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GPT-3.5 Turbo Плагин

Нейросеть GPT-3.5 Turbo доступна всем пользователям. Для доступа к GPT-4 Turbo необходимо приобрести «Prime».
Давайте добавим функционал для вывода сообщения в чат о месте падения аирдропа и создания маркера на карте. Вот обновленный код плагина с учетом этих изменений:

C#:
using Oxide.Core;
using System;
using UnityEngine;

namespace Oxide.Plugins
{
    [Info("SupplyDropNotifier", "YourName", "1.0.0")]
    [Description("Notifies players in chat and shows supply drop location on map")]

    public class SupplyDropNotifier : RustPlugin
    {
        private BaseEntity markerEntity;

        private void OnEntityDeath(BaseCombatEntity entity, HitInfo hitInfo)
        {
            if (entity is SupplyDrop)
            {
                SupplyDrop supplyDrop = (SupplyDrop)entity;
                Vector3 position = supplyDrop.transform.position;

                string message = $"A supply drop is landing at coordinates: X={position.x}, Y={position.y}, Z={position.z}";
                PrintToChat(message);

                string markerPrefab = "assets/prefabs/deployable/signs/sign.post.single.prefab"; // Choose a marker prefab
                markerEntity = GameManager.server.CreateEntity(markerPrefab, position);
                if (markerEntity != null)
                {
                    markerEntity.Spawn();
                }
            }
        }
    }
}

Этот обновленный код плагина будет выводить сообщение в чат о месте падения аирдропа и создавать маркер на карте в указанном месте. Не забудьте разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для активации новых изменений.
Исправь плагин AirDropMarker.cs(113,41): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

private void SpawnMarker(SupplyDrop drop)
{
var position = drop.transform.position;
if (_config.createMarker)
{
if (Markers.ContainsKey(drop.net.ID.Value)) return;
var marker = GameManager.server.CreateEntity(_config.marker == "cratemarker" ? "assets/prefabs/tools/map/cratemarker.prefab" : "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", position);
if (_config.marker != "cratemarker")
(marker as VendingMachineMapMarker).markerShopName = "Air Drop";
marker.enableSaving = false;
marker.Spawn();
Markers.Add(drop.net.ID.Value, marker);
}
if (!_config.chatNotify) return;
var msg = GetGrid(position);
foreach (var check in BasePlayer.activePlayerList) SendMessage(check, "CM_DROPSPAWNED", msg);
}
 
Исправь плагин AirDropMarker.cs(113,41): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

private void SpawnMarker(SupplyDrop drop)
{
var position = drop.transform.position;
if (_config.createMarker)
{
if (Markers.ContainsKey(drop.net.ID.Value)) return;
var marker = GameManager.server.CreateEntity(_config.marker == "cratemarker" ? "assets/prefabs/tools/map/cratemarker.prefab" : "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", position);
if (_config.marker != "cratemarker")
(marker as VendingMachineMapMarker).markerShopName = "Air Drop";
marker.enableSaving = false;
marker.Spawn();
Markers.Add(drop.net.ID.Value, marker);
}
if (!_config.chatNotify) return;
var msg = GetGrid(position);
foreach (var check in BasePlayer.activePlayerList) SendMessage(check, "CM_DROPSPAWNED", msg);
}
Ошибка CS1061 указывает на то, что у типа uint отсутствует определение для свойства Value. Для решения этой проблемы вам нужно обратиться к свойству ID напрямую, так как ID уже является значением типа uint. Вот исправленный код метода SpawnMarker:

C#:
private void SpawnMarker(SupplyDrop drop)
{
    var position = drop.transform.position;
    if (_config.createMarker)
    {
        if (Markers.ContainsKey(drop.net.ID)) return;
        var marker = GameManager.server.CreateEntity(_config.marker == "cratemarker" ? "assets/prefabs/tools/map/cratemarker.prefab" : "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", position);
        if (_config.marker != "cratemarker")
        {
            (marker as VendingMachineMapMarker).markerShopName = "Air Drop";
        }
        marker.enableSaving = false;
        marker.Spawn();
        Markers.Add(drop.net.ID, marker);
    }
    if (!_config.chatNotify) return;
    var msg = GetGrid(position);
    foreach (var check in BasePlayer.activePlayerList)
    {
        SendMessage(check, "CM_DROPSPAWNED", msg);
    }
}

Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
 
И
Ошибка CS1061 указывает на то, что у типа uint отсутствует определение для свойства Value. Для решения этой проблемы вам нужно обратиться к свойству ID напрямую, так как ID уже является значением типа uint. Вот исправленный код метода SpawnMarker:

C#:
private void SpawnMarker(SupplyDrop drop)
{
    var position = drop.transform.position;
    if (_config.createMarker)
    {
        if (Markers.ContainsKey(drop.net.ID)) return;
        var marker = GameManager.server.CreateEntity(_config.marker == "cratemarker" ? "assets/prefabs/tools/map/cratemarker.prefab" : "assets/prefabs/deployable/vendingmachine/vending_mapmarker.prefab", position);
        if (_config.marker != "cratemarker")
        {
            (marker as VendingMachineMapMarker).markerShopName = "Air Drop";
        }
        marker.enableSaving = false;
        marker.Spawn();
        Markers.Add(drop.net.ID, marker);
    }
    if (!_config.chatNotify) return;
    var msg = GetGrid(position);
    foreach (var check in BasePlayer.activePlayerList)
    {
        SendMessage(check, "CM_DROPSPAWNED", msg);
    }
}

Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
Исправь ошибку AirDropMarker.cs(94,21): error CS1501: No overload for method `Remove' takes `2' arguments

private void OnEntityKill(SupplyDrop entity)
{
if (!entity.IsValid()) return;
Markers[entity.net.ID.Value]?.Kill();
Markers.Remove(entity.net.ID.Value);
}
 
Исправь ошибку AirDropMarker.cs(94,21): error CS1501: No overload for method `Remove' takes `2' arguments

private void OnEntityKill(SupplyDrop entity)
{
if (!entity.IsValid()) return;
Markers[entity.net.ID.Value]?.Kill();
Markers.Remove(entity.net.ID.Value);
}
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в методе OnEntityKill, вам следует использовать метод Remove с одним аргументом - ключом, который используется для удаления элемента из словаря. Вот исправленный код:

C#:
private void OnEntityKill(SupplyDrop entity)
{
    if (!entity.IsValid()) return;
    uint dropID = entity.net.ID;
    if (Markers.ContainsKey(dropID) && Markers[dropID] != null)
    {
        Markers[dropID].Kill();
        Markers.Remove(dropID);
    }
}

В этом обновленном коде мы сначала сохраняем ID аирдропа в переменную dropID, а затем проверяем наличие элемента с данным ключом в словаре Markers. Если элемент существует, уничтожаем его и удаляем из словаря. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
 
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в методе OnEntityKill, вам следует использовать метод Remove с одним аргументом - ключом, который используется для удаления элемента из словаря. Вот исправленный код:

C#:
private void OnEntityKill(SupplyDrop entity)
{
    if (!entity.IsValid()) return;
    uint dropID = entity.net.ID;
    if (Markers.ContainsKey(dropID) && Markers[dropID] != null)
    {
        Markers[dropID].Kill();
        Markers.Remove(dropID);
    }
}

В этом обновленном коде мы сначала сохраняем ID аирдропа в переменную dropID, а затем проверяем наличие элемента с данным ключом в словаре Markers. Если элемент существует, уничтожаем его и удаляем из словаря. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
Исправь ошибку PoliceVehicles.cs(964,48): error CS1501: No overload for method `Remove' takes `2' arguments

if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID.Value);
storedData.LightsActivated.Remove(vehicle.net.ID.Value);
}
}
}
 
Исправь ошибку PoliceVehicles.cs(964,48): error CS1501: No overload for method `Remove' takes `2' arguments

if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID.Value);
storedData.LightsActivated.Remove(vehicle.net.ID.Value);
}
}
}
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в вашем коде, убедитесь, что у вас правильно используется метод Remove для удаления элемента из словаря. Вместо передачи двух аргументов (ключ и значение) в метод Remove, просто передайте ключ для удаления элемента из словаря. Вот исправленный код:

C#:
if (!isInCurrentVehicle)
{
    foreach (var player in storedData.currentVehicleUnlimited.Keys)
    {
        if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
        {
            storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
        }
        if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
        {
            storedData.LightsActivated.Remove(vehicle.net.ID);
        }
    }
}

В этом исправленном коде мы используем метод Remove с одним аргументом (ключом) для удаления элемента из словаря storedData.currentVehicleUnlimited[player] и storedData.LightsActivated. Теперь код должен скомпилироваться без ошибок. Пожалуйста, сохраните изменения, примените их к вашему плагину и перезагрузите сервер.
 
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в методе OnEntityKill, вам следует использовать метод Remove с одним аргументом - ключом, который используется для удаления элемента из словаря. Вот исправленный код:

C#:
private void OnEntityKill(SupplyDrop entity)
{
    if (!entity.IsValid()) return;
    uint dropID = entity.net.ID;
    if (Markers.ContainsKey(dropID) && Markers[dropID] != null)
    {
        Markers[dropID].Kill();
        Markers.Remove(dropID);
    }
}

В этом обновленном коде мы сначала сохраняем ID аирдропа в переменную dropID, а затем проверяем наличие элемента с данным ключом в словаре Markers. Если элемент существует, уничтожаем его и удаляем из словаря. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
Исправь ошибку PoliceVehicles.cs(964,48): error CS1501: No overload for method `Remove' takes `2' arguments

void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;
//Puts("Yes Called");
bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID.Value == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
#endregion
#region Core
 
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в вашем коде, убедитесь, что у вас правильно используется метод Remove для удаления элемента из словаря. Вместо передачи двух аргументов (ключ и значение) в метод Remove, просто передайте ключ для удаления элемента из словаря. Вот исправленный код:

C#:
if (!isInCurrentVehicle)
{
    foreach (var player in storedData.currentVehicleUnlimited.Keys)
    {
        if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
        {
            storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
        }
        if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
        {
            storedData.LightsActivated.Remove(vehicle.net.ID);
        }
    }
}

В этом исправленном коде мы используем метод Remove с одним аргументом (ключом) для удаления элемента из словаря storedData.currentVehicleUnlimited[player] и storedData.LightsActivated. Теперь код должен скомпилироваться без ошибок. Пожалуйста, сохраните изменения, примените их к вашему плагину и перезагрузите сервер.
Исправь ошибку PoliceVehicles.cs(967,52): error CS1061: Type `System.Collections.Generic.HashSet<ulong>' does not contain a definition for `ContainsKey' and no extension method `ContainsKey' of type `System.Collections.Generic.HashSet<ulong>' could be found. Are you missing an assembly reference?

if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
}
#endregion
#region Core

void broadcastSpawn(BasePlayer player, string spawneditem)
{
if(player == null) return;
if(configData.broadcastspawn == true)
{
Server.Broadcast("The police are on their way " + player.displayName + " has called in a " + spawneditem);
}
else
{
return;
}
}
 
Исправь ошибку PoliceVehicles.cs(967,52): error CS1061: Type `System.Collections.Generic.HashSet<ulong>' does not contain a definition for `ContainsKey' and no extension method `ContainsKey' of type `System.Collections.Generic.HashSet<ulong>' could be found. Are you missing an assembly reference?

if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
}
#endregion
#region Core

void broadcastSpawn(BasePlayer player, string spawneditem)
{
if(player == null) return;
if(configData.broadcastspawn == true)
{
Server.Broadcast("The police are on their way " + player.displayName + " has called in a " + spawneditem);
}
else
{
return;
}
}
Ошибка CS1061 указывает на то, что тип System.Collections.Generic.HashSet<ulong> не содержит определения для метода ContainsKey. Вместо этого, для HashSet следует использовать метод Contains для проверки наличия элемента в множестве. Вот исправленный код:

C#:
if (!isInCurrentVehicle)
{
    foreach (var player in storedData.currentVehicleUnlimited.Keys)
    {
        if (storedData.currentVehicleUnlimited[player].Contains(vehicle.net.ID))
        {
            storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
        }
        if (storedData.LightsActivated.Contains(vehicle.net.ID))
        {
            storedData.LightsActivated.Remove(vehicle.net.ID);
        }
    }
}

В этом исправленном коде мы заменили ContainsKey на Contains для HashSet, чтобы проверить наличие элемента в множестве. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, применить их к вашему плагину и перезагрузить сервер для внесения обновлений.
 
