Доброго времени суток ув.Форумчане! опыта пока маловато поэтому прошу вашей помощи! все было нормально , перед закрытием окна сервера ввел команду save после закрыл окно сервера, стал запускать вновь и выдает теперь вот такую ошибку:
Код:
Spawning 105917 entities from save
11853 / 105917
63805 / 105917
87992 / 105917
Error loading save (server/EJIKI/proceduralmap.4000.2072985598.247.sav)
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at AutoTurret.ServerInit () [0x0002d] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at NPCAutoTurret.ServerInit () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseNetworkable.Spawn () [0x00035] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseEntity.Spawn () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at IOEntity.Spawn () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00562] in <71d4ba11cbff44cd93b596f10a57aed3>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Spawning 109420 entities from map
done.
Postprocessing 109420 entities from map
Setting parent to entity that hasn't spawned yet! (net is null)
Setting parent to entity that hasn't spawned yet! (net is null)
NullReferenceException: Object reference not set to an instance of an object.
NullReferenceException: Object reference not set to an instance of an object.
at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at MicrophoneStand.SpawnChildEntity () [0x0003e] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f90b5d60566c42cc8b1d1412300b3616>:0
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at GroundVehicle.get_CurEngineState () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.RefreshEngineState () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseVehicle.UpdateMountFlags () [0x00025] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d0] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b031c000f0ae431d86bfa1696c8bd17c>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b031c000f0ae431d86bfa1696c8bd17c>:0
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at GroundVehicle.get_CurEngineState () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.RefreshEngineState () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseVehicle.UpdateMountFlags () [0x00025] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d0] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <71d4ba11cbff44cd93b596f10a57aed3>:0
at InvokeHandlerBase`1[T].DoTick () [0x00109] in <b031c000f0ae431d86bfa1696c8bd17c>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <b031c000f0ae431d86bfa1696c8bd17c>:0