- Added:
- Fixed:
- Option to change the loot door skin at the vendor
- Parameter that allows the convoy to always be aggressive while stopped
- Convoy getting stuck when using a ring route
- Convoy NPCs being able to run underwater
- Miniguns in turrets not firing
- NRE in TryStartEngine
- Fixed: Compilation error after server restart
- Fixed:
Convoy could go off its path
When turning, the convoy could split into several parts and the map marker displayed its position incorrectly
Thanks for the timely plugin updates.Resilient обновил ресурс Convoy Reforged новой записью:
2.8.4
Посмотреть подробности об этом обновлении...
- Fixed:
An error occurred if the number of ammo for turrets or SAM sites was set to 0 in the config.
ДаЗдравствуйте, я правильно понимаю для включения режима пве нужен плагин PveMode 1.2.3 ? у меня не создает владельца ивента даже при настроенном конфиге. Проверил вроде с TruePve не мешаются
ЗдравствуйтеЗдравствуйте, я правильно понимаю для включения режима пве нужен плагин PveMode 1.2.3 ? у меня не создает владельца ивента даже при настроенном конфиге. Проверил вроде с TruePve не мешаются
Starting from version 2.8.6 and above, the plugin requires LootManager to be installed.
All your loot tables will be automatically transferred to LootManager.
You don’t need to make any manual changes — everything will happen automatically on the first launch.
Before installing the plugin, make a backup of the plugin’s config!
Fixed
- Loot for Bradley didn’t work.
- The setting "Open the crates immediately after spawn" didn’t work for Bradley and the helicopter.
Starting from version 2.8.6 and above, the plugin requires LootManager to be installed.
All your loot tables will be automatically transferred to LootManager.
You don’t need to make any manual changes — everything will happen automatically on the first launch.
Before installing the plugin, make a backup of the plugin’s config!
Fixed:
- The Bradley in convoys would fall off the bridge on the Atlanta map.
- Locked crates became invisible.
- If a convoy chose an invalid spawn location and couldn’t fully spawn there, it would endlessly try to spawn in the same spot.