Платное Epic Loot 1.2.0

Версия Дата выпуска Скачивания Оценка
1.2.0 1 0.00 звёзд 0 оценок
1.1.15 2 0.00 звёзд 0 оценок
1.1.14 3 0.00 звёзд 0 оценок
  • Patched the GetBuffValue method with float.TryParse to prevent exceptions being thrown if the string is invalid.
  • Fixed an infinite loop associated with OnPlayerHealthChange.
  • Updated the TeamHeal buff so that it does not trigger the TeamBuff heal from other players.
  • Added config option to stop HealthShot from removing bleeding.
  • Removed the Setbonus enum and consolidated all into buffs. You can add any buff as a set bonus to any set type.
  • Updated Harmony patching for forced wipe.
  • Updated some of the lang on the UI
  • Fixed an issue with the boat speeds when used with the turbo perk.
* Fixed an issue with CanRecycle throwing an error.
* Fixed an exception caused by a null item when generating new random items.
* Updated the GenerateItem method to edit the existing item if using EpicScrap to modify an item.
* Fixed TeamHeal exception error.
* Added feedback for givescrappercurrency console command.
* Fixed a bug with Harmony patching causing issues with SkillTree
* Fixed an issue with stack plugins allowing EpicLoot items to be duplicated.
* Updated the plugin to handle stacking and splitting via harmony.
* Added config option to prevent max condition loss when repairing enhanced items.
* Updated the method for handing player finding for commands such as givescrappercurrency
* Fixed a null reference exception for OnPlayerSleepEnded.
* Patched the OnResearchCostDetermine exception.
  • Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
  • Added default support for Nightmare level RaidableBases.
  • Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
  • Added config option to control item splitting for epic scrap
  • Fixed a compatibility issue with carbon
  • Fixed an issue with the old item structure for salvaging.
  • Fixed an issue with the tugboat not moving after being dismounted.
  • Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
* EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
* Fixed a weird stack issue with Epic scrap some how.
* Changed the IsEpicScrap method to ignore case for displayname and shortname.
* Updated for August forced wipe.
* Fixed a null reference exception error due to plugins calling the OnItemCraftFinished hook without an ItemCrafter parameter.
Updated for August forced wipe
Updated for August forced wipe
* Added a few additional null checks across the plugin.
* Added blacklist for the Raiders set, allowing for items to be excluded from its effect.
* Removed the option for RF timed explosives to be duplicated with Raiders set.
* Added a skin blacklist to prevent enhancing items that have skins contained in the list.
* Patched OnCollectiblePickup.
Patched for May update.