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Mathew909

29 Дек 2022
11
1
7
Переделай уже готовый плагин для игры "Rust" так, что бы его сообщения выводились в чат только игроку написавшему команду

using System.Text;

namespace Oxide.Plugins
{
[Info("ServerPop", "Mabel", "1.0.3"), Description("Show server pop in chat with !pop trigger.")]
class ServerPop : RustPlugin
{
private bool showOnlinePlayers;
private bool showSleepingPlayers;
private bool showJoiningPlayers;
private bool showQueuedPlayers;

private string chatPrefix = "<size=16><color=#FFA500>| ServerPop |</color></size>";
private string valueColorHex = "#FFA500";

private ulong customSteamID = 0;

protected override void LoadDefaultConfig()
{
Config.Clear();
Config["ShowOnlinePlayers"] = true;
Config["ShowSleepingPlayers"] = true;
Config["ShowJoiningPlayers"] = true;
Config["ShowQueuedPlayers"] = true;
Config["ChatPrefix"] = chatPrefix;
Config["ValueColorHex"] = valueColorHex;
Config["ChatIconSteamID"] = customSteamID;
SaveConfig();
}

void Init()
{
LoadConfigValues();
}

void LoadConfigValues()
{
showOnlinePlayers = Config.Get<bool>("ShowOnlinePlayers");
showSleepingPlayers = Config.Get<bool>("ShowSleepingPlayers");
showJoiningPlayers = Config.Get<bool>("ShowJoiningPlayers");
showQueuedPlayers = Config.Get<bool>("ShowQueuedPlayers");

chatPrefix = Config.Get<string>("ChatPrefix");
valueColorHex = Config.Get<string>("ValueColorHex");
customSteamID = Config.Get<ulong>("ChatIconSteamID");
}

private void OnPlayerChat(BasePlayer player, string message, ConVar.Chat.ChatChannel channel)
{
if (message == "!pop")
{
SendMessage(player);
}
}

private void SendMessage(BasePlayer player)
{
StringBuilder popMessage = new StringBuilder($"{chatPrefix}\n\n");

if (showOnlinePlayers)
popMessage.AppendLine($"{ColorizeText($"{BasePlayer.activePlayerList.Count} / {ConVar.Server.maxplayers}", valueColorHex)} player's online\n");

if (showSleepingPlayers)
popMessage.AppendLine($"{ColorizeText(BasePlayer.sleepingPlayerList.Count.ToString(), valueColorHex)} player's sleeping\n");

if (showJoiningPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Joining.ToString(), valueColorHex)} player's joining\n");

if (showQueuedPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Queued.ToString(), valueColorHex)} player's queued\n");

}

string ColorizeText(string text, string hexColor)
{
return $"<color={hexColor}>{text}</color>";
}
}
}
 
C#:
using System.Text;

namespace Oxide.Plugins
{
[Info("ServerPop", "Mabel", "1.0.3"), Description("Show server pop in chat with !pop trigger.")]
class ServerPop : RustPlugin
{
private bool showOnlinePlayers;
private bool showSleepingPlayers;
private bool showJoiningPlayers;
private bool showQueuedPlayers;

private string chatPrefix = "<size=16><color=#FFA500>| ServerPop |</color></size>";
private string valueColorHex = "#FFA500";

private ulong customSteamID = 0;

protected override void LoadDefaultConfig()
{
Config.Clear();
Config["ShowOnlinePlayers"] = true;
Config["ShowSleepingPlayers"] = true;
Config["ShowJoiningPlayers"] = true;
Config["ShowQueuedPlayers"] = true;
Config["ChatPrefix"] = chatPrefix;
Config["ValueColorHex"] = valueColorHex;
Config["ChatIconSteamID"] = customSteamID;
SaveConfig();
}

void Init()
{
LoadConfigValues();
}

void LoadConfigValues()
{
showOnlinePlayers = Config.Get<bool>("ShowOnlinePlayers");
showSleepingPlayers = Config.Get<bool>("ShowSleepingPlayers");
showJoiningPlayers = Config.Get<bool>("ShowJoiningPlayers");
showQueuedPlayers = Config.Get<bool>("ShowQueuedPlayers");