Ошибка CS1061 указывает на то, что тип System.Collections.Generic.HashSet<ulong> не содержит определения для метода ContainsKey. Вместо этого, для HashSet следует использовать метод Contains для проверки наличия элемента в множестве. Вот исправленный код:

C#:
if (!isInCurrentVehicle)
{
    foreach (var player in storedData.currentVehicleUnlimited.Keys)
    {
        if (storedData.currentVehicleUnlimited[player].Contains(vehicle.net.ID))
        {
            storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
        }
        if (storedData.LightsActivated.Contains(vehicle.net.ID))
        {
            storedData.LightsActivated.Remove(vehicle.net.ID);
        }
    }
}

В этом исправленном коде мы заменили ContainsKey на Contains для HashSet, чтобы проверить наличие элемента в множестве. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, применить их к вашему плагину и перезагрузить сервер для внесения обновлений.
Исправь ошибку PoliceVehicles.cs(950,36): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;
//Puts("Yes Called");
bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID.Value == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
 
Исправь ошибку PoliceVehicles.cs(950,36): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;
//Puts("Yes Called");
bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID.Value == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
Ошибка CS1061 указывает на то, что у типа uint нет определения для свойства Value. Для доступа к значению uint, просто используйте само значение без использования Value. Вот исправленный код:

C#:
void OnEntityKill(BaseVehicle vehicle)
{
    if (vehicle == null) return;

    bool isInCurrentVehicle = false;
    foreach (var entity in storedData.currentVehicle.Values)
    {
        if (vehicle.net.ID == entity)
        {
            var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
            storedData.LightsActivated.Remove(entity);
            storedData.currentVehicle.Remove(myKey);
            isInCurrentVehicle = true;
            return;
        }
    }
}

Теперь код должен скомпилироваться без ошибок. Пожалуйста, сохраните изменения, примените их к вашему плагину и перезагрузите сервер для применения обновлений.
 
Ошибка CS1061 указывает на то, что у типа uint нет определения для свойства Value. Для доступа к значению uint, просто используйте само значение без использования Value. Вот исправленный код:

C#:
void OnEntityKill(BaseVehicle vehicle)
{
    if (vehicle == null) return;

    bool isInCurrentVehicle = false;
    foreach (var entity in storedData.currentVehicle.Values)
    {
        if (vehicle.net.ID == entity)
        {
            var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
            storedData.LightsActivated.Remove(entity);
            storedData.currentVehicle.Remove(myKey);
            isInCurrentVehicle = true;
            return;
        }
    }
}

Теперь код должен скомпилироваться без ошибок. Пожалуйста, сохраните изменения, примените их к вашему плагину и перезагрузите сервер для применения обновлений.
Исправь ошибку PoliceVehicles.cs(938,70): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
var mountedveh = player.GetMountedVehicle();
if (storedData.LightsActivated.Contains(mountedveh.net.ID.Value))
{
lightsOnOff(player, mountedveh, false);
storedData.LightsActivated.Remove(mountedveh.net.ID.Value);
return;
}
else
{
lightsOnOff(player, mountedveh, true);
storedData.LightsActivated.Add(mountedveh.net.ID.Value);
return;
}
}
}
 
Исправь ошибку PoliceVehicles.cs(938,70): error CS1061: Type `uint' does not contain a definition for `Value' and no extension method `Value' of type `uint' could be found. Are you missing `Newtonsoft.Json.Linq' using directive?

if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
var mountedveh = player.GetMountedVehicle();
if (storedData.LightsActivated.Contains(mountedveh.net.ID.Value))
{
lightsOnOff(player, mountedveh, false);
storedData.LightsActivated.Remove(mountedveh.net.ID.Value);
return;
}
else
{
lightsOnOff(player, mountedveh, true);
storedData.LightsActivated.Add(mountedveh.net.ID.Value);
return;
}
}
}
Ошибка указывает на то, что у типа uint нет свойства Value. Просто используйте само значение типа uint без свойства Value. Вот исправленный код:

C#:
if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
    var mountedVeh = player.GetMountedVehicle();
    if (storedData.LightsActivated.Contains(mountedVeh.net.ID))
    {
        lightsOnOff(player, mountedVeh, false);
        storedData.LightsActivated.Remove(mountedVeh.net.ID);
        return;
    }
    else
    {
        lightsOnOff(player, mountedVeh, true);
        storedData.LightsActivated.Add(mountedVeh.net.ID);
        return;
    }
}

Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, применить их к вашему плагину и перезагрузить сервер.
 
Ошибка указывает на то, что у типа uint нет свойства Value. Просто используйте само значение типа uint без свойства Value. Вот исправленный код:

C#:
if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
    var mountedVeh = player.GetMountedVehicle();
    if (storedData.LightsActivated.Contains(mountedVeh.net.ID))
    {
        lightsOnOff(player, mountedVeh, false);
        storedData.LightsActivated.Remove(mountedVeh.net.ID);
        return;
    }
    else
    {
        lightsOnOff(player, mountedVeh, true);
        storedData.LightsActivated.Add(mountedVeh.net.ID);
        return;
    }
}

Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, применить их к вашему плагину и перезагрузить сервер.
Исправь ошибку PoliceVehicles.cs(960,30): error CS0136: A local variable named `player' cannot be declared in this scope because it would give a different meaning to `player', which is already used in a `parent or current' scope to denote something else

using Newtonsoft.Json;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Oxide.Core;
using ConVar;
using Mono.Cecil.Cil;
using static CombatLog;

namespace Oxide.Plugins
{
[Info("PoliceVehicles", "HexOptimal", "1.5.0")]
[Description("Allow the spawning of police vehicles")]
internal class PoliceVehicles : RustPlugin
{
#region Config
[PluginReference]
private Plugin SpawnModularCar;
[PluginReference]
private Plugin VehicleDeployedLocks;

public string rhibprefab = "assets/content/vehicles/boats/rhib/rhib.prefab";
public string bluelightprefab = "assets/prefabs/deployable/playerioents/lights/flasherlight/electric.flasherlight.deployed.prefab";
public string buttonPrefab = "assets/prefabs/io/electric/switches/pressbutton/pressbutton.prefab";
public string strobelight = "assets/content/props/strobe light/strobelight.prefab";
public string phoneprefab = "assets/prefabs/voiceaudio/telephone/telephone.deployed.prefab";
public string minicopterPrefab = "assets/content/vehicles/minicopter/minicopter.entity.prefab";
public string attackHeliPrefab = "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab";
public string SpherePrefab = "assets/prefabs/visualization/sphere.prefab";
public string SearchLightPrefab = "assets/prefabs/deployable/search light/searchlight.deployed.prefab";
public string scrapheliPrefab = "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab";
public string boombox = "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab";
public string snowmobile = "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab";
public string trainPrefab = "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab";
public string tugboatPrefab = "assets/content/vehicles/boats/tugboat/tugboat.prefab";
public string computerStationPrefab = "assets/prefabs/deployable/computerstation/computerstation.deployed.prefab";
public string metalDoorPrefab = "assets/prefabs/building/door.hinged/door.hinged.metal.prefab";
public string cellWallPrefab = "assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab";
public string cellGatePrefab = "assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab";
public string metalRoofPrefab = "assets/prefabs/building/floor.grill/floor.grill.prefab";
private static readonly int GlobalLayerMask = LayerMask.GetMask("Construction", "Default", "Deployed", "Resource", "Terrain", "Water", "World");

private ConfigData configData;
class ConfigData
{
[JsonProperty(PropertyName = "Police car fuel amount on spawn")]
public int policeCarFuel = 500;
[JsonProperty(PropertyName = "Police transport vehicle fuel amount on spawn")]
public int policeTransportFuel = 500;
[JsonProperty(PropertyName = "Police snowmobile vehicle fuel amount on spawn")]
public int policeSnowMobileFuel = 500;
[JsonProperty(PropertyName = "Police heli fuel amount on spawn")]
public int policeHeliFuel = 500;
[JsonProperty(PropertyName = "Police heli large fuel amount on spawn")]
public int policeHeliLargeFuel = 500;
[JsonProperty(PropertyName = "Police attack heli fuel amount on spawn")]
public int policeHeliAttackFuel = 500;
[JsonProperty(PropertyName = "Police boat fuel amount on spawn")]
public int policeBoatFuel = 500;
[JsonProperty(PropertyName = "Police tugboat fuel amount on spawn")]
public int policeTugboatFuel = 500;
[JsonProperty(PropertyName = "Police train fuel amount on spawn")]
public int policeTrainFuel = 500;
[JsonProperty(PropertyName = "Lock police car engine parts")]
public bool lockCar = true;
[JsonProperty(PropertyName = "Lock police transport vehicle engine parts")]
public bool lockTransport = true;
[JsonProperty(PropertyName = "Police car engine parts tier")]
public int carTier = 3;
[JsonProperty(PropertyName = "Police Transport engine parts tier")]
public int transportTier = 3;
[JsonProperty(PropertyName = "Lock police car fuel")]
public bool policeCarFuelLock = true;
[JsonProperty(PropertyName = "Lock police transport fuel")]
public bool policeTransportFuelLock = true;
[JsonProperty(PropertyName = "Lock police snowmobile fuel")]
public bool policeSnowmobileFuelLock = true;
[JsonProperty(PropertyName = "Lock police heli fuel")]
public bool policeHeliFuelLock = true;
[JsonProperty(PropertyName = "Lock police heli large fuel")]
public bool policeHeliLargeFuelLock = true;
[JsonProperty(PropertyName = "Lock police boat fuel")]
public bool policeBoatFuelLock = true;
[JsonProperty(PropertyName = "Lock police train fuel")]
public bool policeTrainFuelLock = true;
[JsonProperty(PropertyName = "Police Heli spawn spotlight")]
public bool heliSpotLight = true;
[JsonProperty(PropertyName = "Police Boat spawn spotlight")]
public bool boatSpotLight = true;
[JsonProperty(PropertyName = "Broadcast message when vehicles spawn")]
public bool broadcastspawn = false;
[JsonProperty(PropertyName = "Siren radio station")]
public string radioStnUrl = "http://stream.zeno.fm/7cyp2kaxhchvv";
}

private bool LoadConfigVariables()
{
try
{
configData = Config.ReadObject<ConfigData>();
}
catch
{
return false;
}
SaveConfig(configData);
return true;
}

protected override void LoadDefaultConfig()
{
Puts("Creating new config file.");
configData = new ConfigData();
SaveConfig(configData);
}

void SaveConfig(ConfigData config)
{
Config.WriteObject(config, true);
}


#endregion
#region Data

StoredData storedData;
class StoredData
{
public Dictionary<ulong, ulong> currentVehicle = new Dictionary<ulong, ulong>();
public Dictionary<ulong, List<ulong>> currentVehicleUnlimited = new Dictionary<ulong, List<ulong>>();
public HashSet<ulong> LightsActivated = new HashSet<ulong>();
}

void Loaded()
{
storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("PoliceVehicles");
Interface.Oxide.DataFileSystem.WriteObject("PoliceVehicles", storedData);
}

void SaveData()
{
Interface.Oxide.DataFileSystem.WriteObject("PoliceVehicles", storedData);
}

void Unload()
{
SaveData();
}

void OnNewSave(string filename)
{
storedData.currentVehicle.Clear();
storedData.currentVehicleUnlimited.Clear();
storedData.LightsActivated.Clear();
SaveData();
}

