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Скидка CWeaponEvolve 1.1.1

{
"CONFIG": {
"» Kills counted if it's an NPC?": true,
"» Enable Weapon UI?": true,
"» Display a message when the weapon evolve?": true,
"» Add the number of kills remaining in the weapon name?": true,
"» Play a sound effect when the weapon evolve?": true
},
"WEAPON": [
{
"» Base weapon shortname": "pistol.revolver",
"» Kills required with the weapon": 10,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "pistol.semiauto",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "pistol.semiauto",
"» Kills required with the weapon": 25,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "pistol.m92",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "rifle.ak",
"» Kills required with the weapon": 15,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "rifle.lr300",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "rifle.lr300",
"» Kills required with the weapon": 50,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "lmg.m249",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "rifle.semiauto",
"» Kills required with the weapon": 30,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "rifle.m39",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "shotgun.double",
"» Kills required with the weapon": 10,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "shotgun.pump",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "shotgun.pump",
"» Kills required with the weapon": 25,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "shotgun.spas12",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "bow.hunting",
"» Kills required with the weapon": 10,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "bow.compound",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
},
{
"» Base weapon shortname": "knife.bone",
"» Kills required with the weapon": 10,
"» (1*) Keep the same condition for the evolve item": true,
"» (2*) Keep the same amount of ammunition for the evolve item": true,
"» (3*) Keep the same type of ammunition for the evolve item": true,
"» (4*) Keep the same attachments (if possible) for the evolve item": true,
"» Evolve of the weapon": {
"• Weapon shortname": "knife.combat",
"• Skin": 0,
"• Condition % (considered only if 1* is false)": 0.0,
"• Ammo (considered only if 2* is false)": 0,
"• Ammotype (shortname) | (considered only if 3* is false)": null,
"• Content (mods) | (considered only if 4* is false)": null
}
}
],
"VERSION": {
"Major": 1,
"Minor": 0,
"Patch": 0
}
}