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Скидка RaceTrack 0.3.3

Permissions
racetrack.admin - Required to create racetracks and manually manage event
racetrack.play- Required to enter in race events

Chat Commands
/reset - Used by players who become stuck to reset their car/boat back to the last checkpoint

/race - Display race menu help
/race join - Join a race event
/race leave - Leave a race event
/race open - Open a new race event
/race start - Start a race event
/race stop - Stop a race event
/race select <trackname> - Select a race event
/race scores - Used by anyone who want to view the score board for the last race
/race leaders - Used by anyone who want to view the track leader boards

Track Creation/Editing/Saving
/track new - Begin track creation
/track cancel - Cancel track creation
/track save <name> - Save the track creation (The name is what is displayed at the start of a race)
/track edit <name> - Edit the track with the specified name
/track list - List all tracks

Checkpoints
/track cp add <radius> - Add a checkpoint with the radius specified
/track cp remove <number> - Remove the check point with the specified number
/track cp move <number> - Relocate the chosen check point to your current position
/track cp size <number> <newradius> - Change the size of the chosen check point
/track cp show - Show all checkpoint and their number

Gridpoints
/track gp add - Add a gridpoint with the radius specified
/track gp remove <number> - Remove the gridpoint with the specified number
/track gp move <number> - Relocate the chosen grid point to your current position
/track gp show - Show all gridpoint and their number

Track Options
/track type <car/boat/rhib/minicopter/horse/kayak/boogieboard/innertube> - Set the required vehicle for this track
/track mode <laps/sprint> - Set the race type for this track
/track laps <number> - Set the amount of laps in this race (if applicable)
/track players <number> - Set the minimum amount of players in this race
/track kit <kitname> - Set a kit given to drivers for this race

Modular Cars
/track modularcar add <profile name> - Adds the specified modular car profile to use for this track
/track modularcar remove <profile name> - Removes the specified modular car profile from this track
/track modularcar list - Lists all vehicle profiles assigned to this track

Modular Car Damage
/track allowdamage <true/false> - Toggles whether collision damage will be applied to the vehicles. When enabled the racer will fail the race if either the vehicles health drops to 0, or the vehicles engine module receives enough damage to stop working
/track damagemultipler <number> - Scales collision damage by this number
ex. "/track damagemultipler 1.5" will scale collision damage by 1.5x

Creating Modular Car profiles
/racevehicle - Display help menu for creating a modular car for a race
/racevehicle list - List all saved custom race vehicles
/racevehicle remove "profile name" - Removes the custom vehicle with the specified profile name
/racevehicle save "profile name" <tier> - Saves the modular car you are currently looking at, the tier specifies which quality components will go in to the motor

Horses
/track breed <0-9> - Set the breed of the horse used for this race (ID numbers from 0 to 9). See below for horse breed ID's

Console Commands
race - Display race menu help
race open - Open a new race event
race start - Start a race event
race stop - Stop a race event
race select <trackname> - Select a race event