#endregion
#region Commands

[ChatCommand("policecar")]
void policecar(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
var policecar = SpawnPoliceCar(player);
if (policecar == null) return;

if(configData.policeCarFuelLock) lockFuel(policecar);

spawnentity(policecar, buttonPrefab, new Vector3(0f, 1f, -1.5f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -0.3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -0.3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -2.2f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -2.2f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.8f, 0.52f, -2.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.8f, 0.52f, -2.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, strobelight, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion());
spawnentity(policecar, strobelight, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion());
spawnaudio(policecar, boombox, new Vector3(0f, 1.4f, 0.2f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police car");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policecar.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policecar.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policecar.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
[ChatCommand("policetransport")]
void policetransport(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
var policecar = SpawnPoliceTransport(player);
if (policecar == null) return;

if (configData.policeTransportFuelLock) lockFuel(policecar);

spawnentity(policecar, buttonPrefab, new Vector3(0f, 1f, -0.8f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, 0.5f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, 0.5f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.4f, 0.55f, 3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.4f, 0.55f, 3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.8f, 0.52f, -3.15f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.8f, 0.52f, -3.15f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, strobelight, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion());
spawnentity(policecar, strobelight, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion());
spawnaudio(policecar, boombox, new Vector3(0f, 1.4f, 0.9f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police transporter");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policecar.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policecar.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policecar.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}


[ChatCommand("policesnowmobile")]
void policesnowmobile(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policesnowmobile = (BaseVehicle)GameManager.server.CreateEntity(snowmobile, position);
if (policesnowmobile == null) return;
policesnowmobile.OwnerID = player.userID;
policesnowmobile.Spawn();
policesnowmobile.GetFuelSystem().AddStartingFuel(configData.policeSnowMobileFuel);

addLock(policesnowmobile, player);
if (configData.policeSnowmobileFuelLock) lockFuel(policesnowmobile);

spawnentity(policesnowmobile, buttonPrefab, new Vector3(-0.22f, 1.65f, 0.02f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.25f, 0.4f, 0.7f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.25f, 0.4f, 0.7f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.165f, 0.24f, -1.1f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.165f, 0.24f, -1.1f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.05f, 0.42f, -1.25f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.05f, 0.42f, -1.25f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.25f, 0.465f, 0.26f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.25f, 0.465f, 0.26f), new Quaternion());
spawnentity(policesnowmobile, strobelight, new Vector3(-0.1f, 0.45f, 0.76f), new Quaternion(0,0,1,0));
spawnentity(policesnowmobile, strobelight, new Vector3(0.1f, 0.45f, 0.76f), new Quaternion(0, 0, 1, 0));
spawnaudio(policesnowmobile, boombox, new Vector3(0.22f, 0.68f, 0.02f), new Quaternion(0f, 90f, 0f, 0f));

broadcastSpawn(player, "police Snowmobile");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policesnowmobile.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policesnowmobile.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policesnowmobile.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}

}
}


[ChatCommand("policeheli")]
void policeheli(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policeheli = (BaseVehicle)GameManager.server.CreateEntity(minicopterPrefab, position);
if (policeheli == null) return;
policeheli.OwnerID = player.userID;
policeheli.Spawn();
policeheli.GetFuelSystem().AddStartingFuel(configData.policeHeliFuel);
addLock(policeheli, player);

if (configData.policeHeliFuelLock) lockFuel(policeheli);

spawnentity(policeheli, bluelightprefab, new Vector3(0, 1.2f, -2.0f), new Quaternion());
spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.2f, -0.02f), new Quaternion());
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.83f, -2.6f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.3f, 2.1f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.25f, -0.75f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.25f, 1.1f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policeheli, buttonPrefab, new Vector3(0, 0.25f, -0.4f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnaudio(policeheli, boombox, new Vector3(-0.22f, 0.9f, 0.85f), new Quaternion(0f, 90f, 0f, 0f));

if (configData.heliSpotLight == true) {
SphereEntity helilightsphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, policeheli.transform.position, new Quaternion(0, 0, 0, 0), true);
if (helilightsphere == null) return;
RemoveColliderProtection(helilightsphere);
helilightsphere.Spawn();
helilightsphere.SetParent(policeheli);
helilightsphere.transform.localPosition = new Vector3(0, -100, 0);
SearchLight searchLight = GameManager.server.CreateEntity(SearchLightPrefab, helilightsphere.transform.position) as SearchLight;
if (searchLight == null) return;
RemoveColliderProtection(searchLight);
searchLight.Spawn();
searchLight.SetFlag(BaseEntity.Flags.On, true);
searchLight.SetParent(helilightsphere);
searchLight.transform.localPosition = new Vector3(0, 0, 0);
searchLight.transform.localRotation = Quaternion.Euler(new Vector3(-20, 180, 0));
helilightsphere.transform.localScale += new Vector3(0.9f, 0, 0);
helilightsphere.LerpRadiusTo(0.1f, 10f);
helilightsphere.transform.localPosition = new Vector3(0, 0.24f, 2.35f);
helilightsphere.SendNetworkUpdateImmediate();
}

broadcastSpawn(player, "police heli");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeheli.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeheli.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeheli.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policehelilarge")]
void policehelilarge(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policehelilarge = (BaseVehicle)GameManager.server.CreateEntity(scrapheliPrefab, position);
if (policehelilarge == null) return;
policehelilarge.OwnerID = player.userID;
policehelilarge.Spawn();
policehelilarge.GetFuelSystem().AddStartingFuel(configData.policeHeliLargeFuel);
addLock(policehelilarge, player);

if (configData.policeHeliLargeFuelLock) lockFuel(policehelilarge);

spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 3.24f, -7.65f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-0.2f, 3.24f, -7.65f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(0.5f, 2.85f, 2.4f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-0.5f, 2.85f, 2.4f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-1.2f, 0.8f, -3.06f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(1.18f, 0.8f, -3.06f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 0.6f, 3.65f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 0.6f, -3f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 1f, 4.47f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policehelilarge, buttonPrefab, new Vector3(0.005f, 2.2f, 2.8f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policehelilarge, phoneprefab, new Vector3(0f, 0.8f, 2f), new Quaternion(0f, 90f, 0f, 0f));
spawnaudio(policehelilarge, boombox, new Vector3(-0.4f, 1.7f, 3.4f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "large police heli");
foreach (var children in policehelilarge.children)
{
if (children.name == phoneprefab)
{
children.SetFlag(BaseEntity.Flags.Reserved8, true);
}
}
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policehelilarge.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policehelilarge.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policehelilarge.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policeheliattack")]
void policeheliattack(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policeheli = (BaseVehicle)GameManager.server.CreateEntity(attackHeliPrefab, position);
if (policeheli == null) return;
policeheli.OwnerID = player.userID;
policeheli.Spawn();
policeheli.GetFuelSystem().AddStartingFuel(configData.policeHeliAttackFuel);
addLock(policeheli, player);

if (configData.policeHeliFuelLock) lockFuel(policeheli);

spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.44f, 0.5f), new Quaternion());// top light front
spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.44f, -0.26f), new Quaternion());// top light back
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 1.94f, -6.5f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));//rear light
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.9f, 1.6f), new Quaternion(0f, 90f, 90f, 0f));// front light
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.7f, -0.75f), new Quaternion(90f, 0f, 0f, 0f));//bottom front
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.7f, 1.1f), new Quaternion(90f, 0f, 0f, 0f));// bottom rear

spawnentity(policeheli, buttonPrefab, new Vector3(0, 1f, -0.8f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnaudio(policeheli, boombox, new Vector3(-0.4f, 1f, 0.4f), new Quaternion(0f, 90f, 0f, 0f));

broadcastSpawn(player, "police heli attack");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeheli.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeheli.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeheli.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policeboat")]
void policeboat(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeboat = GameManager.server?.CreateEntity(rhibprefab, position) as RHIB;
if (policeboat == null) return;
policeboat.Spawn();
policeboat.AddFuel(configData.policeBoatFuel);
addLock(policeboat, player);

if (configData.policeBoatFuelLock) lockFuel(policeboat);

spawnentity(policeboat, bluelightprefab, new Vector3(-0.1f, 3.345f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.40f, -3.745f), new Quaternion());
spawnentity(policeboat, buttonPrefab, new Vector3(0.5f, 2.45f, 0.35f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.77f, 4.15f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.80f, 4.15f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(-1.2f, 1.31f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(1.2f, 1.31f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(-1.2f, 1.31f, -3.745f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(1.2f, 1.31f, -3.745f), new Quaternion());
spawnaudio(policeboat, boombox, new Vector3(-0.4f, 2f, 0.4f), new Quaternion(0f, 90f, 0f, 0f));

if (configData.boatSpotLight == true) {
SphereEntity boatlightsphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, policeboat.transform.position, new Quaternion(0, 0, 0, 0), true);
if (boatlightsphere == null) return;
RemoveColliderProtection(boatlightsphere);
boatlightsphere.Spawn();
boatlightsphere.SetParent(policeboat);
boatlightsphere.transform.localPosition = new Vector3(0, 1.76f, 4.2f);
BaseEntity searchlight = GameManager.server.CreateEntity(SearchLightPrefab, boatlightsphere.transform.position) as BaseEntity;
if (searchlight == null) return;
RemoveColliderProtection(searchlight);
searchlight.Spawn();
searchlight.SetFlag(BaseEntity.Flags.On, true);
searchlight.SetParent(boatlightsphere);
searchlight.transform.localPosition = new Vector3(0, 0, 0);
boatlightsphere.LerpRadiusTo(0.1f, 10f);
boatlightsphere.transform.rotation = new Quaternion(0f, 90f, 0f, 0f);
boatlightsphere.SendNetworkUpdateImmediate();
}

broadcastSpawn(player, "police boat");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeboat.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeboat.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeboat.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policetugboat")]
void policetugboat(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeboat = GameManager.server?.CreateEntity(tugboatPrefab, position) as Tugboat;
if (policeboat == null) return;
policeboat.Spawn();
policeboat.fuelSystem.AddStartingFuel(configData.policeTugboatFuel);

