//Возвращает наличие рейдблока у игрока
bool IsBlocked(BasePlayer player)
bool IsRaidBlocked(string playerId)
bool IsRaidBlocked(ulong playerId)
bool IsRaidBlocked(BasePlayer player)
bool IsRaidBlock(ulong userId)

//Возвращает оставшееся время рейдблока игрока
int ApiGetTime(ulong userId)

Hooks :
CanRaidBlock(BasePlayer player, Vector3 position)

OnRaidBlock(Vector3 position)

OnRaidBlockStopped(BasePlayer player)
OnRaidBlockStopped(Vector3 position)

OnCreatedRaidZone(Vector3 position, BasePlayer initiator)

OnEnterRaidZone(BasePlayer player)
OnExitRaidZone(BasePlayer player)