{
"_Which loot table should this plugin use? 0 - Default, 1 - Alpha Loot, 2 - Other(Magic Loot, Better Loot)": 0,
"Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)": false,
"Allow turrets to be looted if they are destroyed": false,
"Broadcast start message to players?": true,
"Controls how many NPCs will have the note on death (max 4).": 1,
"How long should the event go on for?(minutes)": 50,
"If this is true auto turrets will target and kill NPCs as well as players in the event area.": false,
"Maximum time between events(minutes):": 180,
"Minimum number of players before event will start": 4,
"Minimum time between events(minutes):": 60,
"Npc Settings": [
{
"NpcConfig": {
"Aim Cone Scale": 0.8,
"Attack Range Multiplier": 2.5,
"Belt items": [
{
"Ammo": "",
"Amount": 1,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"ShortName": "smg.mp5",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 3,
"Mods": [],
"ShortName": "syringe.medical",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 2,
"Mods": [],
"ShortName": "grenade.f1",
"SkinID (0 - default)": 0
}
],
"Chase Range": 100.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Disable radio effects? [true/false]": true,
"Health": 125.0,
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Name": "Soldier",
"Roam Range": 0.0,
"Scale damage": 1.5,
"Sense Range": 40.0,
"Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
"Should this NPC be allowed to move? [true/false]": false,
"Should this NPC roam when not in combat? [true/false]": false,
"Speed": 7.5,
"Target Memory Duration [sec.]": 60.0,
"Vision Cone": 135.0,
"Wear items": [
{
"ShortName": "hazmatsuit_scientist",
"SkinID (0 - default)": 0
}
]
},
"Spawn Locations": [
{
"x": -14.3,
"y": 22.5,
"z": -12.5
},
{
"x": -23.9,
"y": 18.1,
"z": -2.8
},
{
"x": -2.3,
"y": 18.1,
"z": -1.2
},
{
"x": -6.3,
"y": 9.2,
"z": -6.2
},
{
"x": -21.1,
"y": 9.2,
"z": -7.4
},
{
"x": -26.6,
"y": 7.9,
"z": -31.6
},
{
"x": -29.5,
"y": 9.0,
"z": -23.4
},
{
"x": 59.4,
"y": -7.3,
"z": -30.8
},
{
"x": 58.7,
"y": -6.7,
"z": -34.2
},
{
"x": 50.7,
"y": -5.9,
"z": -30.4
}
]
},
{
"NpcConfig": {
"Aim Cone Scale": 0.8,
"Attack Range Multiplier": 2.5,
"Belt items": [
{
"Ammo": "",
"Amount": 1,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"ShortName": "lmg.m249",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 3,
"Mods": [],
"ShortName": "syringe.medical",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 2,
"Mods": [],
"ShortName": "grenade.f1",
"SkinID (0 - default)": 0
}
],
"Chase Range": 100.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Disable radio effects? [true/false]": true,
"Health": 125.0,
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Name": "Elite Soldier",
"Roam Range": 0.0,
"Scale damage": 1.5,
"Sense Range": 40.0,
"Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
"Should this NPC be allowed to move? [true/false]": true,
"Should this NPC roam when not in combat? [true/false]": false,
"Speed": 7.5,
"Target Memory Duration [sec.]": 60.0,
"Vision Cone": 135.0,
"Wear items": [
{
"ShortName": "scientistsuit_heavy",
"SkinID (0 - default)": 0