var availableSockets = PrefabAttribute.server.FindAll<Socket_Base>(policeboat.prefabID);
foreach(var socket in availableSockets)
{
if(socket.socketName == "Tugboat/Shared/Sockets/doorway-female (1)/1" || socket.socketName == "Tugboat/Shared/Sockets/doorway-female/1" || socket.socketName == "Tugboat/Shared/Sockets/doorway-female (2)/1")
{
BaseEntity newEnt = GameManager.server.CreateEntity(metalDoorPrefab, Vector3.zero, Quaternion.identity, false);
if (newEnt == null)
{
Server.Broadcast("deployable null");
return;
}
newEnt.SetParent(policeboat, socket.socketName);
newEnt.transform.position = newEnt.transform.position + socket.worldPosition + new Vector3(0,-1,0);
if(socket.socketName == "Tugboat/Shared/Sockets/doorway-female (2)/1")
{
newEnt.transform.rotation = new Quaternion(0,90,0,90);
}

var deployable = Deployable.server.Find<Deployable>(newEnt.prefabID);
Effect.server.Run(deployable.placeEffect.resourcePath, newEnt.transform.TransformPoint(socket.worldPosition), newEnt.transform.up);
DecayEntity decayEntity = newEnt as DecayEntity;
if (decayEntity != null)
{
decayEntity.AttachToBuilding(policeboat.prefabID);
}
newEnt.OwnerID = policeboat.OwnerID;
newEnt.Spawn();
var code = GameManager.server.CreateEntity("assets/prefabs/locks/keypad/lock.code.prefab") as CodeLock;
if (code != null)
{
code.gameObject.Identity();
code.SetParent(newEnt, newEnt.GetSlotAnchorName(BaseEntity.Slot.Lock));
code.Spawn();
newEnt.SetSlot(BaseEntity.Slot.Lock, code);
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock-code-deploy.prefab",
code.transform.position);
code.whitelistPlayers.Add(player.userID);
code.SetFlag(BaseEntity.Flags.Locked, true);
}
}
}

addLock(policeboat, player);

if (configData.policeBoatFuelLock) lockFuel(policeboat);


spawnentity(policeboat, buttonPrefab, new Vector3(1.1f, 8.4f, 4.3f), new Quaternion(1f, 0f, 0f, 0f));

spawnentity(policeboat, bluelightprefab, new Vector3(1.6f, 8.6f, 4f), new Quaternion());// top front left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.6f, 8.6f, 4f), new Quaternion());// top front
spawnentity(policeboat, bluelightprefab, new Vector3(1.9f, 8.6f, 0.5f), new Quaternion());// top rear left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.9f, 8.6f, 0.5f), new Quaternion());// top rear right
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 3.3f, 11.6f), new Quaternion(0f, 90f, 90f, 0f));//front faciing forward
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 3.4f, 11.6f), new Quaternion());//front facing up
spawnentity(policeboat, bluelightprefab, new Vector3(-3.55f, 3f, 5.25f), new Quaternion()); //front side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(3.55f, 3f, 5.25f), new Quaternion()); // front side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-4.2f, 2.55f, -0.8f), new Quaternion()); //middle side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(4.2f, 2.55f, -0.8f), new Quaternion()); // middle side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-4.2f, 2.55f, -5.7f), new Quaternion()); //rear side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(4.2f, 2.55f, -5.7f), new Quaternion()); // rear side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.5f, 2.85f, -10.5f), new Quaternion());// rear right
spawnentity(policeboat, bluelightprefab, new Vector3(1.5f, 2.85f, -10.5f), new Quaternion());// rear left
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 2.85f, -10.76f), new Quaternion());// rear middle

spawnentity(policeboat, computerStationPrefab, new Vector3(2.1f, 2f, -1.8f), new Quaternion(0f, -0.707f, 0f, 0.707f));// computer station
spawnentity(policeboat, phoneprefab, new Vector3(2.1f, 2.75f, -2.3f), new Quaternion(0f, -0.707f, 0f, 0.707f));// phone on computer station
spawnentity(policeboat, phoneprefab, new Vector3(-1f, 6.8f, 4.3f), new Quaternion(0f, 90f, 0f, 0f));// phone on bridgeW
spawnentity(policeboat, cellWallPrefab, new Vector3(1.35f, 1.6f, 2.5f), new Quaternion(0,0.707f, 0, -0.707f)) ;//prison wall
BaseEntity prisonGate = GameManager.server.CreateEntity(cellGatePrefab, policeboat.transform.position);
if (prisonGate == null) return;
prisonGate.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(prisonGate.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(prisonGate.GetComponent<GroundWatch>());
prisonGate.SetParent(policeboat);
prisonGate.transform.localPosition = new Vector3(-1.35f, 1.6f, 2.5f);
prisonGate.transform.localRotation = new Quaternion(0, 0.707f, 0, -0.707f);
prisonGate.Spawn();
policeboat.AddChild(prisonGate);
prisonGate.SendNetworkUpdateImmediate();
policeboat.SendNetworkUpdateImmediate();

var prisonGateLock = GameManager.server.CreateEntity("assets/prefabs/locks/keypad/lock.code.prefab") as CodeLock;
if (prisonGateLock != null)
{
prisonGateLock.gameObject.Identity();
prisonGateLock.SetParent(prisonGate, prisonGate.GetSlotAnchorName(BaseEntity.Slot.Lock));
prisonGateLock.Spawn();
prisonGate.SetSlot(BaseEntity.Slot.Lock, prisonGateLock);
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock-code-deploy.prefab",
prisonGateLock.transform.position);
prisonGateLock.whitelistPlayers.Add(player.userID);
prisonGateLock.SetFlag(BaseEntity.Flags.Locked, true);
}


foreach (var children in policeboat.children)
{
if (children.name == phoneprefab)
{
children.SetFlag(BaseEntity.Flags.Reserved8, true);
}
}
broadcastSpawn(player, "police boat");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeboat.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeboat.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeboat.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policetrain")]
void policetrain(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeTrain = GameManager.server?.CreateEntity(trainPrefab, position) as TrainCar;
if (policeTrain == null) return;
policeTrain.Spawn();
SendReply(player, "If train has not spawned there may be too many trains nearby");

try
{
policeTrain.FrontTrackSection.GetData().ToString();
}
catch (Exception ex)
{
SendReply(player, "You are not close enough to tracks or not looking at tracks");
}

policeTrain.GetFuelSystem().AddStartingFuel(configData.policeTrainFuel);
addLock(policeTrain, player);

if (configData.policeTrainFuelLock) lockFuel(policeTrain);

spawnentity(policeTrain, buttonPrefab, new Vector3(0.6f, 3f, 3.95f), new Quaternion(0f, -0.707f, -0.707f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-1.1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(-0.5f, 4.6f, 5.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.4f, 4.6f, 5.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.3f, 4.6f, 5.85f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(0.5f, 4.6f, 5.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.4f, 4.6f, 5.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.3f, 4.6f, 5.85f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(-0.5f, 4.6f, -7.55f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.4f, 4.6f, -7.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.3f, 4.6f, -7.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.5f, 4.6f, -7.55f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.4f, 4.6f, -7.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.3f, 4.6f, -7.75f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(-1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.9f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(0.9f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(0.9f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));

spawnentity(policeTrain, bluelightprefab, new Vector3(-1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.9f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));

spawnentity(policeTrain, strobelight, new Vector3(-1f, 0.7f, 9f), new Quaternion());
spawnentity(policeTrain, strobelight, new Vector3(1f, 0.7f, 9f), new Quaternion());
spawnaudio(policeTrain, boombox, new Vector3(1.5f, 3.1f, 5.3f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police train");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeTrain.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeTrain.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeTrain.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}



[ChatCommand("removevehicle")]
void removevehicle(BasePlayer player)
{
if (!storedData.currentVehicle.ContainsKey(player.userID) && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not currently have a vehicle");
return;
}
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
RaycastHit hit;
BaseVehicle car = null;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, 3))
{
car = hit.GetEntity() as BaseVehicle;
}

if (car != null)
{
KillVehicleCheck(player, car, car.net.ID.Value);
}
else
{
SendReply(player, "You are not looking at a police vehicle");
}
}
else
{
var foundentities = BaseVehicle.FindObjectsOfType<BaseVehicle>();
var netID = storedData.currentVehicle[player.userID];
foreach (var entity in foundentities)
{
if (entity.net.ID.Value == netID)
{
KillVehicleCheck(player, entity, netID);
return;
}
}
}
}

#endregion
#region Calls
void Init()
{
permission.RegisterPermission("PoliceVehicles.use", this);
permission.RegisterPermission("PoliceVehicles.unlimited", this);
if (!LoadConfigVariables())
{
Puts("Config file issue detected. Please delete file, or check syntax and fix.");
return;
}
}
private void OnServerInitialized()
{
if (SpawnModularCar == null)
{
Puts("SpawnModularCar is not loaded, get it at https://umod.org");
}
}
void OnButtonPress(PressButton entity, BasePlayer player)
{
if (entity == null || player == null)
{
return;
}
var result = player.GetMounted();
if (result == null)
{
return;
}
if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
var mountedVeh = player.GetMountedVehicle();
if (storedData.LightsActivated.Contains(mountedVeh.net.ID))
{
lightsOnOff(player, mountedVeh, false);
storedData.LightsActivated.Remove(mountedVeh.net.ID);
return;
}
else
{
lightsOnOff(player, mountedVeh, true);
storedData.LightsActivated.Add(mountedVeh.net.ID);
return;
}
}
void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;

bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].Contains(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.Contains(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
}
#endregion
#region Core

void broadcastSpawn(BasePlayer player, string spawneditem)
{
if(player == null) return;
if(configData.broadcastspawn == true)
{
Server.Broadcast("The police are on their way " + player.displayName + " has called in a " + spawneditem);
}
else
{
return;
}
}
void spawnentity(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{
BaseEntity entity = GameManager.server.CreateEntity(spawnentity, vehicle.transform.position);
if (entity == null) return;
entity.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(entity.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(entity.GetComponent<GroundWatch>());
entity.SetParent(vehicle);
entity.transform.localPosition = position;
entity.transform.localRotation = rotation;
entity.Spawn();
vehicle.AddChild(entity);
entity.SendNetworkUpdateImmediate();
vehicle.SendNetworkUpdateImmediate();
}
void spawnentitysocket(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{

BaseEntity entity = GameManager.server.CreateEntity(spawnentity, vehicle.transform.position);
if (entity == null) return;
entity.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(entity.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(entity.GetComponent<GroundWatch>());
entity.SetParent(vehicle);
entity.transform.localPosition = position;
entity.transform.localRotation = rotation;
entity.Spawn();
vehicle.AddChild(entity);
entity.SendNetworkUpdateImmediate();
vehicle.SendNetworkUpdateImmediate();
}

void spawnaudio(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{
SphereEntity boomBoxSphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, vehicle.transform.position, new Quaternion(0, 0, 0, 0), true);
if (boomBoxSphere == null) return;
RemoveColliderProtection(boomBoxSphere);
boomBoxSphere.Spawn();
boomBoxSphere.SetParent(vehicle);
boomBoxSphere.transform.localPosition = new Vector3(0, 0, 0);
Server.Command($"BoomBox.ServerUrlList Siren,{configData.radioStnUrl}");
DeployableBoomBox boomBox = GameManager.server.CreateEntity(boombox, boomBoxSphere.transform.position) as DeployableBoomBox;
if (boomBox == null) return;
RemoveColliderProtection(boomBox);
boomBox.Spawn();
boomBox.SetParent(boomBoxSphere);
boomBox.transform.localPosition = new Vector3(0, 0, 0);
boomBox.UpdateHasPower(10, 3);
boomBox.SetFlag(BaseEntity.Flags.Reserved8, true);
boomBoxSphere.transform.localScale += new Vector3(0.9f, 0, 0);
boomBoxSphere.LerpRadiusTo(0.2f, 100f);
boomBoxSphere.transform.localPosition = position;
boomBoxSphere.transform.localRotation = rotation;
boomBoxSphere.SendNetworkUpdateImmediate();


