OPERATION FORTRESS

Платное OPERATION FORTRESS 1.1.17

What's New in Version 1.1.17​


  • [Updated] Reduced memory allocations
  • [Fixed] Road Bradleys that drive around the map before wipe no longer drive into the fortress. While the event is running, a Bradley heading for the event zone stops at its edge, keeps shooting at targets, and continues on its way once the event ends
  • [Fixed] A road Bradley that is already inside the event zone when the event starts is removed so the fortress is not built around it
  • [Fixed] Compatibility with the November 2026 Rust update
  • [Fixed] Fortress guards no longer stand still: the default Chase Range was 0, which turned off patrolling and chasing in NpcSpawn. Moving presets now use 40, and existing configs are updated automatically
  • [Fixed] Some guards on the airfield froze right after spawning and never moved
  • [Added] NpcSpawn navmeshes for the Main Base and all six towers are now in the archive. Guards inside walk only on their own floor, do not pass through walls and do not leave through doors. New configs use them by default, and the README lists the values for existing configs
  • [Updated] Guards of Tower Middle Left and Tower Middle Right now patrol like the guards of the other towers instead of standing in place (new configs)
  • [Fixed] Main Base guard point 11 no longer spawns in the air above the floor (new configs)

What's New in Version 1.1.12​


  • [Fixed] The server console no longer fills with "Failed to create agent because there is no valid NavMesh" messages when the event starts

What's New in Version 1.1.11​

  • [Fixed] The plugin loads correctly again after the September 2026 Rust update

What's New in Version 1.1.10​

  • [Fixed] Fortress NPCs frozen after the latest Rust update move and chase players again
  • [Fixed] Guards no longer get stuck waist deep inside walls and floors, they are now placed on top of the surface
  • [Fixed] Fixed NPCs getting stuck inside fortress walls
  • [Fixed] Fixed NPCs getting stuck inside fortress walls
  • [Fixed] Kits set for event NPCs in the config are now actually applied when NPCs spawn - previously the Kit setting was ignored and NPCs always spawned with default gear

What's New in Version 1.1.7​

  • [Added] Skills plugin integration: completing Operation Fortress now grants Skills XP to all players who damaged the boss, split by their damage contribution

What's New in Version 1.1.6​

  • [Added] New setting that limits how far away a player can be and still damage event NPCs, with a global value and a per-NPC override (0 to disable). Players outside the range deal no damage.
  • [Added] Built-in Russian translations.
  • [Added] Start and stop commands now reply with clear status messages, and you can cancel an event during its startup countdown instead of only after it begins.
  • [Fixed] NPCs carrying rocket launchers or timed explosives now correctly raid and attack the base.
  • [Fixed] Fortress walls and gates no longer slide, fall, or shake. They stay locked in place.
  • [Fixed] If a base layout file is empty or missing, the event no longer breaks silently. It warns you in the console so you can add a layout or restore the original base file.
  • [Updated] Clearer on-screen tower messages, now showing how many towers are powered and that you must power them all to open the main base.

What's New in Version 1.1.5​

  • [Fixed] Compatibility with the June 2026 Rust update

What's New in Version 1.1.4​


  • [Added] SkillTree shared XP support - participants receive XP proportional to their damage dealt during the event
  • [Added] Minimum online players requirement to start the event (configurable, disabled by default)
  • [Added] Minimum time after wipe before the event can start (configurable, disabled by default)
  • [Added] Option to clear explosives from the event zone when the event starts (enabled by default)
  • [Added] Logging for shared XP distribution
  • [Updated] Force start command now bypasses minimum players and time-after-wipe checks
  • [Removed] Unnecessary console log spam during event end warnings

What's New in Version 1.1.0​


  • [Added] Reward system for event winners with support for economy plugins (Economics, ServerRewards, BankSystem, IQEconomic) and items
  • [Added] Command-based rewards support - execute custom commands when player wins (e.g., grant permissions, titles, etc.)
  • [Added] Config option "Announce winner to all players?" to broadcast winner's name to entire server
  • [Added] Winner notification messages for both winner and all players