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Pve Mode

Платное Pve Mode 1.1.9

PVE Mode Configuration
  • float Damage – The amount of damage that the player has to do to become the Event Owner
  • HashSet<ScaleDamageConfig> ScaleDamage – Damage coefficients for calculation to become the Event Owner
  • bool LootCrate – Can other players and teams loot the crates if not Event Owner or their team? [true/false]
  • bool HackCrate – Can other players and teams hack locked crates if not Event Owner or their team? [true/false]
  • bool LootNpc – Can other players and teams loot NPC corpses if not Event Owner or their team? [true/false]
  • bool DamageNpc – Can other players and teams deal damage to the NPC if not Event Owner or their team? [true/false]
  • bool DamageTank – Can other players and teams do damage to Bradley if not Event Owner or their team? [true/false]
  • bool TargetNpc – Can an Npc attack other players and teams if not Event Owner or their team? [true/false]
  • bool TargetTank – Can Bradley attack other players and teams if not Event Owner or their team? [true/false]
  • bool CanEnter – Allow other players and teams to enter the Event Zone if not Event Owner or their team? [true/false]
  • bool CanEnterCooldownPlayer – Allow a player who has an active cooldown as the Event Owner to enter the event zone? [true/false]
  • int TimeExitOwner – The time that the Event Owner can leave the Event Zone and retain title [sec.]
  • int AlertTime – The Warning time until Event Owner status will end [sec.]
  • bool RestoreUponDeath – Prevent RestoreUponDeath plugin from functioning in the Event Zone? (Player will drop gun and inventory when in Event Zone) [true/false]
  • double CooldownOwner – Cooldown timer for Event Owner until they can achieve the title again, after the end of an event where the player was its owner [sec.]
  • int Darkening – Darkening of the dome (0 – disables the dome)
Example:

JSON:
 config = new JObject
{
    ["Damage"] = 500f,
    ["ScaleDamage"] = new JArray
    {
        new JObject { ["Type"] = "NPC", ["Scale"] = 1f },
        new JObject { ["Type"] = "Bradley", ["Scale"] = 2f }
    },
    ["LootCrate"] = false,
    ["HackCrate"] = false,
    ["LootNpc"] = false,
    ["DamageNpc"] = false,
    ["DamageTank"] = false,
    ["TargetNpc"] = false,
    ["TargetTank"] = false,
    ["CanEnter"] = false,
    ["CanEnterCooldownPlayer"] = true,
    ["TimeExitOwner"] = 300,
    ["AlertTime"] = 60,
    ["RestoreUponDeath"] = true,
    ["CooldownOwner"] = 86400,
    ["Darkening"] = 12
};