Customizable Weapons

Скидка Customizable Weapons 1.6.4

- Fixed a compilation error after Rust update
- Added the “Default Blueprint Unlocked” field in the custom item configuration to indicate whether the item's blueprint is unlocked by default. Requires CID version >= 2.3.0.
  • Fixed NRE when firing ballista shots. Thanks @marxy
  • Fixed damage change for thrown weapons
  • Added support for the SkillTree perk for magazine capacity
  • Fixed a bug related to the rocket launcher.
  • Empty item names are now taken into account when adding characteristics.
  • Added dynamic display of weapon characteristics in the inventory. Requires the CustomItemDefinitions library. This eliminates text duplication bugs, conflicts with plugins that work with item names, and junk in log files. It is recommended to install it after a wipe to create new items.
  • Added “Entity Shooter” feature: Replaces bullets with entities (e.g., rockets). Flying entities have the same velocity and spread as the weapon that fires them. In the case of explosive entities, the damage they deal is equal to the value set in the config:
Код:
"Entity Shooter": {
    "Enabled": false,
    "Prefab Path": "assets/prefabs/ammo/rocket/rocket_basic.prefab",
    "Time until destruction if it is not TimedExplosive": 15.0
  },
- Fixed loading of icon and adding of button to active players upon reload.
- Fixed initialization during startup.
Plugin initialization is now delayed so that prefabs have time to load, because after the last update, prefabs were not loaded at the time of plugin initialization.
Fix after October update changes
Добавлено Добавлена возможность устанавливать иконку готовки для каждого пользовательского предмета (по умолчанию отключено)
Исправлено Исправлена ошибка с дублированием статистики на правой стороне трупа игрока
  • Added a config item to disable the magazine capacity change functionality
  • Integrated translation of item names and descriptions
  • Fixed for harmony.dll