NullReferenceException: Object reference not set to an instance of an objectСкрин ошибки скинь.
at Oxide.Plugins.JetPack+JetPackComponent.CheckPasanger () [0x00000] in <e4eb80c2e3d949e386a02245264503af>:0
at Oxide.Plugins.JetPack+JetPackComponent+<UpdateCorountine>c__Iterator0.MoveNext () [0x00021] in <e4eb80c2e3d949e386a02245264503af>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Oxide.Plugins.JetPackComponent:Init(BasePlayer)
Oxide.Plugins.JetPack:WearJetPack(BasePlayer, Boolean)
Oxide.Plugins.JetPack:CanWearItem(PlayerInventory, Item)
Oxide.Plugins.JetPack:DirectCallHook(String, Object&, Object[])
Oxide.Plugins.CSharpPlugin:InvokeMethod(HookMethod, Object[])
Oxide.Core.Plugins.CSPlugin:OnCallHook(String, Object[])
Oxide.Core.Plugins.Plugin:CallHook(String, Object[])
Oxide.Core.Plugins.PluginManager:CallHook(String, Object[])
Oxide.Core.OxideMod:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object[])
Oxide.Core.Interface:CallHook(String, Object, Object, Object)
PlayerInventory:CanWearItem(Item, Int32)
ItemContainer:CanAcceptItem(Item, Int32)
Item:CanMoveTo(ItemContainer, Int32)
Item:MoveToContainer(ItemContainer, Int32, Boolean, Boolean, BasePlayer, Boolean)
PlayerInventory:MoveItem(RPCMessage)
PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Server:ProcessRead(NetRead)
Network.BaseNetwork:ProcessDecrypt(NetRead)
Facepunch.Network.Server:OnMessage(Connection, NetIdentity, IntPtr, Int32, Int64, Int64, Int32)
Steamworks.SocketManager:OnMessage(Connection, NetIdentity, IntPtr, Int32, Int64, Int64, Int32)
Steamworks.SocketManager:ReceiveMessage(IntPtr)
Steamworks.SocketManager:Receive(Int32, Boolean)
Facepunch.Network.Server:Receive()
Network.BaseNetwork:Cycle()
ServerMgr:Update()