- Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
- Added default support for Nightmare level RaidableBases.
- Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
- Added config option to control item splitting for epic scrap
- Fixed a compatibility issue with carbon
- Fixed an issue with the old item structure for salvaging.
- Fixed an issue with the tugboat not moving after being dismounted.
- Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
* EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
* Fixed a weird stack issue with Epic scrap some how.
* Changed the IsEpicScrap method to ignore case for displayname and shortname.
* Updated for August forced wipe.
* Fixed a null reference exception error due to plugins calling the OnItemCraftFinished hook without an ItemCrafter parameter.