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Платное Epic Loot 1.2.4

Версия Дата выпуска Скачивания Оценка
1.2.4 2 0.00 звёзд 0 оценок
1.2.3 1 0.00 звёзд 0 оценок
1.2.2 4 0.00 звёзд 0 оценок
- Added a check to prevent enhancement of an item when it is stacked.
- Added permission field under each buff type for each tier, which will only allow those with the specified permission to craft that particular tier for the selected item.
- Added the option to expand tiers for all equipment.
- Added new console command: givescrappercurrencytoall <amount> - gives epic scrap currency to all online players.
- Patched for July's surprise update.
- Patched for July update.
  • Fixed the patching method for Harmony.
  • Fixed an issue with disabled buffs still being displayed in set types.
  • Updated the Raiders buff to maintain the item skin and name fields.
  • Added option to disable stacking and splitting.
  • Patched the GetBuffValue method with float.TryParse to prevent exceptions being thrown if the string is invalid.
  • Fixed an infinite loop associated with OnPlayerHealthChange.
  • Updated the TeamHeal buff so that it does not trigger the TeamBuff heal from other players.
  • Added config option to stop HealthShot from removing bleeding.
  • Removed the Setbonus enum and consolidated all into buffs. You can add any buff as a set bonus to any set type.
  • Updated Harmony patching for forced wipe.
  • Updated some of the lang on the UI
  • Fixed an issue with the boat speeds when used with the turbo perk.
* Fixed an issue with CanRecycle throwing an error.
* Fixed an exception caused by a null item when generating new random items.
* Updated the GenerateItem method to edit the existing item if using EpicScrap to modify an item.
* Fixed TeamHeal exception error.
* Added feedback for givescrappercurrency console command.
* Fixed a bug with Harmony patching causing issues with SkillTree
* Fixed an issue with stack plugins allowing EpicLoot items to be duplicated.
* Updated the plugin to handle stacking and splitting via harmony.
* Added config option to prevent max condition loss when repairing enhanced items.
* Updated the method for handing player finding for commands such as givescrappercurrency
* Fixed a null reference exception for OnPlayerSleepEnded.
* Patched the OnResearchCostDetermine exception.
  • Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
  • Added default support for Nightmare level RaidableBases.
  • Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
  • Added config option to control item splitting for epic scrap
  • Fixed a compatibility issue with carbon
  • Fixed an issue with the old item structure for salvaging.
  • Fixed an issue with the tugboat not moving after being dismounted.
  • Updated the SkillTree integration so that it is a separate multiplier, in addition to the permission based multipliers in the config.
* EpicLoot now has full control of the SkillTree node (requires SkillTree version 1.3.7+). Any updates to the SkillTree settings in EpicLoot will overwrite SkillTree config for the EpicLoot skill.
* Fixed a weird stack issue with Epic scrap some how.
* Changed the IsEpicScrap method to ignore case for displayname and shortname.
* Updated for August forced wipe.
* Fixed a null reference exception error due to plugins calling the OnItemCraftFinished hook without an ItemCrafter parameter.