}

void KillVehicleCheck(BasePlayer player, BaseVehicle entity, ulong netID)
{
storedData.LightsActivated.Remove(netID);
if (storedData.currentVehicle.ContainsKey(player.userID))
{
storedData.currentVehicle.Remove(player.userID);
KillVehicle(entity);
}
else if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
bool unlimitedvehicleremove = storedData.currentVehicleUnlimited[player.userID].Remove(netID);
if (!unlimitedvehicleremove)
{
SendReply(player, "This is not your vehicle");
return;
}
KillVehicle(entity);
}
else
{
SendReply(player, "This is not your vehicle");
return;
}
SendReply(player, "Vehicle removed");
}
void KillVehicle(BaseVehicle entity)
{
Vector3 position = entity.transform.position;
position.y = position.y - 50;
entity.transform.position = position;
entity.Kill(BaseVehicle.DestroyMode.None);
}

void lightsOnOff(BasePlayer player, BaseVehicle policecar, bool onOff)
{
int numlightson = 0;
foreach (var children in policecar.children)
{
if (children.name == strobelight)
{
children.SetFlag(BaseEntity.Flags.On, onOff);

}
else if (children.name == bluelightprefab)
{
numlightson++;
if (numlightson >= 5)
{
children.SetFlag(BaseEntity.Flags.Reserved8, onOff);
}
else
{
timer.Once(0.8f, () =>
{
children.SetFlag(BaseEntity.Flags.Reserved8, onOff);
});
}

}
else if (children.name == SpherePrefab)
{
var foundSearchLights = children.children.OfType<SearchLight>();
foreach (var entity in foundSearchLights)
{
if (onOff)
{
entity.UpdateHasPower(10, 1);
entity.SendNetworkUpdateImmediate();
}
else
{
entity.UpdateHasPower(0, 1);
entity.SendNetworkUpdateImmediate();
}
}
}
}
}
void RemoveColliderProtection(BaseEntity collider)
{
foreach (var meshCollider in collider.GetComponentsInChildren<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(meshCollider);
}
UnityEngine.Object.DestroyImmediate(collider.GetComponent<GroundWatch>());
}
#endregion
#region API

void addLock(BaseVehicle vehicle, BasePlayer player)
{
try
{
VehicleDeployedLocks.Call("API_DeployCodeLock", vehicle, player);
}
catch (Exception ex)
{
Puts("Locks plugin not installed, spawning without");
}
}
ModularCar SpawnPoliceCar(BasePlayer player)
{
var car = SpawnModularCar.Call("API_SpawnPresetCar", player,
new Dictionary<string, object>
{
["CodeLock"] = true,
["KeyLock"] = false,
["EnginePartsTier"] = configData.carTier,
["FuelAmount"] = configData.policeCarFuel,
["Modules"] = new object[] {
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.rear.seats"
},
}, new Action<ModularCar>(readyCar => OnCarReady(readyCar, "car"))
) as ModularCar;
return car;
}
ModularCar SpawnPoliceTransport(BasePlayer player)
{
var car = SpawnModularCar.Call("API_SpawnPresetCar", player,
new Dictionary<string, object>
{
["CodeLock"] = true,
["KeyLock"] = false,
["EnginePartsTier"] = configData.transportTier,
["FuelAmount"] = configData.policeTransportFuel,
["Modules"] = new object[] {
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.passengers.armored",
"vehicle.1mod.passengers.armored"
},
}, new Action<ModularCar>(readyCar => OnCarReady(readyCar, "transport"))
) as ModularCar;
return car;
}

private void OnCarReady(ModularCar car, string type)
{
if (configData.lockCar == true && type == "car")
{
foreach (var module in car.AttachedModuleEntities)
{
var engineContainer = (module as VehicleModuleEngine)?.GetContainer();
if (engineContainer != null)
engineContainer.inventory.SetLocked(true);
}
}
else if (configData.lockTransport == true && type == "transport")
{
foreach (var module in car.AttachedModuleEntities)
{
var engineContainer = (module as VehicleModuleEngine)?.GetContainer();
if (engineContainer != null)
engineContainer.inventory.SetLocked(true);
}
}
}

private void lockFuel(BaseVehicle vehicle)
{
vehicle.GetFuelSystem().GetFuelContainer().inventory.SetLocked(true);
}
#endregion
}
}
 
Исправь ошибку PoliceVehicles.cs(960,30): error CS0136: A local variable named `player' cannot be declared in this scope because it would give a different meaning to `player', which is already used in a `parent or current' scope to denote something else

using Newtonsoft.Json;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Oxide.Core;
using ConVar;
using Mono.Cecil.Cil;
using static CombatLog;

namespace Oxide.Plugins
{
[Info("PoliceVehicles", "HexOptimal", "1.5.0")]
[Description("Allow the spawning of police vehicles")]
internal class PoliceVehicles : RustPlugin
{
#region Config
[PluginReference]
private Plugin SpawnModularCar;
[PluginReference]
private Plugin VehicleDeployedLocks;

public string rhibprefab = "assets/content/vehicles/boats/rhib/rhib.prefab";
public string bluelightprefab = "assets/prefabs/deployable/playerioents/lights/flasherlight/electric.flasherlight.deployed.prefab";
public string buttonPrefab = "assets/prefabs/io/electric/switches/pressbutton/pressbutton.prefab";
public string strobelight = "assets/content/props/strobe light/strobelight.prefab";
public string phoneprefab = "assets/prefabs/voiceaudio/telephone/telephone.deployed.prefab";
public string minicopterPrefab = "assets/content/vehicles/minicopter/minicopter.entity.prefab";
public string attackHeliPrefab = "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab";
public string SpherePrefab = "assets/prefabs/visualization/sphere.prefab";
public string SearchLightPrefab = "assets/prefabs/deployable/search light/searchlight.deployed.prefab";
public string scrapheliPrefab = "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab";
public string boombox = "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab";
public string snowmobile = "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab";
public string trainPrefab = "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab";
public string tugboatPrefab = "assets/content/vehicles/boats/tugboat/tugboat.prefab";
public string computerStationPrefab = "assets/prefabs/deployable/computerstation/computerstation.deployed.prefab";
public string metalDoorPrefab = "assets/prefabs/building/door.hinged/door.hinged.metal.prefab";
public string cellWallPrefab = "assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab";
public string cellGatePrefab = "assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab";
public string metalRoofPrefab = "assets/prefabs/building/floor.grill/floor.grill.prefab";
private static readonly int GlobalLayerMask = LayerMask.GetMask("Construction", "Default", "Deployed", "Resource", "Terrain", "Water", "World");

private ConfigData configData;
class ConfigData
{
[JsonProperty(PropertyName = "Police car fuel amount on spawn")]
public int policeCarFuel = 500;
[JsonProperty(PropertyName = "Police transport vehicle fuel amount on spawn")]
public int policeTransportFuel = 500;
[JsonProperty(PropertyName = "Police snowmobile vehicle fuel amount on spawn")]
public int policeSnowMobileFuel = 500;
[JsonProperty(PropertyName = "Police heli fuel amount on spawn")]
public int policeHeliFuel = 500;
[JsonProperty(PropertyName = "Police heli large fuel amount on spawn")]
public int policeHeliLargeFuel = 500;
[JsonProperty(PropertyName = "Police attack heli fuel amount on spawn")]
public int policeHeliAttackFuel = 500;
[JsonProperty(PropertyName = "Police boat fuel amount on spawn")]
public int policeBoatFuel = 500;
[JsonProperty(PropertyName = "Police tugboat fuel amount on spawn")]
public int policeTugboatFuel = 500;
[JsonProperty(PropertyName = "Police train fuel amount on spawn")]
public int policeTrainFuel = 500;
[JsonProperty(PropertyName = "Lock police car engine parts")]
public bool lockCar = true;
[JsonProperty(PropertyName = "Lock police transport vehicle engine parts")]
public bool lockTransport = true;
[JsonProperty(PropertyName = "Police car engine parts tier")]
public int carTier = 3;
[JsonProperty(PropertyName = "Police Transport engine parts tier")]
public int transportTier = 3;
[JsonProperty(PropertyName = "Lock police car fuel")]
public bool policeCarFuelLock = true;
[JsonProperty(PropertyName = "Lock police transport fuel")]
public bool policeTransportFuelLock = true;
[JsonProperty(PropertyName = "Lock police snowmobile fuel")]
public bool policeSnowmobileFuelLock = true;
[JsonProperty(PropertyName = "Lock police heli fuel")]
public bool policeHeliFuelLock = true;
[JsonProperty(PropertyName = "Lock police heli large fuel")]
public bool policeHeliLargeFuelLock = true;
[JsonProperty(PropertyName = "Lock police boat fuel")]
public bool policeBoatFuelLock = true;
[JsonProperty(PropertyName = "Lock police train fuel")]
public bool policeTrainFuelLock = true;
[JsonProperty(PropertyName = "Police Heli spawn spotlight")]
public bool heliSpotLight = true;
[JsonProperty(PropertyName = "Police Boat spawn spotlight")]
public bool boatSpotLight = true;
[JsonProperty(PropertyName = "Broadcast message when vehicles spawn")]
public bool broadcastspawn = false;
[JsonProperty(PropertyName = "Siren radio station")]
public string radioStnUrl = "http://stream.zeno.fm/7cyp2kaxhchvv";
}

private bool LoadConfigVariables()
{
try
{
configData = Config.ReadObject<ConfigData>();
}
catch
{
return false;
}
SaveConfig(configData);
return true;
}

protected override void LoadDefaultConfig()
{
Puts("Creating new config file.");
configData = new ConfigData();
SaveConfig(configData);
}

void SaveConfig(ConfigData config)
{
Config.WriteObject(config, true);
}


#endregion
#region Data

StoredData storedData;
class StoredData
{
public Dictionary<ulong, ulong> currentVehicle = new Dictionary<ulong, ulong>();
public Dictionary<ulong, List<ulong>> currentVehicleUnlimited = new Dictionary<ulong, List<ulong>>();
public HashSet<ulong> LightsActivated = new HashSet<ulong>();
}

void Loaded()
{
storedData = Interface.Oxide.DataFileSystem.ReadObject<StoredData>("PoliceVehicles");
Interface.Oxide.DataFileSystem.WriteObject("PoliceVehicles", storedData);
}

void SaveData()
{
Interface.Oxide.DataFileSystem.WriteObject("PoliceVehicles", storedData);
}

void Unload()
{
SaveData();
}

void OnNewSave(string filename)
{
storedData.currentVehicle.Clear();
storedData.currentVehicleUnlimited.Clear();
storedData.LightsActivated.Clear();
SaveData();
}

