{void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime)
[*]void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime)
[*]void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
[*]void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)}