Началась такая проблема, что разом кикает нескольких игроков. Обнаружил, что в основном это происходит после выхода с сервера игрока(любого). Перебрал все возможные плагины и всё-равно. Обновить Oxide тоже не помогло. На формах встречал подобные темы, но решения не нашел((
Вот ошибки, которые возникают при этом(как причина дисконекта)
Вот ошибки, которые возникают при этом(как причина дисконекта)
ProtocolBufferException: Invalid field id: 0, something went wrong in the stream ProtoBuf.KeyLock.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.KeyLock instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.KeyLock.DeserializeLengthDelimited (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
NotImplementedException: Unknown wire type: 3 SilentOrbit.ProtocolBuffers.ProtocolParser.SkipKey (System.IO.Stream stream, SilentOrbit.ProtocolBuffers.Key key) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()
ProtocolBufferException: Invalid field id: 0, something went wrong in the stream ProtoBuf.KeyLock.DeserializeLengthDelimited (System.IO.Stream stream, ProtoBuf.KeyLock instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.KeyLock.DeserializeLengthDelimited (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream, ProtoBuf.Entity instance, System.Boolean isDelta) (at <00000000000000000000000000000000>:0) ProtoBuf.Entity.Deserialize (System.IO.Stream stream) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()