#endregion
#region Commands

[ChatCommand("policecar")]
void policecar(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
var policecar = SpawnPoliceCar(player);
if (policecar == null) return;

if(configData.policeCarFuelLock) lockFuel(policecar);

spawnentity(policecar, buttonPrefab, new Vector3(0f, 1f, -1.5f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -0.3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -0.3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -2.2f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -2.2f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.8f, 0.52f, -2.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.8f, 0.52f, -2.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, strobelight, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion());
spawnentity(policecar, strobelight, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion());
spawnaudio(policecar, boombox, new Vector3(0f, 1.4f, 0.2f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police car");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policecar.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policecar.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policecar.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
[ChatCommand("policetransport")]
void policetransport(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
var policecar = SpawnPoliceTransport(player);
if (policecar == null) return;

if (configData.policeTransportFuelLock) lockFuel(policecar);

spawnentity(policecar, buttonPrefab, new Vector3(0f, 1f, -0.8f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, 0.5f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, 0.5f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.6f, 2.05f, -3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(0.6f, 2.05f, -3f), new Quaternion());
spawnentity(policecar, bluelightprefab, new Vector3(-0.4f, 0.55f, 3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.4f, 0.55f, 3f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policecar, bluelightprefab, new Vector3(0.8f, 0.52f, -3.15f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, bluelightprefab, new Vector3(-0.8f, 0.52f, -3.15f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policecar, strobelight, new Vector3(-0.4f, 0.55f, 2.3f), new Quaternion());
spawnentity(policecar, strobelight, new Vector3(0.4f, 0.55f, 2.3f), new Quaternion());
spawnaudio(policecar, boombox, new Vector3(0f, 1.4f, 0.9f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police transporter");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policecar.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policecar.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policecar.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}


[ChatCommand("policesnowmobile")]
void policesnowmobile(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policesnowmobile = (BaseVehicle)GameManager.server.CreateEntity(snowmobile, position);
if (policesnowmobile == null) return;
policesnowmobile.OwnerID = player.userID;
policesnowmobile.Spawn();
policesnowmobile.GetFuelSystem().AddStartingFuel(configData.policeSnowMobileFuel);

addLock(policesnowmobile, player);
if (configData.policeSnowmobileFuelLock) lockFuel(policesnowmobile);

spawnentity(policesnowmobile, buttonPrefab, new Vector3(-0.22f, 1.65f, 0.02f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.25f, 0.4f, 0.7f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.25f, 0.4f, 0.7f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.165f, 0.24f, -1.1f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.165f, 0.24f, -1.1f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.05f, 0.42f, -1.25f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.05f, 0.42f, -1.25f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(-0.25f, 0.465f, 0.26f), new Quaternion());
spawnentity(policesnowmobile, bluelightprefab, new Vector3(0.25f, 0.465f, 0.26f), new Quaternion());
spawnentity(policesnowmobile, strobelight, new Vector3(-0.1f, 0.45f, 0.76f), new Quaternion(0,0,1,0));
spawnentity(policesnowmobile, strobelight, new Vector3(0.1f, 0.45f, 0.76f), new Quaternion(0, 0, 1, 0));
spawnaudio(policesnowmobile, boombox, new Vector3(0.22f, 0.68f, 0.02f), new Quaternion(0f, 90f, 0f, 0f));

broadcastSpawn(player, "police Snowmobile");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policesnowmobile.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policesnowmobile.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policesnowmobile.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}

}
}


[ChatCommand("policeheli")]
void policeheli(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policeheli = (BaseVehicle)GameManager.server.CreateEntity(minicopterPrefab, position);
if (policeheli == null) return;
policeheli.OwnerID = player.userID;
policeheli.Spawn();
policeheli.GetFuelSystem().AddStartingFuel(configData.policeHeliFuel);
addLock(policeheli, player);

if (configData.policeHeliFuelLock) lockFuel(policeheli);

spawnentity(policeheli, bluelightprefab, new Vector3(0, 1.2f, -2.0f), new Quaternion());
spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.2f, -0.02f), new Quaternion());
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.83f, -2.6f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.3f, 2.1f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.25f, -0.75f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.25f, 1.1f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policeheli, buttonPrefab, new Vector3(0, 0.25f, -0.4f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnaudio(policeheli, boombox, new Vector3(-0.22f, 0.9f, 0.85f), new Quaternion(0f, 90f, 0f, 0f));

if (configData.heliSpotLight == true) {
SphereEntity helilightsphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, policeheli.transform.position, new Quaternion(0, 0, 0, 0), true);
if (helilightsphere == null) return;
RemoveColliderProtection(helilightsphere);
helilightsphere.Spawn();
helilightsphere.SetParent(policeheli);
helilightsphere.transform.localPosition = new Vector3(0, -100, 0);
SearchLight searchLight = GameManager.server.CreateEntity(SearchLightPrefab, helilightsphere.transform.position) as SearchLight;
if (searchLight == null) return;
RemoveColliderProtection(searchLight);
searchLight.Spawn();
searchLight.SetFlag(BaseEntity.Flags.On, true);
searchLight.SetParent(helilightsphere);
searchLight.transform.localPosition = new Vector3(0, 0, 0);
searchLight.transform.localRotation = Quaternion.Euler(new Vector3(-20, 180, 0));
helilightsphere.transform.localScale += new Vector3(0.9f, 0, 0);
helilightsphere.LerpRadiusTo(0.1f, 10f);
helilightsphere.transform.localPosition = new Vector3(0, 0.24f, 2.35f);
helilightsphere.SendNetworkUpdateImmediate();
}

broadcastSpawn(player, "police heli");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeheli.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeheli.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeheli.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policehelilarge")]
void policehelilarge(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policehelilarge = (BaseVehicle)GameManager.server.CreateEntity(scrapheliPrefab, position);
if (policehelilarge == null) return;
policehelilarge.OwnerID = player.userID;
policehelilarge.Spawn();
policehelilarge.GetFuelSystem().AddStartingFuel(configData.policeHeliLargeFuel);
addLock(policehelilarge, player);

if (configData.policeHeliLargeFuelLock) lockFuel(policehelilarge);

spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 3.24f, -7.65f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-0.2f, 3.24f, -7.65f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(0.5f, 2.85f, 2.4f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-0.5f, 2.85f, 2.4f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(-1.2f, 0.8f, -3.06f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(1.18f, 0.8f, -3.06f), new Quaternion());
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 0.6f, 3.65f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 0.6f, -3f), new Quaternion(90f, 0f, 0f, 0f));
spawnentity(policehelilarge, bluelightprefab, new Vector3(0f, 1f, 4.47f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policehelilarge, buttonPrefab, new Vector3(0.005f, 2.2f, 2.8f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policehelilarge, phoneprefab, new Vector3(0f, 0.8f, 2f), new Quaternion(0f, 90f, 0f, 0f));
spawnaudio(policehelilarge, boombox, new Vector3(-0.4f, 1.7f, 3.4f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "large police heli");
foreach (var children in policehelilarge.children)
{
if (children.name == phoneprefab)
{
children.SetFlag(BaseEntity.Flags.Reserved8, true);
}
}
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policehelilarge.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policehelilarge.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policehelilarge.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policeheliattack")]
void policeheliattack(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
BaseVehicle policeheli = (BaseVehicle)GameManager.server.CreateEntity(attackHeliPrefab, position);
if (policeheli == null) return;
policeheli.OwnerID = player.userID;
policeheli.Spawn();
policeheli.GetFuelSystem().AddStartingFuel(configData.policeHeliAttackFuel);
addLock(policeheli, player);

if (configData.policeHeliFuelLock) lockFuel(policeheli);

spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.44f, 0.5f), new Quaternion());// top light front
spawnentity(policeheli, bluelightprefab, new Vector3(0, 2.44f, -0.26f), new Quaternion());// top light back
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 1.94f, -6.5f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));//rear light
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.9f, 1.6f), new Quaternion(0f, 90f, 90f, 0f));// front light
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.7f, -0.75f), new Quaternion(90f, 0f, 0f, 0f));//bottom front
spawnentity(policeheli, bluelightprefab, new Vector3(0f, 0.7f, 1.1f), new Quaternion(90f, 0f, 0f, 0f));// bottom rear

spawnentity(policeheli, buttonPrefab, new Vector3(0, 1f, -0.8f), new Quaternion(0f, -0.707f, -0.707f, 0f));
spawnaudio(policeheli, boombox, new Vector3(-0.4f, 1f, 0.4f), new Quaternion(0f, 90f, 0f, 0f));

broadcastSpawn(player, "police heli attack");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeheli.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeheli.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeheli.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policeboat")]
void policeboat(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeboat = GameManager.server?.CreateEntity(rhibprefab, position) as RHIB;
if (policeboat == null) return;
policeboat.Spawn();
policeboat.AddFuel(configData.policeBoatFuel);
addLock(policeboat, player);

if (configData.policeBoatFuelLock) lockFuel(policeboat);

spawnentity(policeboat, bluelightprefab, new Vector3(-0.1f, 3.345f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.40f, -3.745f), new Quaternion());
spawnentity(policeboat, buttonPrefab, new Vector3(0.5f, 2.45f, 0.35f), new Quaternion(1f, 0f, 0f, 0f));
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.77f, 4.15f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 1.80f, 4.15f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(-1.2f, 1.31f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(1.2f, 1.31f, 0.66f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(-1.2f, 1.31f, -3.745f), new Quaternion());
spawnentity(policeboat, bluelightprefab, new Vector3(1.2f, 1.31f, -3.745f), new Quaternion());
spawnaudio(policeboat, boombox, new Vector3(-0.4f, 2f, 0.4f), new Quaternion(0f, 90f, 0f, 0f));

if (configData.boatSpotLight == true) {
SphereEntity boatlightsphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, policeboat.transform.position, new Quaternion(0, 0, 0, 0), true);
if (boatlightsphere == null) return;
RemoveColliderProtection(boatlightsphere);
boatlightsphere.Spawn();
boatlightsphere.SetParent(policeboat);
boatlightsphere.transform.localPosition = new Vector3(0, 1.76f, 4.2f);
BaseEntity searchlight = GameManager.server.CreateEntity(SearchLightPrefab, boatlightsphere.transform.position) as BaseEntity;
if (searchlight == null) return;
RemoveColliderProtection(searchlight);
searchlight.Spawn();
searchlight.SetFlag(BaseEntity.Flags.On, true);
searchlight.SetParent(boatlightsphere);
searchlight.transform.localPosition = new Vector3(0, 0, 0);
boatlightsphere.LerpRadiusTo(0.1f, 10f);
boatlightsphere.transform.rotation = new Quaternion(0f, 90f, 0f, 0f);
boatlightsphere.SendNetworkUpdateImmediate();
}

broadcastSpawn(player, "police boat");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeboat.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeboat.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeboat.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policetugboat")]
void policetugboat(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeboat = GameManager.server?.CreateEntity(tugboatPrefab, position) as Tugboat;
if (policeboat == null) return;
policeboat.Spawn();
policeboat.fuelSystem.AddStartingFuel(configData.policeTugboatFuel);

