Initialize engine version: 2019.2.0f1 (20c1667945cf)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.4187
<RI> Initializing input.
<RI> Input initialized.
d3d11: swapchain SetFullscreenState failed (887a0022).
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/D3D11Swapchain.cpp Line: 442)
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 8.762800 ms
Bootstrap Startup
Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 504)
System
Name: DESKTOP-8V93PC8
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Xeon(R) CPU X3440 @ 2.53GHz
Cores: 8
Memory: 16382 MB
GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4018 MB
SM: 50
Process
Memory: 480 MB
Mono
Collects: 21
Memory: 5 MB
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Manifest Metadata Loaded
14997 pooled strings
14 mesh colliders
6308 prefab properties
388 effect categories
760 entity names
Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt"
Command 'logfile' not found
SteamID: 76561198930159090 (Nell_)
Command 'logfile' not found
Config Loaded
d3d11: swapchain SetFullscreenState failed (887a0022).
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/D3D11Swapchain.cpp Line: 442)
Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 504)
Loading EasyAntiCheat
EasyAntiCheat Loaded
Manifest Assets Loaded
93 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 38)
UnloadTime: 8.068500 ms
Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/lunarnewyear.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 119360.
Total: 347.937400 ms (FindLiveObjects: 16.922100 ms CreateObjectMapping: 13.320400 ms MarkObjects: 317.276000 ms DeleteObjects: 0.418500 ms)
Connecting..
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Unloading 2 Unused Serialized files (Serialized files now loaded: 38)
UnloadTime: 28.472600 ms
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassBlit' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/SinglePassFilterEnvMap' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Skybox' - Pass '' has no vertex shader
Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 910331.
Total: 835.556100 ms (FindLiveObjects: 72.744000 ms CreateObjectMapping: 70.812700 ms MarkObjects: 689.507200 ms DeleteObjects: 2.491600 ms)
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Stars' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - Pass 'FORWARD_PROBE' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Sun' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Atmosphere' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Layer' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Cloud Billboard Far' - Pass '' has no vertex shader
Generating procedural map of size 3500 with seed 89725289
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[0.3s] Loading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[GC] Emergency garbage collection: 523 MB
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Rust.GC:LateUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[21.6s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[automerge]1580735455[/automerge]
это он?
[automerge]1580738075[/automerge]
В папке раста вроде как лог сохраняется при краше, посмотри его.
это единственное что я нашел