Максимальная производительность для ваших игровых серверов!
Заказать сейчасits boss plugin like meteor, it have time and it spawn Kaidoz show for you, you can configurate albino loot at lootconfig:) okay but how its work i dont understand maybe very basic but not understand!My server is windows...
Лутконфиг не может настроить видимо.Какой то деревянный чувак хз что он хочет))
This setting from LootConfigs.i know make v1 server i need this !!
[automerge]1527339907[/automerge]
where write is settings?
"TokarAlbino": {
"RollCount": 3,
"RollWithoutReplacement": true,
"LootResult": null,
"Children": [
{
"Key": 30.0,
"Value": {
"RollCount": 1,
"RollWithoutReplacement": true,
"LootResult": {
"ItemId": "RawSteak",
"StackSize": 3,
"RandomVariance": 0
},
"Children": []
}
},
{
"Key": 30.0,
"Value": {
"RollCount": 1,
"RollWithoutReplacement": true,
"LootResult": {
"ItemId": "AnimalFat",
"StackSize": 15,
"RandomVariance": 5
},
"Children": []
}
},
yes i think default is 60minute:D yes now understand ...the plugin in set times and areas ...rate for setting lootconfig...animals autospawn isnt it?
Оксид англичан мертвый, там про харт ваще забыли[OFF]Так прикольно когда иностранцы сидят на форуме и общаются. ?[/OFF]
Фикс под сообщения оксида
Error while compiling: TokarAlbinoEvent.cs(248,91): error CS1525: Unexpected symbol `)'Какой то деревянный чувак хз что он хочет))
Error while compiling: TokarAlbinoEvent.cs(231,22): error CS0246: The type or namespace name `PlayerSession' could not be found. Are you missing an assembly reference?
Он для хартворлд, мало ли.Error while compiling: TokarAlbinoEvent.cs(231,22): error CS0246: The type or namespace name `PlayerSession' could not be found. Are you missing an assembly reference?
Не робит, от слова совсем!
gameObject = Singleton<HNetworkManager>.Instance.NetInstantiate(monster, hitInfo.point, Quaternion.identity, GameManager.GetSceneTime());
Singleton<HNetworkManager>.Instance.NetDestroy(uLink.NetworkView.Get(obj));
void Destroy(HNetworkView obj)
{
timer.Once(3600, () =>
{
//Singleton<HNetworkManager>.Instance.NetDestroy(uLink.NetworkView.Get(obj));
Singleton<HNetworkManager>.Instance.NetDestroy(obj);
Puts("Tokars was destroyed!");
});
}