0x00007] in <72a05ea20c9946b5ad41c78b328bbd94>:0
at Rust.Platform.Steam.SteamPlatform.Initialize (IPlatformHooks hooks) [0x00051] in <56851d8679f245ddb45f15bb39f9d02e>:0
at ServerMgr.StartSteamServer () [0x00000] in <c6ee2aeaa5d8495db9651428376c066c>:0
at ServerMgr.OpenConnection (System.Boolean useSteamServer) [0x0010d] in <c6ee2aeaa5d8495db9651428376c066c>:0
at Bootstrap+<StartServer>d__22.MoveNext () [0x0062a] in <c6ee2aeaa5d8495db9651428376c066c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <29a77516cc78463d81e5b2528077962e>:0

И затем всё заново, что можно сделать? без oxide и плагинов тоже ничего не работает, пробовал винду переустанавливать, драйвера, ничего не помогает, хелпуйте кенты. Так же некоторый текст заменяется в процессе запуска на другой, сам, я как было, так и скопировал.
Во время loading scene появляется огромный пробел в 30-40 пустых строчек
 

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