Версия | Дата выпуска | Скачивания | Оценка |
---|---|---|---|
2.7.0 | 55 | 0.00 звёзд 0 оценок | |
2.6.9 | 25 | 0.00 звёзд 0 оценок | |
2.6.8 | 24 | 0.00 звёзд 0 оценок |
Fixed:
Added:
- Spam Calling hook CanEntityTakeDamage resulted in a conflict
- hook void OnConvoyStartMoving(Vector3 convoyPosition)
- hook void OnConvoyStopMoving(Vector3 convoyPosition)
Fixed:
- Warning in the console Settings linear velocity of a kinematic body is not supported
- NRE in ConvoyPathVehicle.Set Next Target Point
- All the skinned rocket launchers have been replaced with regular ones. Because the NPCs didn't shoot them well
- NPCs didn't take damage from players' turrets under certain TruePve settings
Added:
- The mechanics of making sharp turns
- Removal of New Year's portals in front of the convoy
Fixed:
- The Notify plugin did not work.
- The IQTurret plugin spawned switches on turrets.
- The cache of experimental routes was not cleared when the plugin was restarted.
- The player rarely received time messages in Russian.
- Players could fix the convoy by throwing c4 with frequency onto the road, then the convoy would get stuck on the rails if it clung to it.
Fixed:
- The modules of the modular car were destroyed when C4 was attached to them
NRE (Exception while calling NextTick callback DisplayClass OnCorpsePopulate)
- The parameter from the config did not work ("When the car is destroyed, loot falls to the ground [true/false]")
- Spawn the switch on turrets with the IQTurret plugin
Added:
- Parameter "Player turrets will attack NPCs if the convoy is stopped (false - They won't attack at all) [true/false]"
Fixed:
In some cases, Bradley could run over the car in front and roll over
- The convoy could crash into Radtown on some custom maps
- NRE in TravellingVendor.FindClosestNode when a merchant passes through Radtown
- NRE in OnExplosiveThrown
- When the driver of a modular car or motorcycle was destroyed by a non-player, the vehicle continued to move erratically and strayed from the route.
- Collisions with backpacks left after the death of the NPCs prevented the cars from moving
- The convoy destroyed the wagons of the caravan
- When using Pve Mode, the convoy blocked bradley's crates from other events
Added:
- The ability to use certain presets AlphaLoot in boxes and NPC
Fixed:
- The turret could fire at Bradley in some situations
- Bradley could attack NPCs in some situations
- When the player's car was removed, the fuel did not fall to the ground
Added:
- The convoy can pass through Radtown
Fixed:
- The nightmarish preset couldn't spawn and there were NPCs on the road
- When using the standard route type, the convoy used only one road before restarting the plugin
- Server FPS drop when using a large number of turrets in a convoy