{{
"CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!",
"CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)",
"CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)",
"CM_CANTBERULER": "You are already a ruler",
"CM_LEAVEROLE": "Successfully left your role as ruler",
"CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)",
"CM_TAXCANBE": "The tax can be from {0}% to {1}%",
"CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.",
"UI_RULERS": "RULERS",
"UI_KING": "KING",
"UI_BECOMEAKING": "CLICK TO\nBECOME A KING",
"UI_TAX": "TAX",
"UI_LORD": "LORD",
"UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD",
"UI_INVENTORY": "INVENTORY",
"UI_APPLY": "APPLY",
"UI_LEAVE": "<size=15>STOP BEING A RULER</size>"
}}