{
"Comet Configuration": {
"Falling Speed Scale (lower = slower fall)": 0.5,
"Minimum Height for Comet Spawn": 900.0,
"Maximum Height for Comet Spawn": 950.0,
"Horizontal Offset for Comet Spawn (0 = above target, higher = more diagonal fall)": 800.0,
"Impact Radius": 7.0,
"Base Explosion Damage": 500.0,
"Building Damage Multiplier": 1.0,
"Secondary Explosion Damage Scale": 0.75,
"Maximum Chain Explosion Length": 5,
"Delay Between Chain Explosions": 0.3,
"Fall Speed of Chain Explosions": 5.0,
"Number of Secondary Explosions": 20,
"Initial Explosion Count": 10,
"Post Impact Effect Interval": 3.0,
"Post Impact Effect Count": 5,
"Time Until Impact Site Cleanup (0 = never)": 10,
"Player Damage Radius": 30.0,
"Player Damage Amount": 20.0
},
"Signal Configuration": {
"Signal Name": "Comet Signal",
"Time Before Comet Falls (seconds)": 30.0,
"Cooldown Time (seconds)": 300.0
}
}