}
]
},
"Spawn Locations": [
{
"x": 11.2,
"y": 10.8,
"z": -27.3
},
{
"x": 10.7,
"y": 10.8,
"z": -33.7
},
{
"x": 79.5,
"y": -7.4,
"z": -30.6
},
{
"x": 54.7,
"y": -7.5,
"z": -106.5
},
{
"x": 55.3,
"y": -7.3,
"z": -114.2
},
{
"x": 41.3,
"y": -5.9,
"z": -127.1
},
{
"x": 44.6,
"y": -5.8,
"z": -122.0
},
{
"x": -43.2,
"y": 9.0,
"z": -22.9
},
{
"x": -37.9,
"y": 9.0,
"z": -36.7
},
{
"x": -53.8,
"y": 9.0,
"z": -7.6
},
{
"x": -48.9,
"y": 9.0,
"z": -11.9
}
]
},
{
"NpcConfig": {
"Aim Cone Scale": 0.8,
"Attack Range Multiplier": 2.5,
"Belt items": [
{
"Ammo": "",
"Amount": 1,
"Mods": [
"weapon.mod.flashlight",
"weapon.mod.holosight"
],
"ShortName": "rifle.l96",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 3,
"Mods": [],
"ShortName": "syringe.medical",
"SkinID (0 - default)": 0
},
{
"Ammo": "",
"Amount": 2,
"Mods": [],
"ShortName": "grenade.f1",
"SkinID (0 - default)": 0
}
],
"Chase Range": 100.0,
"Detect the target only in the NPC's viewing vision cone? [true/false]": false,
"Disable radio effects? [true/false]": true,
"Health": 125.0,
"Kit (it is recommended to use the previous 2 settings to improve performance)": "",
"Name": "Sniper",
"Roam Range": 0.0,
"Scale damage": 1.5,
"Sense Range": 80.0,
"Should these NPCs still deploy if the codelock for the turrets is not enabled? [true/false]": false,
"Should this NPC be allowed to move? [true/false]": true,
"Should this NPC roam when not in combat? [true/false]": false,
"Speed": 7.5,
"Target Memory Duration [sec.]": 60.0,
"Vision Cone": 135.0,
"Wear items": [
{
"ShortName": "scientistsuit_heavy",
"SkinID (0 - default)": 0
}
]
},
"Spawn Locations": [
{
"x": 41.1,
"y": -5.5,
"z": -135.3
},
{
"x": 86.8,
"y": -5.4,
"z": -117.0
},
{
"x": 83.1,
"y": -6.0,
"z": -27.5
},
{
"x": 91.2,
"y": -6.0,
"z": -36.8
}
]
}
],
"Remove code lock & Note code Drop(turrets can only be destroyed)": false,
"Should the event start automatically(false if you only want manually start with HwtStart command": true,
"Skip event if players are already at the Military Tunnel Plant?": true,
"Start locations for AutoTurrets": [
{
"x": 49.4,
"y": -4.1,
"z": -37.5
},
{
"x": 47.9,
"y": -1.0,
"z": -27.5
},
{
"x": 69.0,
"y": -3.8,
"z": -29.7
},
{
"x": 90.6,
"y": -6.0,
"z": -38.1
},
{
"x": 88.2,
"y": -1.7,
"z": -72.6
},
{
"x": 88.2,
"y": -1.7,
"z": -84.6
},
{
"x": 105.8,
"y": -5.9,
"z": -72.4
},
{
"x": 40.9,
"y": -2.9,
"z": -119.5
},
{
"x": 54.4,
"y": -5.5,
"z": -120.0
},
{
"x": 25.3,
"y": -2.4,
"z": -119.9
},
{
"x": -47.2,
"y": 9.8,
"z": -31.2
}
],
"Start locations for Bradleys": [
{
"x": 41.4,
"y": -7.4,
"z": -112.0
},
{
"x": 53.6,
"y": -7.2,
"z": -130.6
}
],
"Start locations for hackable Crates": [
{
"x": 35.8,
"y": -7.4,
"z": -115.1
},
{
"x": 43.9,
"y": -7.2,
"z": -117.2
},
{
"x": 32.9,
"y": -7.5,
"z": -126.3
},
{
"x": 39.4,
"y": -7.5,
"z": -129.2
}
],
"This is for special items you want added to the hackable crates outside of loot tables": [
{
"itemData": {
"Random amount maximum:": 1,
"Random amount minimum:": 5,
"skin id for the item": 0,
"The Item Id:": 0
},
"percentage chance for it to appear in a hackable crate (IE 30 = 30% chance)": 50
}
]
}