Версия | Дата выпуска | Скачивания | Оценка |
---|---|---|---|
1.2.13 | 10 | 0.00 звёзд 0 оценок | |
1.2.12 | 9 | 0.00 звёзд 0 оценок | |
1.2.11 | 14 | 0.00 звёзд 0 оценок |
- Fixed: Heli never entering strafe mode (rocketing) if rotors are constantly attacked
- Fixed: OnEntityTakeDamage NRE message
- Fixed: Heli not firing rockets/strafing when Allow Flee option was set to false
- Added: Wave signals can now call multi heli profiles (new wave not called until all previous helis destroyed)
- Fixed: Heli fleeing when AllowFlee was set to false. New config options (NOTE: Sets global server ConVar)
- Added: Config option to change the damage percent received before helicopter flees a heavy attack
- Added: Config option to specify how many rockets fired during orbit strafe
- Added: Minimum & maximum variance config options for number of rockets fired during orbit strafe
- Fixed: For Rust force wipe changes
- Fixed: Certain chat messages only showing to the calling player instead of the team/chat
- Added: Config option to specify chance of Heli rocket strafe being an Orbit Strafe type
- Added: Config option to prevent Heli Fleeing when being attacked
- Fixed: Wave Helis are now working as they should
- Fixed: Allow in monuments config option now works properly
- Fixed: Occasional NRE OnEntityKill & OnEntityTakeDamage
- Fixed: Memory leak leading to high RAM usage, poor performance/stuttering in certain cases (Thanks Death for the help)
- Updated: Code clean up and edits for better performance
- Added: Option to award XP via SkillTree instead of XPerience
- Added: Option to award XP including players XP boosts
- Fixed: Hook conflict with NpcSpawn
- Fixed: OnEntityTakeDamage NullReferenceException error
- Fixed: Occasional bug where killed heli regains HP and is then invincible