Помогите Ребят подскажите что за Ошибка

kommentatorr

26 Мар 2017
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Oxide.Core.Unity.Logging.UnityLogger:ProcessMessage(LogMessage)
Oxide.Core.Logging.Logger:Write(LogMessage)
Oxide.Core.Logging.Logger:Write(LogType, String, Object[])
Oxide.Core.Logging.CompoundLogger:Write(LogType, String, Object[])
Oxide.Core.Logging.Logger:WriteException(String, Exception)
Oxide.Core.OxideMod:LogException(String, Exception)
Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
Oxide.Game.Hurtworld.Libraries.Command:HandleChatCommand(PlayerSession, String, String[])
Oxide.Game.Hurtworld.HurtworldCore:IOnPlayerCommand(PlayerSession, String)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Oxide.Core.Plugins.CSPlugin:InvokeMethod(HookMethod, Object[])
Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
Oxide.Core.OxideMod:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object, Object)
ChatManagerServer:SendPlayerMessage(String, NetworkMessageInfo)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
HNetworkManager:InvokeRPC(NetworkPlayer, RPCCacheRow, BitStream)
HNetworkManager:BypassRPCReceived(BitStream, NetworkPlayer)
GameManager:BypassRPCReceived(BitStream, NetworkPlayer)
uLink.NetworkBaseServer:_OnLidgrenMessage(NetBuffer, NetConnection, NetChannel, Double)
uLink.NetworkBaseServer:_ServerCheckMessages()
uLink.NetworkBaseServer:_ServerUpdate(Double)
uLink.NetworkBaseLocal:Update()
uLink.InternalHelper:LateUpdate()
 
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