Платное Gun Types 0.1.5

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About Gun Types​


Short Description: Makes your guns create entities/explosions/animals wherever your bullet impacts, or freezes/removes entities/NPCs that you hit with your bullet. Configured via commands.

Allow players to use certain guns to spawn animals, explosions, or entities wherever their bullet lands. Or maybe freezing entities is up your alley! If you've ever wanted to do the mannequin challenge with NPCs/Entities in Rust, now you can! You freeze almost every entity in the game using a specified, configurable gun. Not interested in freezing entities? How about deleting them from existence because they are bothering you, well, lucky for you this plugin has that too! Anywhere you shoot will have any of the above abilities if you activate them!

The plugin automatically unfreezes all entities that were frozen upon unloading the plugin. This is a configurable setting you can disable, however, Cargo will always unfreeze itself the way I have it set up to not cause any issues. Cargo is also currently the only one that freezes itself upon loading the plugin if it was already frozen when unloading it.

FEATURES:

  • Explosive Gun:
    • MLRS
    • Rocket
    • Incendiary Rocket
    • Satchel Charge
    • F1 Grenade
    • Flash Bang
    • Napalm Fire (the fire that Bradley/Attack Heli drops)
    • Supply Signal
  • Animal Gun:
    • Wolf
    • Bear
    • Polar Bear
    • Boar
    • Chicken
    • Stag
    • Shark
  • NPC Gun:
    • Scarecrow NPC
    • Bandit Camp Scientist/Guard
    • Cargo LR-300 Scientist
    • Cargo MP5 Scientist
    • Underwater Dweller
    • Tunnel Dweller
    • CH47 Chinook Scientist (M249) (cannot move)
    • Outpost Scientist
  • Entity Gun:
    • Scarecrow (entity, the T-Posed object with a hat meant to scare crows)
    • Snowman
    • Christmas Tree
    • Candy Canes
    • Present
    • Zombie
    • Test (Customizable via Config, just put the prefab)
  • Freeze Gun (What it's able to Freeze)
    • Cargo
    • Attack Heli
    • Bradley
    • Chinook/CH47
    • All Vehicles (Mini Copter, Car (Modular Cars), Sedan, Rhib, Tugboat, Rowboat, Paddle Boat, Subs, Scarp Heli, Trains/Workcarts, Snowmobiles, Ridable Horse)
    • Animals
    • ALL AI (Scientists, Underwater Dwellers, NPCMissionProviders, Etc.)
    • Traps (Landmines, Bear Traps, Gun Traps)
    • Auto Turrets/Flame Turrets (Safezone turrets and regular ones)
    • Sam Sites (Safezone Sam Sites and regular ones)
    • Conveyors
    • Doors
    • Hackable Crate
    • StorageContainers
  • Remove Gun (What its able to Remove)
    • Everything that is Interactable.
    • Abandoned Military Base (Basically all of the monument can be removed for whatever reason, only things that will remain are the entrances and outlined portion of the monument where the ground is raised)

PLANNED FEATURES:

  • Car Gun (What its able to shoot)
    • Rhib
    • Attack Helicopter (new one, not patrol heli)
    • Chinook
    • Sedan
    • Minicopter
    • Tugboat
    • Tomaha
    • Solo Sub
    • Modular 4 Car
    • Modular 2 Car

Permissions:

guntypes.gun - Allows user to use the /gun command.
guntypes.setgun - Allows user to use the /gun set command.
guntypes.animal - Allows user to use the /gun animal command.
guntypes.explosive - Allows user to use the /gun explosive command.
guntypes.entity - Allows user to use the /gun entity command.
guntypes.remove - Allows user to use the /gun remove command.
guntypes.freeze - Allows user to use the /gun freeze command.
guntypes.npc - Allows uers to use the /gun npc command.

Any other permission you see DO NOT USE OR ACTIVE YOURSELF they are for internal plugin use.
You SHOULD NOT attempt to give a user ALL permissions when giving permissions to a user. Give them manually.

Note/Be Aware: A gun that is used multiple times in the same gun type will only allow for 1 of the specified events to occur. EX: using explosive gun and having M249 set to both C4 and MLRS will only allow either C4 or MLRS to happen, not both. You will need to manually set the other M249 value to something other than the M249 value for the type you're not attempting to use. Meaning if you are trying to use C4 and NOT MLRS, then set MLRS to something other than the C4 value.

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    gun1.png
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  • gun3.png
    gun3.png
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  • gun2.png
    gun2.png
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Gun Types – Makes your guns create entities/explosions/animals wherever your bullet impacts, or freezes/removes
Makes your guns create entities/explosions/animals wherever your bullet impacts, or freezes/removes
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ILKDev

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