Removed configuration to avoid confusion
Removed /skinperk set, use /skinperk editor to modify skin perks
Renamed Damage Out to Damage
Renamed Damage In to Protection
Re-written Perks System -> Every perk has the base set to 1, setting a new value in the editor will either increase/decrease it:
1x (Base) + 1.5x (Perk) = 2.5x (Damage)
1x (Base) - 0.2x (Perk) = 0.8x (Protection) (Damage was reduced from 1x to 0.8x)
1x (Base) - 0.4x (Perk) = 0.6x (Upgrade cost) (Upgrade cost was reduced from 1x to 0.6x)
/skinperk info now has more details
Use /skinperk info to make sure what settings you are using for each equipped/held item
Armor stacking perk is now working
Dodge perk is now working
Explosion damage perk for rocket launcher is now working
Added magazine capacity perk (Not a multiplier, the value set in the editor will be the magazine capacity)
NRE fixes
4th May update networkableId fixes (do not use it before the 4th May rust update, it won't compile)
1th June update fix