Обсудим RUST API [и так далее]

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AKUSIK

C# Developer
Автор темы
3 (80%)
16 Дек 2021
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Полезная тема для будущих разработчиков

Rust Hooks​


  • Called when a plugin is being initialized
  • Other plugins may or may not be present, dependant on load order
  • No return behavior
CSS:
void Init()
{
    Puts("Init works!");
}

  • Called when a server restart is being cancelled
  • Returning a non-null value overrides default behavior
CSS:
object OnServerRestartInterrupt()
{
    Puts("OnServerRestartInterrupt works!");
    return null;
}

  • Useful for saving something / etc on server shutdown
  • No return behavior
CSS:
void OnServerShutdown()
{
    Puts("OnServerShutdown works!");
}

  • Useful for intercepting commands before they get to their intended target
  • Returning a non-null value overrides default behavior
CSS:
object OnServerCommand(ConsoleSystem.Arg arg)
{
    Puts("OnServerCommand works!");
    return null;
}

  • Useful for intercepting server messages before they get to their intended target
  • Returning a non-null value overrides default behavior
CSS:
object OnMessagePlayer(string message, BasePlayer player)
{
    Puts("OnMessagePlayer works!");
    return null;
}

  • Called each frame
  • No return behavior
CSS:
void OnFrame()
{
    Puts("OnFrame works!");
}

  • Called after all steam information for the server has has been updated
  • No return behavior
CSS:
void OnServerInformationUpdated()
{
    Puts("OnServerInformationUpdated works!");
}

  • Called when an RCON command is run
  • No return behavior
CSS:
void OnRconCommand(IPAddress ip, string command, string[] args)
{
    Puts("OnRconCommand works!");
}

  • Called when a new RCON connection is opened
  • Returning a non-null value overrides default behavior
CSS:
object OnRconConnection(IPAddress ip)
{
    Puts("OnRconConnection works!");
    return null;
}

  • Called when any plugin has been loaded
  • No return behavior
  • Not to be confused with Loaded
CSS:
void OnPluginLoaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been loaded");
}

  • Called when a new savefile is created (usually when map has wiped)
  • No return behavior
CSS:
void OnNewSave(string filename)
{
  Puts("OnNewSave works!");
}

  • Called when a save file is loaded
  • Returning a non-null value overrides default behavior
CSS:
object OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities)
{
    Puts("OnSaveLoad works!");
    return null;
}

  • Called when any plugin has been unloaded
  • No return behavior
  • Not to be confused with Unload
CSS:
void OnPluginUnloaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been unloaded");
}

  • Called before a SERVER message is sent to a player
  • Return a non-null value to stop message from being sent
CSS:
void OnPluginUnloaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been unloaded");
}

  • Called after the server startup has been completed and is awaiting connections
  • Also called for plugins that are hotloaded while the server is already started running
  • Boolean parameter, false if called on plugin hotload and true if called on server initialization
  • No return behavior
CSS:
void OnServerInitialized(bool initial)
{
    Puts("OnServerInitialized works!");
}

  • Called every tick (defined by the tick rate of the server)
  • For better performance, avoid using heavy calculations in this hook.
  • No return behavior
CSS:
void OnTick()
{
    Puts("OnTick works!");
}

  • Called before the server saves
  • No return behavior

CSS:
void OnServerSave()
{
    Puts("OnServerSave works!");
}

 
  • Клоун
Реакции: expresss и Introspect
Полезная тема для будущих разработчиков

Rust Hooks​


  • Called when a plugin is being initialized
  • Other plugins may or may not be present, dependant on load order
  • No return behavior
CSS:
void Init()
{
    Puts("Init works!");
}

  • Called when a server restart is being cancelled
  • Returning a non-null value overrides default behavior
CSS:
object OnServerRestartInterrupt()
{
    Puts("OnServerRestartInterrupt works!");
    return null;
}

  • Useful for saving something / etc on server shutdown
  • No return behavior
CSS:
void OnServerShutdown()
{
    Puts("OnServerShutdown works!");
}

  • Useful for intercepting commands before they get to their intended target
  • Returning a non-null value overrides default behavior
CSS:
object OnServerCommand(ConsoleSystem.Arg arg)
{
    Puts("OnServerCommand works!");
    return null;
}

  • Useful for intercepting server messages before they get to their intended target
  • Returning a non-null value overrides default behavior
CSS:
object OnMessagePlayer(string message, BasePlayer player)
{
    Puts("OnMessagePlayer works!");
    return null;
}

  • Called each frame
  • No return behavior
CSS:
void OnFrame()
{
    Puts("OnFrame works!");
}

  • Called after all steam information for the server has has been updated
  • No return behavior
CSS:
void OnServerInformationUpdated()
{
    Puts("OnServerInformationUpdated works!");
}

  • Called when an RCON command is run
  • No return behavior
CSS:
void OnRconCommand(IPAddress ip, string command, string[] args)
{
    Puts("OnRconCommand works!");
}

  • Called when a new RCON connection is opened
  • Returning a non-null value overrides default behavior
CSS:
object OnRconConnection(IPAddress ip)
{
    Puts("OnRconConnection works!");
    return null;
}

  • Called when any plugin has been loaded
  • No return behavior
  • Not to be confused with Loaded
CSS:
void OnPluginLoaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been loaded");
}

  • Called when a new savefile is created (usually when map has wiped)
  • No return behavior
CSS:
void OnNewSave(string filename)
{
  Puts("OnNewSave works!");
}

  • Called when a save file is loaded
  • Returning a non-null value overrides default behavior
CSS:
object OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities)
{
    Puts("OnSaveLoad works!");
    return null;
}

  • Called when any plugin has been unloaded
  • No return behavior
  • Not to be confused with Unload
CSS:
void OnPluginUnloaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been unloaded");
}

  • Called before a SERVER message is sent to a player
  • Return a non-null value to stop message from being sent
CSS:
void OnPluginUnloaded(Plugin plugin)
{
    Puts($"Plugin '{plugin.Name}' has been unloaded");
}

  • Called after the server startup has been completed and is awaiting connections
  • Also called for plugins that are hotloaded while the server is already started running
  • Boolean parameter, false if called on plugin hotload and true if called on server initialization
  • No return behavior
CSS:
void OnServerInitialized(bool initial)
{
    Puts("OnServerInitialized works!");
}

  • Called every tick (defined by the tick rate of the server)
  • For better performance, avoid using heavy calculations in this hook.
  • No return behavior
CSS:
void OnTick()
{
    Puts("OnTick works!");
}

  • Called before the server saves
  • No return behavior

CSS:
void OnServerSave()
{
    Puts("OnServerSave works!");
}

кто нечего не понял из этого можете не открывать вот это (чисто чтоб время ваше не тратить) - https://umod.org/documentation/games/rust#canaffordupgrade
 

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