Convoy Reforged

Платное Convoy Reforged 2.9.2

- Fixed: Compilation error after server restart
- NRE in TryStartEngine
- Added:
  • Option to change the loot door skin at the vendor
  • Parameter that allows the convoy to always be aggressive while stopped
- Fixed:
  • Convoy getting stuck when using a ring route
  • Convoy NPCs being able to run underwater
  • Miniguns in turrets not firing
Fixed:
  • Bradleys were falling through bridges on some custom maps
  • Convoy vehicles tried to drive underwater and got stuck
  • Failed to compile: Cannot implicitly convert type 'void' to 'System.Collections.Generic.List<Oxide.Plugins.Convoy.PathPoint>
  • Мне нравится
Реакции: Karabas
- Fixed:
Compilation error after game update
  • Мне нравится
Реакции: Karabas и XyJluGuN
- Fixed:
When hitting Karuza vehicles, the convoy did not stop
- Fixed:
hook OnConvoyStartMoving did not work
IsConvoyVehicle did not work for BaseVehicleModule

- Added:
hook OnConvoyAttacked(BasePlayer player, Vector3 position)
  • Fixed The /convoyroutestart command did not work
  • Added API bool IsConvoyNpc(ScientistNPC scientistNPC)
  • Мне нравится
Реакции: Diman48 и XyJluGuN
Added:
- support for custom cars from Karuza (Vehicle will need to have power switch removed and fuel source set to 1 (none) Power settings - switch configs - enabled: false for each switch)
Fixed:
– Fixed a possible cause of convoy splitting into separate parts.
– Vehicles no longer move randomly when the convoy is under attack.
– Fixed a bug where a vehicle could fall through the bridge near the fishing village, breaking the spawn process.
– Improved the system that allows convoy vehicles to pass through each other
  • Мне нравится
Реакции: XyJluGuN