Максимальная производительность для ваших игровых серверов!
Заказать сейчасВерсия | Дата выпуска | Скачивания | Оценка |
---|---|---|---|
2.6.3 | 34 | 0.00 звёзд 0 оценок | |
2.6.2 | 55 | 0.00 звёзд 0 оценок | |
2.6.1 | 60 | 0.00 звёзд 0 оценок |
Fixed:
- The modules of the modular car were destroyed when C4 was attached to them
NRE (Exception while calling NextTick callback DisplayClass OnCorpsePopulate)
- The parameter from the config did not work ("When the car is destroyed, loot falls to the ground [true/false]")
- Spawn the switch on turrets with the IQTurret plugin
Added:
- Parameter "Player turrets will attack NPCs if the convoy is stopped (false - They won't attack at all) [true/false]"
Fixed:
In some cases, Bradley could run over the car in front and roll over
- The convoy could crash into Radtown on some custom maps
- NRE in TravellingVendor.FindClosestNode when a merchant passes through Radtown
- NRE in OnExplosiveThrown
- When the driver of a modular car or motorcycle was destroyed by a non-player, the vehicle continued to move erratically and strayed from the route.
- Collisions with backpacks left after the death of the NPCs prevented the cars from moving
- The convoy destroyed the wagons of the caravan
- When using Pve Mode, the convoy blocked bradley's crates from other events
Added:
- The ability to use certain presets AlphaLoot in boxes and NPC
Fixed:
- The turret could fire at Bradley in some situations
- Bradley could attack NPCs in some situations
- When the player's car was removed, the fuel did not fall to the ground
Added:
- The convoy can pass through Radtown
Fixed:
- The nightmarish preset couldn't spawn and there were NPCs on the road
- When using the standard route type, the convoy used only one road before restarting the plugin
- Server FPS drop when using a large number of turrets in a convoy
Fixed:
/convoyroadblock command did not work
gametip notifications did not work
Added
helicopter skin changed to 755446 (for developers)
hook void OnPlayerEnterConvoy(BasePlayer player)
hook void OnPlayerExitConvoy(BasePlayer player)
Fixed:
- NRE in Oxide.Plugins.Convoy+ConvoyPathVehicle.UpdatePath
- Spam errors if you destroy all vehicles except the helicopter
Fixed
- The damage did not pass to some convoy vehicles under certain TruePVE settings
- The turrets of the players fired at the NPCs during the movement of the convoy
- The convoy destroyed the vendor during the collision
- Update Instruction from version 2.5.2 or earlier
- Create a backup copy of the config!!!
Move the Images folder to the oxide/data folder
The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table!
- 2.5.3 is the biggest update in the history of this plugin. The plugin is completely re-written. All new event presets that you can see in the video will be automatically added to your config with auto-start turned off.
- 2.5.4:
Fixed The problem with the localization of the config
- 2.5.5:
Fixed The console commands did not work
- Added:
Motorcycles
Vendors' Trucks
Turrets
SamSites
A route system that combines all the roads on the map
Additional locations of NPCs on transport
New loot system with prefabs
The ability to place crates on any vehicles