Heavy Military Tunnel Event

Платное Heavy Military Tunnel Event 1.0.4

JSON:
{
  "_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
  "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false,
  "Allow turrets to be looted if they are destroyed": false,
  "Broadcast start message to players?": true,
  "Controls how many NPCs will have the note on death (max 4).": 1,
  "How long should the event go on for?(minutes)": 50,
  "If this is true auto turrets will target and kill NPCs as well as players in the event area.": false,
  "Maximum time between events(minutes):": 180,
  "Minimum number of players before event will start": 4,
  "Minimum time between events(minutes):": 60,
  "Npc Settings": [
    {
      "NpcConfig": {
        "Aim Cone Scale": 0.8,
        "Attack Range Multiplier": 2.5,
        "Belt items": [
          {
            "Ammo": "",
            "Amount": 1,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "ShortName": "smg.mp5",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 3,
            "Mods": [],
            "ShortName": "syringe.medical",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 2,
            "Mods": [],
            "ShortName": "grenade.f1",
            "SkinID (0 - default)": 0
          }
        ],
        "Chase Range": 100.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Disable radio effects? [true/false]": true,
        "Health": 125.0,
        "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
        "Name": "Soldier",
        "Roam Range": 0.0,
        "Scale damage": 1.5,
        "Sense Range": 40.0,
        "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
        "Should this NPC be allowed to move? [true/false]": false,
        "Should this NPC roam when not in combat? [true/false]": false,
        "Speed": 7.5,
        "Target Memory Duration [sec.]": 60.0,
        "Vision Cone": 135.0,
        "Wear items": [
          {
            "ShortName": "hazmatsuit_scientist",
            "SkinID (0 - default)": 0
          }
        ]
      },
      "Spawn Locations": [
        {
          "x": -14.3,
          "y": 22.5,
          "z": -12.5
        },
        {
          "x": -23.9,
          "y": 18.1,
          "z": -2.8
        },
        {
          "x": -2.3,
          "y": 18.1,
          "z": -1.2
        },
        {
          "x": -6.3,
          "y": 9.2,
          "z": -6.2
        },
        {
          "x": -21.1,
          "y": 9.2,
          "z": -7.4
        },
        {
          "x": -26.6,
          "y": 7.9,
          "z": -31.6
        },
        {
          "x": -29.5,
          "y": 9.0,
          "z": -23.4
        },
        {
          "x": 59.4,
          "y": -7.3,
          "z": -30.8
        },
        {
          "x": 58.7,
          "y": -6.7,
          "z": -34.2
        },
        {
          "x": 50.7,
          "y": -5.9,
          "z": -30.4
        }
      ]
    },
    {
      "NpcConfig": {
        "Aim Cone Scale": 0.8,
        "Attack Range Multiplier": 2.5,
        "Belt items": [
          {
            "Ammo": "",
            "Amount": 1,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "ShortName": "lmg.m249",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 3,
            "Mods": [],
            "ShortName": "syringe.medical",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 2,
            "Mods": [],
            "ShortName": "grenade.f1",
            "SkinID (0 - default)": 0
          }
        ],
        "Chase Range": 100.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Disable radio effects? [true/false]": true,
        "Health": 125.0,
        "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
        "Name": "Elite Soldier",
        "Roam Range": 0.0,
        "Scale damage": 1.5,
        "Sense Range": 40.0,
        "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
        "Should this NPC be allowed to move? [true/false]": true,
        "Should this NPC roam when not in combat? [true/false]": false,
        "Speed": 7.5,
        "Target Memory Duration [sec.]": 60.0,
        "Vision Cone": 135.0,
        "Wear items": [
          {
            "ShortName": "scientistsuit_heavy",
            "SkinID (0 - default)": 0
          }
        ]
      },
      "Spawn Locations": [
        {
          "x": 11.2,
          "y": 10.8,
          "z": -27.3
        },
        {
          "x": 10.7,