chatPrefix = Config.Get<string>("ChatPrefix");
valueColorHex = Config.Get<string>("ValueColorHex");
customSteamID = Config.Get<ulong>("ChatIconSteamID");
}

private void OnPlayerChat(BasePlayer player, string message, ConVar.Chat.ChatChannel channel)
{
if (message == "!pop")
{
 player.ChatMessage(SendMessage());
}
}

private void SendMessage()
{
StringBuilder popMessage = new StringBuilder($"{chatPrefix}\n\n");

if (showOnlinePlayers)
popMessage.AppendLine($"{ColorizeText($"{BasePlayer.activePlayerList.Count} / {ConVar.Server.maxplayers}", valueColorHex)} player's online\n");

if (showSleepingPlayers)
popMessage.AppendLine($"{ColorizeText(BasePlayer.sleepingPlayerList.Count.ToString(), valueColorHex)} player's sleeping\n");

if (showJoiningPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Joining.ToString(), valueColorHex)} player's joining\n");

if (showQueuedPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Queued.ToString(), valueColorHex)} player's queued\n");

}

string ColorizeText(string text, string hexColor)
{
return $"<color={hexColor}>{text}</color>";
}
}
}
 
1697308851865.png
C#:
using System.Text;

namespace Oxide.Plugins
{
    [Info("ServerPop", "Mabel", "1.0.3"), Description("Show server pop in chat with !pop trigger.")]
    class ServerPop : RustPlugin
    {
        private bool showOnlinePlayers;
        private bool showSleepingPlayers;
        private bool showJoiningPlayers;
        private bool showQueuedPlayers;

        private string chatPrefix = "<size=16><color=#FFA500>| ServerPop |</color></size>";
        private string valueColorHex = "#FFA500";

        private ulong customSteamID = 0;

        protected override void LoadDefaultConfig()
        {
            Config.Clear();
            Config["ShowOnlinePlayers"] = true;
            Config["ShowSleepingPlayers"] = true;
            Config["ShowJoiningPlayers"] = true;
            Config["ShowQueuedPlayers"] = true;
            Config["ChatPrefix"] = chatPrefix;
            Config["ValueColorHex"] = valueColorHex;
            Config["ChatIconSteamID"] = customSteamID;
            SaveConfig();
        }

        void Init()
        {
            Puts("1");
            LoadConfigValues();
        }

        void LoadConfigValues()
        {
            showOnlinePlayers = Config.Get<bool>("ShowOnlinePlayers");
            showSleepingPlayers = Config.Get<bool>("ShowSleepingPlayers");
            showJoiningPlayers = Config.Get<bool>("ShowJoiningPlayers");
            showQueuedPlayers = Config.Get<bool>("ShowQueuedPlayers");

            chatPrefix = Config.Get<string>("ChatPrefix");
            valueColorHex = Config.Get<string>("ValueColorHex");
            customSteamID = Config.Get<ulong>("ChatIconSteamID");
        }

        private void OnPlayerChat(BasePlayer player, string message, ConVar.Chat.ChatChannel channel)
        {
            if (message == "!pop")
            {
                player.ChatMessage(GetOnlineFormattted().ToString());
            }
        }

        private StringBuilder GetOnlineFormattted()
        {
            StringBuilder popMessage = new StringBuilder($"{chatPrefix}\n\n");

            if (showOnlinePlayers)
                popMessage.AppendLine($"{ColorizeText($"{BasePlayer.activePlayerList.Count} / {ConVar.Server.maxplayers}", valueColorHex)} player's online\n");

            if (showSleepingPlayers)
                popMessage.AppendLine($"{ColorizeText(BasePlayer.sleepingPlayerList.Count.ToString(), valueColorHex)} player's sleeping\n");

            if (showJoiningPlayers)
                popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Joining.ToString(), valueColorHex)} player's joining\n");

            if (showQueuedPlayers)
                popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Queued.ToString(), valueColorHex)} player's queued\n");

            return popMessage;
        }

        string ColorizeText(string text, string hexColor)
        {
            return $"<color={hexColor}>{text}</color>";
        }
    }
}
 
