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Заказать сейчасВерсия | Дата выпуска | Скачивания | Оценка |
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1.2.5 | 2 | 0.00 звёзд 0 оценок | |
1.2.4 | 2 | 0.00 звёзд 0 оценок | |
1.2.3 | 1 | 0.00 звёзд 0 оценок |
* EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
- Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
- Added default support for Nightmare level RaidableBases.
- Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
- Added config option to control item splitting for epic scrap
- Fixed a compatibility issue with carbon
- Fixed an issue with the old item structure for salvaging.
- Fixed an issue with the tugboat not moving after being dismounted.
- Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
* Fixed a weird stack issue with Epic scrap some how.
* Changed the IsEpicScrap method to ignore case for displayname and shortname.
* Updated for August forced wipe.
* Fixed a null reference exception error due to plugins calling the OnItemCraftFinished hook without an ItemCrafter parameter.
* Added a few additional null checks across the plugin.
* Added blacklist for the Raiders set, allowing for items to be excluded from its effect.
* Removed the option for RF timed explosives to be duplicated with Raiders set.
* Added a skin blacklist to prevent enhancing items that have skins contained in the list.
* Patched OnCollectiblePickup.
* Updated plugin so that set bonus entries can be entered in the config in any order.
* Added support to work with the SkillTree loot magnet skill
* Added ability to recycle EpicLoot items in the recycler, which yields the same result as the menu (can be disabled).
* Added chat command: reseticonpositions. Will reset all player values to config value
* Added failsafe for reskinning an item on the repairbench.
* Updated scrapping and enhancing so it will work from any container.
* Updated the enhancing to it maintains the players attachments and ammo count/type.
* Added permission based multipliers for finding EpicLoot.
* Added epic loot buff to skill tree. Requires it to be enabled in the EpicLoot plugin before it sends its payload.
* Updated the default FuelPerSec for mini to be 0.25 (from 0.5).
* Transporters will not adjust the heli fuel consumption if the heli's fuel is less than the default consumption rate.
* Fixed an issue with the luck set bonuses not firing off properly and causing NRE's.
* Optimized dictionary calls.
* Fixed NRE in CanCastFishingRod
* Added support for HealthShot in TruePVE.
* Changed the lang description of the HealthShot proc, as it is based off of the weapons base damage.
* Added permission: epicloot.drop. Required for items to drop from crates, barrels and corpses.
* Added permission: epicloot.salvage. Required to access the salvager menu.
* Added permission: epicloot.enhance. Required to access the enhancement menu.
* Added permission: epicloot.enhance.free. Enhancements have no cost with this permission.
* Added permission: epicloot.craft. Required to create enhanced items while crafting.
* Fixed an issue with the set bonuses not providing the correct values.
* Added fail-safes to prevent items with quantity less than 1 being given.
* Added loot options for RaidableBases.
* Added modifier dictionary for HealthShot based on weapon.
* Added console command: givescrappercurrency <target ID/name> <amount>
* Added permission system so owners can add permissions to set bonuses.
* Fixed an issue with changing the set bonus amounts.
* Added new set bonus: UncannyDodge - chance to dodge a projectile and negate it's damage.
- Updated Refined the filter to allow more items that aren't repairable to be added to the enhance-able list (tactile gloves, diving equipment etc).
- Fixed Fixed the boat speed setbonus.
- Fixed Fixed the issue with the info not loading into the panel with updates.
- Added Added console command to print out the list of item shortnames that can be enhanced (elprintitems).
- Added Added option for barrel spawns to drop epic items.
- Added Added option in player settings to disable the hud icon.
- Added Added commands to open the inspector (see config).
- Added Added the option to use URL, Skin ID or assets/icons/ path for the HUD icon.
* Added dictionary option for static_skins, allowing for certain items/skins to be declared in the config. These skins will be assigned as priority if they exist in the dictionary.
* Added chat command: /eladdskin <buff type> <shortname> <skin ID> to add items to the static_skins list for each buff.
* Added new Set type: Knights - reduces the damage taken from melee.
* Added new Set type: Barbarians - increases the damage dealt by melee weapons.
* Added new Set bonus: BulletProof - Reduces the damage taken from bullets.
* Fixed a conflict with Jockeys perk and SkillTree.
* Added new Set bonus: FishingRodModifier - Increases the tensile strengh of the players fishing rod while fishing.
* Added the ability to destroy enhanced items for a currency that can be used to new items.
* Added a toggle option in player settings for notifications.
* Added chat command to give new scrapper currency: givescrappercurrency