Heli Signals

Платное Heli Signals 1.3.2

  • Fixed: Loot item dupes in certain cases when dupes allowed set to false
  • Fixed: Support for BetterNPC now fixed (when false now prevents Better NPC spawn)
  • Fixed: HackableLockedCrate config hack time not working in certain cases
  • Fixed: Heli crates falling on Unloadable Train wagons not being lootable
  • Fixed: Heli targeting players under water, now they do not!
  • Fixed: Heli still glitching under terrain and ocean
  • Fixed: Player calling location/heli killed grid position accuracy
  • Fixed: Team kill messages only going to the called player
  • Fixed: Players exploiting base protection by fighting on non-team mebers bases when auth'd on TC
  • Added: Config option to allow/prevent Epic Loot adding items to crates
  • Added: Option to make heli and hackable crates float if fall in water
  • Added: Config option for minimum heli altitude
  • Added: Config option for maximum heli altitude (prevents raised flight path with 7th June FP update)
  • Added: New Discord embed announcements with language entries
  • Changed: Code clean up & performance/efficiency improvements++
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Реакции: Rhaegar
Fixed: Heli damage to player buildings not working correctly in some cases
Fixed: 'NullReferenceException: Object reference not set to an instance of an object error' after plugin reload
Fixed: 'NullReferenceException: Object reference not set to an instance of an object error' on using buy command
Fixed: Rewards not being issued correctly in certain cases
Fixed for 5th Dec Rust Update
Fixed: "ArgumentOutOfRangeException" on plugin load with custom map/monuments
Fixed: "NullReferenceException" error on plugin unload
  • Added: Check during plugin load for duplicate skin ID & profile permission/shortname
  • Fixed: "Failed to run a 11.00 timer" error after heli dies in certain cases
  • Fixed: KeyNotFoundException error during "ProcessRewards"
Fixed: Hook conflict with PreventLooting
  • Fixed: Entity is NULL but is still in saveList spam
  • Fixed: Failed to execute OnFrame callback error when throwing Heli Signals
  • Fixed: Players getting rewards if heli retires
  • Fixed: NullReferenceException error when signal thrown while using custom map with custom monuments
  • Added: Support for Better NPCs to enable/disable crate guards
  • Fixed: Buy command not working using ServerRewards or Economics
  • Fixed: Heli going into never ending Strafe loop
  • Added: Config option to specify minimum time between strafe attacks (cooldown)
  • Added: Config option to specify Terrain Pushback force (increase if helis glitch under map)
  • Added: Config option to specify Obstacle Pushback force (increase it helis glitch through structures)
  • Fixed: Custom item name being incorrectly assigned causing stacking conflicts
  • Fixed: Active helicopter number reported for some players incorrectly
  • Fixed: Rewards not being processed if heli is destroyed mid air without death spiral
  • Added: Config option to penalize players rewards who do majority damage with controlled auto turrets
  • Added: Config option for Heli to target player controlled auto turrets with optional cooldown option
  • Added: Player controlled turret damage added to damage report
  • Updated: Code efficiency improvements
  • Fixed: OnHelicopterStrafeEnter error console spam
  • Fixed: Helis exploding mid air when both rotors are destroyed under certain conditions
  • Added: Option to disable monument crash for helis (NOTE: Sets a server convar)