var availableSockets = PrefabAttribute.server.FindAll<Socket_Base>(policeboat.prefabID);
foreach(var socket in availableSockets)
{
if(socket.socketName == "Tugboat/Shared/Sockets/doorway-female (1)/1" || socket.socketName == "Tugboat/Shared/Sockets/doorway-female/1" || socket.socketName == "Tugboat/Shared/Sockets/doorway-female (2)/1")
{
BaseEntity newEnt = GameManager.server.CreateEntity(metalDoorPrefab, Vector3.zero, Quaternion.identity, false);
if (newEnt == null)
{
Server.Broadcast("deployable null");
return;
}
newEnt.SetParent(policeboat, socket.socketName);
newEnt.transform.position = newEnt.transform.position + socket.worldPosition + new Vector3(0,-1,0);
if(socket.socketName == "Tugboat/Shared/Sockets/doorway-female (2)/1")
{
newEnt.transform.rotation = new Quaternion(0,90,0,90);
}

var deployable = Deployable.server.Find<Deployable>(newEnt.prefabID);
Effect.server.Run(deployable.placeEffect.resourcePath, newEnt.transform.TransformPoint(socket.worldPosition), newEnt.transform.up);
DecayEntity decayEntity = newEnt as DecayEntity;
if (decayEntity != null)
{
decayEntity.AttachToBuilding(policeboat.prefabID);
}
newEnt.OwnerID = policeboat.OwnerID;
newEnt.Spawn();
var code = GameManager.server.CreateEntity("assets/prefabs/locks/keypad/lock.code.prefab") as CodeLock;
if (code != null)
{
code.gameObject.Identity();
code.SetParent(newEnt, newEnt.GetSlotAnchorName(BaseEntity.Slot.Lock));
code.Spawn();
newEnt.SetSlot(BaseEntity.Slot.Lock, code);
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock-code-deploy.prefab",
code.transform.position);
code.whitelistPlayers.Add(player.userID);
code.SetFlag(BaseEntity.Flags.Locked, true);
}
}
}

addLock(policeboat, player);

if (configData.policeBoatFuelLock) lockFuel(policeboat);


spawnentity(policeboat, buttonPrefab, new Vector3(1.1f, 8.4f, 4.3f), new Quaternion(1f, 0f, 0f, 0f));

spawnentity(policeboat, bluelightprefab, new Vector3(1.6f, 8.6f, 4f), new Quaternion());// top front left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.6f, 8.6f, 4f), new Quaternion());// top front
spawnentity(policeboat, bluelightprefab, new Vector3(1.9f, 8.6f, 0.5f), new Quaternion());// top rear left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.9f, 8.6f, 0.5f), new Quaternion());// top rear right
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 3.3f, 11.6f), new Quaternion(0f, 90f, 90f, 0f));//front faciing forward
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 3.4f, 11.6f), new Quaternion());//front facing up
spawnentity(policeboat, bluelightprefab, new Vector3(-3.55f, 3f, 5.25f), new Quaternion()); //front side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(3.55f, 3f, 5.25f), new Quaternion()); // front side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-4.2f, 2.55f, -0.8f), new Quaternion()); //middle side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(4.2f, 2.55f, -0.8f), new Quaternion()); // middle side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-4.2f, 2.55f, -5.7f), new Quaternion()); //rear side pillar right
spawnentity(policeboat, bluelightprefab, new Vector3(4.2f, 2.55f, -5.7f), new Quaternion()); // rear side pillar left
spawnentity(policeboat, bluelightprefab, new Vector3(-1.5f, 2.85f, -10.5f), new Quaternion());// rear right
spawnentity(policeboat, bluelightprefab, new Vector3(1.5f, 2.85f, -10.5f), new Quaternion());// rear left
spawnentity(policeboat, bluelightprefab, new Vector3(0f, 2.85f, -10.76f), new Quaternion());// rear middle

spawnentity(policeboat, computerStationPrefab, new Vector3(2.1f, 2f, -1.8f), new Quaternion(0f, -0.707f, 0f, 0.707f));// computer station
spawnentity(policeboat, phoneprefab, new Vector3(2.1f, 2.75f, -2.3f), new Quaternion(0f, -0.707f, 0f, 0.707f));// phone on computer station
spawnentity(policeboat, phoneprefab, new Vector3(-1f, 6.8f, 4.3f), new Quaternion(0f, 90f, 0f, 0f));// phone on bridgeW
spawnentity(policeboat, cellWallPrefab, new Vector3(1.35f, 1.6f, 2.5f), new Quaternion(0,0.707f, 0, -0.707f)) ;//prison wall
BaseEntity prisonGate = GameManager.server.CreateEntity(cellGatePrefab, policeboat.transform.position);
if (prisonGate == null) return;
prisonGate.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(prisonGate.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(prisonGate.GetComponent<GroundWatch>());
prisonGate.SetParent(policeboat);
prisonGate.transform.localPosition = new Vector3(-1.35f, 1.6f, 2.5f);
prisonGate.transform.localRotation = new Quaternion(0, 0.707f, 0, -0.707f);
prisonGate.Spawn();
policeboat.AddChild(prisonGate);
prisonGate.SendNetworkUpdateImmediate();
policeboat.SendNetworkUpdateImmediate();

var prisonGateLock = GameManager.server.CreateEntity("assets/prefabs/locks/keypad/lock.code.prefab") as CodeLock;
if (prisonGateLock != null)
{
prisonGateLock.gameObject.Identity();
prisonGateLock.SetParent(prisonGate, prisonGate.GetSlotAnchorName(BaseEntity.Slot.Lock));
prisonGateLock.Spawn();
prisonGate.SetSlot(BaseEntity.Slot.Lock, prisonGateLock);
Effect.server.Run("assets/prefabs/locks/keypad/effects/lock-code-deploy.prefab",
prisonGateLock.transform.position);
prisonGateLock.whitelistPlayers.Add(player.userID);
prisonGateLock.SetFlag(BaseEntity.Flags.Locked, true);
}


foreach (var children in policeboat.children)
{
if (children.name == phoneprefab)
{
children.SetFlag(BaseEntity.Flags.Reserved8, true);
}
}
broadcastSpawn(player, "police boat");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeboat.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeboat.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeboat.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}

[ChatCommand("policetrain")]
void policetrain(BasePlayer player)
{
if (!permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not have permission to use that command");
return;
}
if (storedData.currentVehicle.ContainsKey(player.userID))
{
SendReply(player, "You can only use one vehicle at a time, use /removevehicle to remove your current vehicle");
return;
}
RaycastHit hit;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, Mathf.Infinity, GlobalLayerMask))
{
Vector3 position = hit.point + Vector3.up * 2f;
var policeTrain = GameManager.server?.CreateEntity(trainPrefab, position) as TrainCar;
if (policeTrain == null) return;
policeTrain.Spawn();
SendReply(player, "If train has not spawned there may be too many trains nearby");

try
{
policeTrain.FrontTrackSection.GetData().ToString();
}
catch (Exception ex)
{
SendReply(player, "You are not close enough to tracks or not looking at tracks");
}

policeTrain.GetFuelSystem().AddStartingFuel(configData.policeTrainFuel);
addLock(policeTrain, player);

if (configData.policeTrainFuelLock) lockFuel(policeTrain);

spawnentity(policeTrain, buttonPrefab, new Vector3(0.6f, 3f, 3.95f), new Quaternion(0f, -0.707f, -0.707f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-1.1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(-0.5f, 4.6f, 5.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.4f, 4.6f, 5.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.3f, 4.6f, 5.85f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(0.5f, 4.6f, 5.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.4f, 4.6f, 5.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.3f, 4.6f, 5.85f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(-0.5f, 4.6f, -7.55f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.4f, 4.6f, -7.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.3f, 4.6f, -7.75f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.5f, 4.6f, -7.55f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.4f, 4.6f, -7.65f), new Quaternion());
spawnentity(policeTrain, bluelightprefab, new Vector3(0.3f, 4.6f, -7.75f), new Quaternion());

spawnentity(policeTrain, bluelightprefab, new Vector3(-1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.9f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));
spawnentity(policeTrain, bluelightprefab, new Vector3(0.9f, 0.6f, 9f), new Quaternion(0f, 90f, 90f, 0f));

spawnentity(policeTrain, bluelightprefab, new Vector3(1.1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(0.9f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));

spawnentity(policeTrain, bluelightprefab, new Vector3(-1f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
spawnentity(policeTrain, bluelightprefab, new Vector3(-0.9f, 0.65f, -9.4f), new Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));

spawnentity(policeTrain, strobelight, new Vector3(-1f, 0.7f, 9f), new Quaternion());
spawnentity(policeTrain, strobelight, new Vector3(1f, 0.7f, 9f), new Quaternion());
spawnaudio(policeTrain, boombox, new Vector3(1.5f, 3.1f, 5.3f), new Quaternion(0f, 90f, 0f, 0f));
broadcastSpawn(player, "police train");
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.use") && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
storedData.currentVehicle.Add(player.userID, policeTrain.net.ID.Value);
}
else
{
if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
storedData.currentVehicleUnlimited[player.userID].Add(policeTrain.net.ID.Value);
}
else
{
List<ulong> vehicles = new List<ulong>();
vehicles.Add(policeTrain.net.ID.Value);
storedData.currentVehicleUnlimited.Add(player.userID, vehicles);
}

}
}
}



[ChatCommand("removevehicle")]
void removevehicle(BasePlayer player)
{
if (!storedData.currentVehicle.ContainsKey(player.userID) && !permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
SendReply(player, "You do not currently have a vehicle");
return;
}
if (permission.UserHasPermission(player.UserIDString.ToString(), "policevehicles.unlimited"))
{
RaycastHit hit;
BaseVehicle car = null;
if (UnityEngine.Physics.Raycast(player.eyes.HeadRay(), out hit, 3))
{
car = hit.GetEntity() as BaseVehicle;
}

if (car != null)
{
KillVehicleCheck(player, car, car.net.ID.Value);
}
else
{
SendReply(player, "You are not looking at a police vehicle");
}
}
else
{
var foundentities = BaseVehicle.FindObjectsOfType<BaseVehicle>();
var netID = storedData.currentVehicle[player.userID];
foreach (var entity in foundentities)
{
if (entity.net.ID.Value == netID)
{
KillVehicleCheck(player, entity, netID);
return;
}
}
}
}