          "y": 10.8,
          "z": -33.7
        },
        {
          "x": 79.5,
          "y": -7.4,
          "z": -30.6
        },
        {
          "x": 54.7,
          "y": -7.5,
          "z": -106.5
        },
        {
          "x": 55.3,
          "y": -7.3,
          "z": -114.2
        },
        {
          "x": 41.3,
          "y": -5.9,
          "z": -127.1
        },
        {
          "x": 44.6,
          "y": -5.8,
          "z": -122.0
        },
        {
          "x": -43.2,
          "y": 9.0,
          "z": -22.9
        },
        {
          "x": -37.9,
          "y": 9.0,
          "z": -36.7
        },
        {
          "x": -53.8,
          "y": 9.0,
          "z": -7.6
        },
        {
          "x": -48.9,
          "y": 9.0,
          "z": -11.9
        }
      ]
    },
    {
      "NpcConfig": {
        "Aim Cone Scale": 0.8,
        "Attack Range Multiplier": 2.5,
        "Belt items": [
          {
            "Ammo": "",
            "Amount": 1,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "ShortName": "rifle.l96",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 3,
            "Mods": [],
            "ShortName": "syringe.medical",
            "SkinID (0 - default)": 0
          },
          {
            "Ammo": "",
            "Amount": 2,
            "Mods": [],
            "ShortName": "grenade.f1",
            "SkinID (0 - default)": 0
          }
        ],
        "Chase Range": 100.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Disable radio effects? [true/false]": true,
        "Health": 125.0,
        "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
        "Name": "Sniper",
        "Roam Range": 0.0,
        "Scale damage": 1.5,
        "Sense Range": 80.0,
        "Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
        "Should this NPC be allowed to move? [true/false]": true,
        "Should this NPC roam when not in combat? [true/false]": false,
        "Speed": 7.5,
        "Target Memory Duration [sec.]": 60.0,
        "Vision Cone": 135.0,
        "Wear items": [
          {
            "ShortName": "scientistsuit_heavy",
            "SkinID (0 - default)": 0
          }
        ]
      },
      "Spawn Locations": [
        {
          "x": 41.1,
          "y": -5.5,
          "z": -135.3
        },
        {
          "x": 86.8,
          "y": -5.4,
          "z": -117.0
        },
        {
          "x": 83.1,
          "y": -6.0,
          "z": -27.5
        },
        {
          "x": 91.2,
          "y": -6.0,
          "z": -36.8
        }
      ]
    }
  ],
  "Remove code lock & Note code Drop(turrets can only be destroyed)": false,
  "Should the event start automatically(false if you only want manually start with HwtStart command": true,
  "Skip event if players are already at the Military Tunnel Plant?": true,
  "Start locations for AutoTurrets": [
    {
      "x": 49.4,
      "y": -4.1,
      "z": -37.5
    },
    {
      "x": 47.9,
      "y": -1.0,
      "z": -27.5
    },
    {
      "x": 69.0,
      "y": -3.8,
      "z": -29.7
    },
    {
      "x": 90.6,
      "y": -6.0,
      "z": -38.1
    },
    {
      "x": 88.2,
      "y": -1.7,
      "z": -72.6
    },
    {
      "x": 88.2,
      "y": -1.7,
      "z": -84.6
    },
    {
      "x": 105.8,
      "y": -5.9,
      "z": -72.4
    },
    {
      "x": 40.9,
      "y": -2.9,
      "z": -119.5
    },
    {
      "x": 54.4,
      "y": -5.5,
      "z": -120.0
    },
    {
      "x": 25.3,
      "y": -2.4,
      "z": -119.9
    },
    {
      "x": -47.2,
      "y": 9.8,
      "z": -31.2
    }
  ],
  "Start locations for Bradleys": [
    {
      "x": 41.4,
      "y": -7.4,
      "z": -112.0
    },
    {
      "x": 53.6,
      "y": -7.2,
      "z": -130.6
    }
  ],
  "Start locations for hackable Crates": [
    {
      "x": 35.8,
      "y": -7.4,
      "z": -115.1
    },
    {
      "x": 43.9,
      "y": -7.2,
      "z": -117.2
    },
    {
      "x": 32.9,
      "y": -7.5,
      "z": -126.3
    },
    {
      "x": 39.4,
      "y": -7.5,
      "z": -129.2
    }
  ],
  "This is for special items you want added to the hackable crates outside of loot tables": [
    {
      "itemData": {
        "Random amount maximum:": 1,
        "Random amount minimum:": 5,
        "skin id for the item": 0,
        "The Item Id:": 0
      },
      "percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50
    }
  ]
}