- Fixed: OnEntitySpawned (Object reference not set to an instance of an object) error on Bradley cannon fire
- Fixed: Loot items not stacking correctly with other loot items of the same type
- Fixed: Reward points not being correctly issued since Rust update.
- Large update to Bradley Drops has started, no ETA but watch this space.
- Fixed: Occasional CanHackCrate error
- Added: Config option to prevent players calling in monuments
Fixed: Hook conflict on CanCombineDroppedItem returning false instead of true
Fixed: Added missing config option to allow compatibility with Dynamic PVP plugin
Updated: Changed some code to be more performant
- Fixed: OnEntityDestroy NRE when one or more bradley kill team members are offline
- Fixed: Bug where rewards were not received in cases where team members offline
- Fixed: Bug where no rewards earned if players take bradley with auto turret
- Fixed: AlphaLoot not being able to populate hackable crates
- Added: Custom chat icon config option
- Fixed: Language defaulting always to English, users who use their own lang files should now be able to
- Fixed: Better compatibility with NextGenPVE/TruePVE (Any plugins using CanEntityTakeDamage hook)
- Fixed: Compatibility with Dynamic PVP now works properly
- Fixed: BotReSpawn vanilla Bradley profile triggering as well as bot profile set in BradleyDrops config
- Added: BP chance & max BPs to loot table config
- Added: Config option to announce to player/team only or global chat
- Added: Check to allow players with admin perm to override crate and gibs protection
- Fixed: Player limit not resetting after player using despawn command
- Fixed: Occasional OnEntityTakeDamage NRE spam in console (hopefully)
- Added: Config option to destroy/remove entities placed in the landing zone after signal thrown