What's New in Version 3.13.1
New permissions
Doors
- "dungeonevents.free": players can buy dungeons at no cost. The buy menu shows the tier as "Free" for them.
- "dungeonevents.bypasscooldown": players can buy dungeons even while their buy cooldown is active.
"Place Entrance Room Doors And Frames"
- Classic dungeons can now have doors.
- New config options:
"Place Dungeon Doors And Frames (Except Entrance Room)"
"Close Entrance Room Doors When No Players Remain Inside (Left Or Died)"
"Close Dungeon Doors (Except Entrance Room) When No Players Remain Inside (Left Or Died)"
Bosses
- Bosses are now spread along the route instead of being placed randomly, so they no longer spawn close to the entrance. With one boss, it always spawns at the farthest point of the dungeon.
What's New in Version 3.12.0
New reward settings are added automatically using your existing NPC reward values.
- Added separate boss and animal rewards for Economics and ServerRewards, configurable per difficulty tier.
- Improved performance during dungeon generation, portal searches, NPC and animal activity, and event UI updates to reduce server load.
- Fixed player corpses shaking and spinning after being moved near the dungeon entrance portal.
- Fixed players being able to buy another dungeon while their first dungeon was still being created.
- Improved handling of failed dungeon spawns and missing portals.
- Improved cleanup when the plugin is unloaded or reloaded.
- Improved item handling for loot containers and turrets when items cannot be placed inside them.
What's New in Version 3.11.1
- New Animals: Added 7 new animals, bringing the total to 14.
- Improved Animations: Updated animal attacks for smoother, more natural combat.
- Custom Animal Health: Set individual HP values for each animal and dungeon difficulty.
- Easier Configuration: Animal prefabs are now built into the plugin. No more manual prefab paths!
- Spawn Customization: Enable or disable animals and adjust their spawn chances.
What's New in Version 3.11.0
- Added multiple configurable performance settings for dungeon construction, entity spawning, location searches, and cleanup.
- Optimized dungeon generation and entity management with batch processing to reduce server lag and performance spikes.
- Improved spawn queue handling to prevent new dungeon generation during cleanup, with configurable delays between operations.
- Added optional per-tier permissions (dungeonevents.<tier>) for controlling dungeon access.
- Added owner-only purchase announcements for private dungeon purchases.
- Added support for custom Item.text values in loot configurations.
- Added L-shaped dungeon entrances to block direct visibility of NPCs, turrets, and loot.
- Improved NPC movement, targeting, and combat repositioning for more dynamic encounters.
- Added a configurable shooting duration before NPCs attempt to move to a new position.
- Added protected entrance areas that prevent NPCs and animals from entering.
- Added entrance combat protection with player warnings to prevent safe-zone exploits.
- Added automatic NPC and animal resets when the last player dies or leaves the dungeon.
- Improved automatic entrance door closing when players die or leave.
What's New in Version 3.10.1
- Update for September forced wipe
- Fixed player corpses, backpacks, and loot being lost when dying, disconnecting, or when a dungeon ends.
- Improved dungeon cleanup to safely preserve player loot and prevent accidental item deletion.
- Fixed underground dungeons spawning beneath oceans, rivers, or lakes.
- Added compatibility with the Auto Doors plugin to prevent dungeon doors from closing automatically.