Переделай уже готовый плагин для игры "Rust" так, что бы его сообщения выводились в чат только игроку написавшему команду

using System.Text;

namespace Oxide.Plugins
{
[Info("ServerPop", "Mabel", "1.0.3"), Description("Show server pop in chat with !pop trigger.")]
class ServerPop : RustPlugin
{
private bool showOnlinePlayers;
private bool showSleepingPlayers;
private bool showJoiningPlayers;
private bool showQueuedPlayers;

private string chatPrefix = "<size=16><color=#FFA500>| ServerPop |</color></size>";
private string valueColorHex = "#FFA500";

private ulong customSteamID = 0;

protected override void LoadDefaultConfig()
{
Config.Clear();
Config["ShowOnlinePlayers"] = true;
Config["ShowSleepingPlayers"] = true;
Config["ShowJoiningPlayers"] = true;
Config["ShowQueuedPlayers"] = true;
Config["ChatPrefix"] = chatPrefix;
Config["ValueColorHex"] = valueColorHex;
Config["ChatIconSteamID"] = customSteamID;
SaveConfig();
}

void Init()
{
LoadConfigValues();
}

void LoadConfigValues()
{
showOnlinePlayers = Config.Get<bool>("ShowOnlinePlayers");
showSleepingPlayers = Config.Get<bool>("ShowSleepingPlayers");
showJoiningPlayers = Config.Get<bool>("ShowJoiningPlayers");
showQueuedPlayers = Config.Get<bool>("ShowQueuedPlayers");

chatPrefix = Config.Get<string>("ChatPrefix");
valueColorHex = Config.Get<string>("ValueColorHex");
customSteamID = Config.Get<ulong>("ChatIconSteamID");
}

private void OnPlayerChat(BasePlayer player, string message, ConVar.Chat.ChatChannel channel)
{
if (message == "!pop")
{
SendMessage(player);
}
}

private void SendMessage(BasePlayer player)
{
StringBuilder popMessage = new StringBuilder($"{chatPrefix}\n\n");

if (showOnlinePlayers)
popMessage.AppendLine($"{ColorizeText($"{BasePlayer.activePlayerList.Count} / {ConVar.Server.maxplayers}", valueColorHex)} player's online\n");

if (showSleepingPlayers)
popMessage.AppendLine($"{ColorizeText(BasePlayer.sleepingPlayerList.Count.ToString(), valueColorHex)} player's sleeping\n");

if (showJoiningPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Joining.ToString(), valueColorHex)} player's joining\n");

if (showQueuedPlayers)
popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Queued.ToString(), valueColorHex)} player's queued\n");

}

string ColorizeText(string text, string hexColor)
{
return $"<color={hexColor}>{text}</color>";
}
}
}
Вам нужно внести следующие изменения в плагин, чтобы сообщения выводились только игроку, написавшему команду:

1. Измените событие OnPlayerChat на OnServerCommand, чтобы перехватывать команды сервера вместо сообщений чата:

C#:
private void OnServerCommand(ConsoleSystem.Arg arg)
{
    if (arg.cmd.Name == "pop" && arg.IsRcon)
    {
        SendMessage(arg.Player());
        arg.ReplyWith(string.Empty);
    }
}

2. Измените метод SendMessage на SendMessage(BasePlayer player), чтобы передавать сообщение только этому игроку:

C#:
private void SendMessage(BasePlayer player)
{
    StringBuilder popMessage = new StringBuilder($"{chatPrefix}\n\n");

    if (showOnlinePlayers)
        popMessage.AppendLine($"{ColorizeText($"{BasePlayer.activePlayerList.Count} / {ConVar.Server.maxplayers}", valueColorHex)} player's online\n");

    if (showSleepingPlayers)
        popMessage.AppendLine($"{ColorizeText(BasePlayer.sleepingPlayerList.Count.ToString(), valueColorHex)} player's sleeping\n");

    if (showJoiningPlayers)
        popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Joining.ToString(), valueColorHex)} player's joining\n");

    if (showQueuedPlayers)
        popMessage.AppendLine($"{ColorizeText(ServerMgr.Instance.connectionQueue.Queued.ToString(), valueColorHex)} player's queued\n");

    player.ChatMessage(popMessage.ToString());
}

После внесения этих изменений плагин будет отправлять сообщения только игроку, написавшему команду !pop.
 
Активность
Пока никто не печатает сообщение

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