Помогите не запускается сервер , Scene 'Procedural map' couldn't be loaded because it has not been added to the active build profile or shared scene list

FL1_Kyyy

Автор темы
28 Июн 2026
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Scene 'Procedural map' couldn't be loaded because it has not been added to the active build profile or shared scene list or the AssetBundle has not been loaded.
To add a scene to the active build profile or shared scene list use the menu File->Build Profiles
Scene 'Procedural map' couldn't be loaded because it has not been added to the active build profile or shared scene listWebSocket RCON Started on :28016 loaded.
WebSocket RCON Started on :28016
Spawning 0 entities from mapr1/assetscene-bootstrap.3500.94151444.285.sav - file doesn't exist
done.
Postprocessing 0 entities from map
done.
Spawning 0 entities from map
done.
Missing CommunityEntity - creating
NullReferenceException: Object reference not set to an instance of an object
at NetworkVisibilityGrid.PositionToLayer (System.Single x, System.Single y, System.Single z, EntityNetworkRange range) [0x0006a] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at NetworkVisibilityGrid.GetID (UnityEngine.Vector3 vPos, EntityNetworkRange range) [0x00000] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at NetworkVisibilityGrid.GetGroup (UnityEngine.Vector3 vPos, EntityNetworkRange range) [0x00000] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at Network.Visibility.Manager.GetGroup (UnityEngine.Vector3 vPos, EntityNetworkRange range) [0x00000] in <c7123f83d5c84e7bac569280d808a0f6>:0
at Network.Networkable.UpdateGroups (UnityEngine.Vector3 position, EntityNetworkRange range) [0x0002b] in <c7123f83d5c84e7bac569280d808a0f6>:0
at BaseNetworkable.UpdateNetworkGroup () [0x00036] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at BaseEntity.UpdateNetworkGroup () [0x001a0] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at BaseNetworkable.Spawn () [0x0005b] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at BaseEntity.Spawn () [0x00000] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at ServerMgr.CreateImportantEntity[T] (System.String prefabName, UnityEngine.Vector3 position) [0x0006a] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at ServerMgr.CreateImportantEntities () [0x00028] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00107] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at Bootstrap+<StartServer>d__22.MoveNext () [0x00353] in <350e41dbcdb9472a8fdbef823c3cd02c>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <541bad9922cc471fb776cf62c05b1d38>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2_Injected(IntPtr, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__19:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
 

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