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Платное Convoy Reforged 2.7.2

Версия Дата выпуска Скачивания Оценка
2.7.2 50 0.00 звёзд 0 оценок
2.7.1 68 0.00 звёзд 0 оценок
2.7.0 62 0.00 звёзд 0 оценок
Fixed:
  • /convoypathstart did not work
  • the traveling vendor flipped over the convoy
  • PveMode spammed the player in the chat that he is not the owner of the event
Fixed: Compilation error after game update
Fixed Compilation error after game update on January 2nd
Fixed:
  • Compilation error after the game on December 2nd
Fixed:
  • Spam Calling hook CanEntityTakeDamage resulted in a conflict
Added:
  • hook void OnConvoyStartMoving(Vector3 convoyPosition)
  • hook void OnConvoyStopMoving(Vector3 convoyPosition)
Fixed:

  • Warning in the console Settings linear velocity of a kinematic body is not supported
  • NRE in ConvoyPathVehicle.Set Next Target Point
  • All the skinned rocket launchers have been replaced with regular ones. Because the NPCs didn't shoot them well
  • NPCs didn't take damage from players' turrets under certain TruePve settings


Added:

  • The mechanics of making sharp turns
  • Removal of New Year's portals in front of the convoy
- Fixed
  • Compilation error after December 5th game update
Fixed:
  • The Notify plugin did not work.
  • The IQTurret plugin spawned switches on turrets.
  • The cache of experimental routes was not cleared when the plugin was restarted.
  • The player rarely received time messages in Russian.
  • Players could fix the convoy by throwing c4 with frequency onto the road, then the convoy would get stuck on the rails if it clung to it.
Fixed:
- The modules of the modular car were destroyed when C4 was attached to them
NRE (Exception while calling NextTick callback DisplayClass OnCorpsePopulate)
  • The parameter from the config did not work ("When the car is destroyed, loot falls to the ground [true/false]")
  • Spawn the switch on turrets with the IQTurret plugin

Added:
- Parameter "Player turrets will attack NPCs if the convoy is stopped (false - They won't attack at all) [true/false]"
Fixed:
  • The convoy could crash into Radtown on some custom maps
  • NRE in TravellingVendor.FindClosestNode when a merchant passes through Radtown
  • NRE in OnExplosiveThrown
In some cases, Bradley could run over the car in front and roll over
  • When the driver of a modular car or motorcycle was destroyed by a non-player, the vehicle continued to move erratically and strayed from the route.
  • Collisions with backpacks left after the death of the NPCs prevented the cars from moving
  • The convoy destroyed the wagons of the caravan
  • When using Pve Mode, the convoy blocked bradley's crates from other events

Added:
- The ability to use certain presets AlphaLoot in boxes and NPC