Convoy Reforged

Платное Convoy Reforged 2.9.2

- Fixed Some of the boxes were empty after the game update.
Fixed:
  • /convoypathstart did not work
  • the traveling vendor flipped over the convoy
  • PveMode spammed the player in the chat that he is not the owner of the event
Fixed: Compilation error after game update
Fixed Compilation error after game update on January 2nd
Fixed:
  • Compilation error after the game on December 2nd
Fixed:
  • Spam Calling hook CanEntityTakeDamage resulted in a conflict
Added:
  • hook void OnConvoyStartMoving(Vector3 convoyPosition)
  • hook void OnConvoyStopMoving(Vector3 convoyPosition)
Fixed:

  • Warning in the console Settings linear velocity of a kinematic body is not supported
  • NRE in ConvoyPathVehicle.Set Next Target Point
  • All the skinned rocket launchers have been replaced with regular ones. Because the NPCs didn't shoot them well
  • NPCs didn't take damage from players' turrets under certain TruePve settings


Added:

  • The mechanics of making sharp turns
  • Removal of New Year's portals in front of the convoy
- Fixed
  • Compilation error after December 5th game update
Fixed:
  • The Notify plugin did not work.
  • The IQTurret plugin spawned switches on turrets.
  • The cache of experimental routes was not cleared when the plugin was restarted.
  • The player rarely received time messages in Russian.
  • Players could fix the convoy by throwing c4 with frequency onto the road, then the convoy would get stuck on the rails if it clung to it.
Fixed:
- The modules of the modular car were destroyed when C4 was attached to them
NRE (Exception while calling NextTick callback DisplayClass OnCorpsePopulate)
  • The parameter from the config did not work ("When the car is destroyed, loot falls to the ground [true/false]")
  • Spawn the switch on turrets with the IQTurret plugin

Added:
- Parameter "Player turrets will attack NPCs if the convoy is stopped (false - They won't attack at all) [true/false]"