#endregion
#region Calls
void Init()
{
permission.RegisterPermission("PoliceVehicles.use", this);
permission.RegisterPermission("PoliceVehicles.unlimited", this);
if (!LoadConfigVariables())
{
Puts("Config file issue detected. Please delete file, or check syntax and fix.");
return;
}
}
private void OnServerInitialized()
{
if (SpawnModularCar == null)
{
Puts("SpawnModularCar is not loaded, get it at https://umod.org");
}
}
void OnButtonPress(PressButton entity, BasePlayer player)
{
if (entity == null || player == null)
{
return;
}
var result = player.GetMounted();
if (result == null)
{
return;
}
if (result.ShortPrefabName == "modularcardriverseat" || result.ShortPrefabName == "miniheliseat" || result.ShortPrefabName == "minihelipassenger" || result.ShortPrefabName == "transporthelipilot" || result.ShortPrefabName == "transporthelicopilot" || result.ShortPrefabName == "standingdriver" || result.ShortPrefabName == "smallboatpassenger" || result.ShortPrefabName == "snowmobiledriverseat" || result.ShortPrefabName == "locomotivedriver" || result.ShortPrefabName == "attackhelidriver" || result.ShortPrefabName == "tugboatdriver")
{
var mountedVeh = player.GetMountedVehicle();
if (storedData.LightsActivated.Contains(mountedVeh.net.ID))
{
lightsOnOff(player, mountedVeh, false);
storedData.LightsActivated.Remove(mountedVeh.net.ID);
return;
}
else
{
lightsOnOff(player, mountedVeh, true);
storedData.LightsActivated.Add(mountedVeh.net.ID);
return;
}
}
void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;

bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].Contains(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.Contains(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
}
#endregion
#region Core

void broadcastSpawn(BasePlayer player, string spawneditem)
{
if(player == null) return;
if(configData.broadcastspawn == true)
{
Server.Broadcast("The police are on their way " + player.displayName + " has called in a " + spawneditem);
}
else
{
return;
}
}
void spawnentity(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{
BaseEntity entity = GameManager.server.CreateEntity(spawnentity, vehicle.transform.position);
if (entity == null) return;
entity.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(entity.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(entity.GetComponent<GroundWatch>());
entity.SetParent(vehicle);
entity.transform.localPosition = position;
entity.transform.localRotation = rotation;
entity.Spawn();
vehicle.AddChild(entity);
entity.SendNetworkUpdateImmediate();
vehicle.SendNetworkUpdateImmediate();
}
void spawnentitysocket(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{

BaseEntity entity = GameManager.server.CreateEntity(spawnentity, vehicle.transform.position);
if (entity == null) return;
entity.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(entity.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(entity.GetComponent<GroundWatch>());
entity.SetParent(vehicle);
entity.transform.localPosition = position;
entity.transform.localRotation = rotation;
entity.Spawn();
vehicle.AddChild(entity);
entity.SendNetworkUpdateImmediate();
vehicle.SendNetworkUpdateImmediate();
}

void spawnaudio(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{
SphereEntity boomBoxSphere = (SphereEntity)GameManager.server.CreateEntity(SpherePrefab, vehicle.transform.position, new Quaternion(0, 0, 0, 0), true);
if (boomBoxSphere == null) return;
RemoveColliderProtection(boomBoxSphere);
boomBoxSphere.Spawn();
boomBoxSphere.SetParent(vehicle);
boomBoxSphere.transform.localPosition = new Vector3(0, 0, 0);
Server.Command($"BoomBox.ServerUrlList Siren,{configData.radioStnUrl}");
DeployableBoomBox boomBox = GameManager.server.CreateEntity(boombox, boomBoxSphere.transform.position) as DeployableBoomBox;
if (boomBox == null) return;
RemoveColliderProtection(boomBox);
boomBox.Spawn();
boomBox.SetParent(boomBoxSphere);
boomBox.transform.localPosition = new Vector3(0, 0, 0);
boomBox.UpdateHasPower(10, 3);
boomBox.SetFlag(BaseEntity.Flags.Reserved8, true);
boomBoxSphere.transform.localScale += new Vector3(0.9f, 0, 0);
boomBoxSphere.LerpRadiusTo(0.2f, 100f);
boomBoxSphere.transform.localPosition = position;
boomBoxSphere.transform.localRotation = rotation;
boomBoxSphere.SendNetworkUpdateImmediate();


}

void KillVehicleCheck(BasePlayer player, BaseVehicle entity, ulong netID)
{
storedData.LightsActivated.Remove(netID);
if (storedData.currentVehicle.ContainsKey(player.userID))
{
storedData.currentVehicle.Remove(player.userID);
KillVehicle(entity);
}
else if (storedData.currentVehicleUnlimited.ContainsKey(player.userID))
{
bool unlimitedvehicleremove = storedData.currentVehicleUnlimited[player.userID].Remove(netID);
if (!unlimitedvehicleremove)
{
SendReply(player, "This is not your vehicle");
return;
}
KillVehicle(entity);
}
else
{
SendReply(player, "This is not your vehicle");
return;
}
SendReply(player, "Vehicle removed");
}
void KillVehicle(BaseVehicle entity)
{
Vector3 position = entity.transform.position;
position.y = position.y - 50;
entity.transform.position = position;
entity.Kill(BaseVehicle.DestroyMode.None);
}

void lightsOnOff(BasePlayer player, BaseVehicle policecar, bool onOff)
{
int numlightson = 0;
foreach (var children in policecar.children)
{
if (children.name == strobelight)
{
children.SetFlag(BaseEntity.Flags.On, onOff);

}
else if (children.name == bluelightprefab)
{
numlightson++;
if (numlightson >= 5)
{
children.SetFlag(BaseEntity.Flags.Reserved8, onOff);
}
else
{
timer.Once(0.8f, () =>
{
children.SetFlag(BaseEntity.Flags.Reserved8, onOff);
});
}

}
else if (children.name == SpherePrefab)
{
var foundSearchLights = children.children.OfType<SearchLight>();
foreach (var entity in foundSearchLights)
{
if (onOff)
{
entity.UpdateHasPower(10, 1);
entity.SendNetworkUpdateImmediate();
}
else
{
entity.UpdateHasPower(0, 1);
entity.SendNetworkUpdateImmediate();
}
}
}
}
}
void RemoveColliderProtection(BaseEntity collider)
{
foreach (var meshCollider in collider.GetComponentsInChildren<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(meshCollider);
}
UnityEngine.Object.DestroyImmediate(collider.GetComponent<GroundWatch>());
}
#endregion
#region API

void addLock(BaseVehicle vehicle, BasePlayer player)
{
try
{
VehicleDeployedLocks.Call("API_DeployCodeLock", vehicle, player);
}
catch (Exception ex)
{
Puts("Locks plugin not installed, spawning without");
}
}
ModularCar SpawnPoliceCar(BasePlayer player)
{
var car = SpawnModularCar.Call("API_SpawnPresetCar", player,
new Dictionary<string, object>
{
["CodeLock"] = true,
["KeyLock"] = false,
["EnginePartsTier"] = configData.carTier,
["FuelAmount"] = configData.policeCarFuel,
["Modules"] = new object[] {
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.rear.seats"
},
}, new Action<ModularCar>(readyCar => OnCarReady(readyCar, "car"))
) as ModularCar;
return car;
}
ModularCar SpawnPoliceTransport(BasePlayer player)
{
var car = SpawnModularCar.Call("API_SpawnPresetCar", player,
new Dictionary<string, object>
{
["CodeLock"] = true,
["KeyLock"] = false,
["EnginePartsTier"] = configData.transportTier,
["FuelAmount"] = configData.policeTransportFuel,
["Modules"] = new object[] {
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.passengers.armored",
"vehicle.1mod.passengers.armored"
},
}, new Action<ModularCar>(readyCar => OnCarReady(readyCar, "transport"))
) as ModularCar;
return car;
}

private void OnCarReady(ModularCar car, string type)
{
if (configData.lockCar == true && type == "car")
{
foreach (var module in car.AttachedModuleEntities)
{
var engineContainer = (module as VehicleModuleEngine)?.GetContainer();
if (engineContainer != null)
engineContainer.inventory.SetLocked(true);
}
}
else if (configData.lockTransport == true && type == "transport")
{
foreach (var module in car.AttachedModuleEntities)
{
var engineContainer = (module as VehicleModuleEngine)?.GetContainer();
if (engineContainer != null)
engineContainer.inventory.SetLocked(true);
}
}
}

private void lockFuel(BaseVehicle vehicle)
{
vehicle.GetFuelSystem().GetFuelContainer().inventory.SetLocked(true);
}
#endregion
}
}
Исправь ошибку PoliceVehicles.cs(960,30): error CS0136: A local variable named `player' cannot be declared in this scope because it would give a different meaning to `player', which is already used in a `parent or current' scope to denote something else
if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].Contains(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.Contains(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
}
#endregion
#region Core

void broadcastSpawn(BasePlayer player, string spawneditem)
{
if(player == null) return;
if(configData.broadcastspawn == true)
{
Server.Broadcast("The police are on their way " + player.displayName + " has called in a " + spawneditem);
}
else
{
return;
}
}
void spawnentity(BaseVehicle vehicle, string spawnentity, Vector3 position, Quaternion rotation)
{
BaseEntity entity = GameManager.server.CreateEntity(spawnentity, vehicle.transform.position);
if (entity == null) return;
entity.transform.localPosition = position;
UnityEngine.Object.DestroyImmediate(entity.GetComponent<DestroyOnGroundMissing>());
UnityEngine.Object.DestroyImmediate(entity.GetComponent<GroundWatch>());
entity.SetParent(vehicle);
entity.transform.localPosition = position;
entity.transform.localRotation = rotation;
entity.Spawn();
vehicle.AddChild(entity);
entity.SendNetworkUpdateImmediate();
vehicle.SendNetworkUpdateImmediate();
}
 
Исправь ошибку PoliceVehicles.cs(964,48): error CS1501: No overload for method `Remove' takes `2' arguments

void OnEntityKill(BaseVehicle vehicle)
{
if (vehicle == null) return;
//Puts("Yes Called");
bool isInCurrentVehicle = false;
foreach (var entity in storedData.currentVehicle.Values)
{
if (vehicle.net.ID.Value == entity)
{
var myKey = storedData.currentVehicle.FirstOrDefault(x => x.Value == entity).Key;
storedData.LightsActivated.Remove(entity);
storedData.currentVehicle.Remove(myKey);
isInCurrentVehicle = true;
return;
}
}
if (!isInCurrentVehicle)
{
foreach (var player in storedData.currentVehicleUnlimited.Keys)
{
if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
{
storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
}
if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
{
storedData.LightsActivated.Remove(vehicle.net.ID);
}
}
}
#endregion
#region Core
Для исправления ошибки CS1501: "No overload for method `Remove' takes `2' arguments" в методе OnEntityKill, вам нужно использовать метод Remove с одним аргументом - ключом, чтобы удалить элемент из словаря. Вот исправленный код:

C#:
void OnEntityKill(BaseVehicle vehicle)
{
    if (vehicle == null) return;
    
    bool isInCurrentVehicle = false;
    
    foreach (var entityPair in storedData.currentVehicle)
    {
        if (entityPair.Value == vehicle.net.ID)
        {
            storedData.LightsActivated.Remove(entityPair.Key);
            storedData.currentVehicle.Remove(entityPair.Key);
            isInCurrentVehicle = true;
            break;
        }
    }

    if (!isInCurrentVehicle)
    {
        foreach (var player in storedData.currentVehicleUnlimited.Keys)
        {
            if (storedData.currentVehicleUnlimited[player].ContainsKey(vehicle.net.ID))
            {
                storedData.currentVehicleUnlimited[player].Remove(vehicle.net.ID);
            }
            if (storedData.LightsActivated.ContainsKey(vehicle.net.ID))
            {
                storedData.LightsActivated.Remove(vehicle.net.ID);
            }
        }
    }
}

В этом исправленном коде мы используем правильный способ удаления элементов из словарей storedData.currentVehicle, storedData.currentVehicleUnlimited и storedData.LightsActivated. Теперь код должен скомпилироваться без ошибок. Не забудьте сохранить изменения, разместить плагин в папке "plugins" на вашем сервере Rust и перезагрузить сервер для применения обновлений.
 
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