Tugboat Pirates

Плагин Tugboat Pirates 1.3.0

WOLF SPIRIT Error while compiling TugboatPirates: 'Tugboat' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'Tugboat' could be found (are you missing a using directive or an assembly reference?) | Line: 1354, Pos: 26
 
WOLF SPIRIT Спроси у автора, можно ли это обойти?

[TugboatPirates] No cached patrol path found. Due to the deep sea update, patrol path generation requires a server restart. Please restart your server.
[TugboatPirates] Patrol path is not available. Due to the deep sea update, a server restart is required to generate the patrol path. The plugin will not function until the server is restarted.
 
WOLF SPIRIT Спроси у автора, можно ли это обойти?

[TugboatPirates] No cached patrol path found. Due to the deep sea update, patrol path generation requires a server restart. Please restart your server.
[TugboatPirates] Patrol path is not available. Due to the deep sea update, a server restart is required to generate the patrol path. The plugin will not function until the server is restarted.
Сервер перезагружать надо что б новый маршрут создался.
 
WOLF SPIRIT

Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.candles.deployed.prefab", Mesh name "SkullSpike01_COL"
Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.pumpkin.deployed.prefab", Mesh name "SkullSpike3_COL"
Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.pumpkin.deployed.prefab", Mesh name "SkullSpike3_COL"
Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.candles.deployed.prefab", Mesh name "SkullSpike01_COL"
Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.pumpkin.deployed.prefab", Mesh name "SkullSpike3_COL"
Concave Mesh Colliders are not supported when used with dynamic Rigidbody GameObjects.
Either make the Mesh Collider convex, or make the Rigidbody kinematic. Scene hierarchy path "assets/content/vehicles/boats/tugboat/tugboat.prefab/assets/prefabs/misc/halloween/skull spikes/skins/skullspikes.pumpkin.deployed.prefab", Mesh name "SkullSpike3_COL"

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