Не работает кастомка на хостинге , при запуске кастомки выдает это
WebSocket RCon Started on 28016
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading custom map from http://rustmaps.ru/upload/mapfiles/30552/57042//BarrenVoinaZaVlast.map
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0.5s] Downloading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0.4s] Loading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
StringPool.GetString - no string for ID642425388
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoadPrefab - should start with assets/ -
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <8ca9e661d9d041009d339505eb439c71>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <8ca9e661d9d041009d339505eb439c71>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <8ca9e661d9d041009d339505eb439c71>:0
at World+<Spawn>d__83.MoveNext () [0x000f4] in <8ca9e661d9d041009d339505eb439c71>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <8ca9e661d9d041009d339505eb439c71>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Connected to RCON. Please wait until the server status switches to "Running".
и сервер просто зависает
WebSocket RCon Started on 28016
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading custom map from http://rustmaps.ru/upload/mapfiles/30552/57042//BarrenVoinaZaVlast.map
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0.5s] Downloading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0.4s] Loading World
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
StringPool.GetString - no string for ID642425388
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoadPrefab - should start with assets/ -
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39)
ArgumentException: Invalid path
at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <8ca9e661d9d041009d339505eb439c71>:0
at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <8ca9e661d9d041009d339505eb439c71>:0
at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <8ca9e661d9d041009d339505eb439c71>:0
at World+<Spawn>d__83.MoveNext () [0x000f4] in <8ca9e661d9d041009d339505eb439c71>:0
at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <8ca9e661d9d041009d339505eb439c71>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/advapi32
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll.so
Fallback handler could not load library /home/container/RustDedicated_Data/Mono/libadvapi32.dll
Connected to RCON. Please wait until the server status switches to "Running".
и сервер просто зависает