What's New in Version 3.8.1
- Improved dungeon spawn stability and queue handling.
- Added protection to prevent dungeons from overlapping each other.
- Improved cleanup when dungeon generation fails.
- Limited dungeon height to a maximum of 900.
- Fixed the buy menu sometimes leaving duplicated/stuck UI panels.
- Updated the config text for dungeon height.
What's New in Version 3.8.0
- Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
- Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
- Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
- Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
- Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.
What's New in Version 3.7.1
- Updated for Rust’s forced wipe in March 2026
- Added new location validation checks when creating dungeons to prevent rare cases of overlap during generation
- Fixed an issue where NPC names were not being applied in some cases
- Fixed an issue where, after dying inside a dungeon, the player’s body could spin and glitch
- Improved NPC movement inside dungeons and added two new settings to fine-tune their behavior: "NPC Max Move Distance" and "NPC Attack Distance"
What's New in Version 3.7.0
- Reworked and improved NPC movement so they navigate more smoothly and behave more naturally.
- Removed the NpcSpawn plugin dependency (NPCs are now spawned directly by this plugin).
- Added a timer setting (in seconds) to reset NPCs to their home positions after the dungeon has been empty for a while.
- Added a config option to enable or disable dungeon lights.
- Added a config option to select the light prefab used in dungeons.
- Added a config option to adjust light spacing (how far apart lights are placed).
- Improved light placement to prevent duplicate lights from being placed in the same spot.
What's New in Version 3.6.5
- Fixed an issue where dead players sometimes stayed stuck inside the dungeon instead of being sent back outside.
- Added checks so dungeons will no longer spawn on top of beds or sleeping bags.
- Adjusted NPC bodies and dropped items so they are removed together with the dungeon instead of falling to the map floor.
- Added a config option to choose if dungeon doors should automatically close when a player dies.