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Карта One-grid 1.1

jakaka

11 Сен 2023
11
3
13
One-grid - One grid (По типу CHOYKA RUST)

Классная мясо карта по типу choyka rust с кучей элиток и подобного. Большое кол-во префабов, летающие острова и другое ждет вас если вы купите эту карту! Все обновления гарантируются и являются бесплатными.
 
Карта не работает

at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in :0
at MiningQuarry.ServerInit () [0x00021] in :0
at BaseNetworkable.Spawn () [0x00035] in :0
at BaseEntity.Spawn () [0x00000] in :0
at BaseEntity.SpawnAsMapEntity () [0x00096] in :0
at ServerMgr.SpawnMapEntities () [0x00015] in :0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in :0
at Bootstrap+d__21.MoveNext () [0x0030c] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
 
Карта не работает

at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in :0
at MiningQuarry.ServerInit () [0x00021] in :0
at BaseNetworkable.Spawn () [0x00035] in :0
at BaseEntity.Spawn () [0x00000] in :0
at BaseEntity.SpawnAsMapEntity () [0x00096] in :0
at ServerMgr.SpawnMapEntities () [0x00015] in :0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in :0
at Bootstrap+d__21.MoveNext () [0x0030c] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
Братан, честно не знаю, префабы все скачаны с интернета, работают, у меня карта на локалке запустилась, поищи проблему в интернете, если что то с картой то сообщи, исправлю.
 
  • Мне нравится
Реакции: Kizaru
Карта не работает

at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in :0
at MiningQuarry.ServerInit () [0x00021] in :0
at BaseNetworkable.Spawn () [0x00035] in :0
at BaseEntity.Spawn () [0x00000] in :0
at BaseEntity.SpawnAsMapEntity () [0x00096] in :0
at ServerMgr.SpawnMapEntities () [0x00015] in :0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in :0
at Bootstrap+d__21.MoveNext () [0x0030c] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in :0
Тоже самое :)
 
  • Мне нравится
Реакции: Kizaru
Код:
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
100%
Monument Navmesh Build took 0.26 seconds
NullReferenceException: Object reference not set to an instance of an object
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at MiningQuarry.ServerInit () [0x00021] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseNetworkable.Spawn () [0x00035] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseEntity.Spawn () [0x00000] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseEntity.SpawnAsMapEntity () [0x00096] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at ServerMgr.SpawnMapEntities () [0x00015] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0
 
  • Мне нравится
Реакции: Kizaru
Код:
AIInformationZone performing complete refresh, please wait...
AIInformationZone performing complete refresh, please wait...
100%
Monument Navmesh Build took 0.26 seconds
NullReferenceException: Object reference not set to an instance of an object
  at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at MiningQuarry.ServerInit () [0x00021] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseNetworkable.Spawn () [0x00035] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseEntity.Spawn () [0x00000] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at BaseEntity.SpawnAsMapEntity () [0x00096] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at ServerMgr.SpawnMapEntities () [0x00015] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <56a30a37274c41c9a282a14d4b6f6dd9>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:0
Сам тупой)) Все работает)
 
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Реакции: jakaka и Kizaru
Активность
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