What's New in Version 3.9.6
- Improved NPC behavior when players try to attack from behind walls or corners.
- NPCs now react better when they are damaged but cannot clearly shoot back.
- Added better combat memory, so NPCs can keep pressure on the last known attacker for a short time.
- NPCs can now try to reposition when they lose sight of a player during combat.
- Nearby NPCs can now be alerted when another dungeon NPC is attacked.
- Added small movement adjustments during combat so NPCs feel less static while fighting.
- Improved animal spawning support for servers using Rust’s newer navmesh system.
- Improved dungeon light cleanup/save handling.
What's New in Version 3.9.5
- Improved purchased dungeon portal placement.
- Updated animal compatibility after the latest Rust changes.
- Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf.
- Improved gen2 animal head movement so they face the player correctly.
- Added a new admin-only console/RCON command to reload the configuration without restarting the plugin.
- Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back.
- Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
What's New in Version 3.9.21
New settings:
- Fixed conflict with the TruePve plugin.
- Improved TruePVE compatibility, including a fix for dungeon loot boxes becoming indestructible.
- Added damage protection inside the portal bubble to help PvP servers dealing with campers.
"Enable Portal Protection Bubble": true,
"Portal Protection Bubble Radius": 10.0,
"Allow Owner And Allies To Build In Portal Protection Bubble": true,
"Allow Owner And Allies To Deploy In Portal Protection Bubble": true,
"Block Damage From Outside To Owner And Allies Inside Portal Protection Bubble": true,
"Block Damage From Owner And Allies Inside Portal Protection Bubble To Outside": true,
"Protect Owner And Allies Vehicles Inside Portal Protection Bubble": true,
What's New in Version 3.9.1
- Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases.
- Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.
What's New in Version 3.8.1
- Improved dungeon spawn stability and queue handling.
- Added protection to prevent dungeons from overlapping each other.
- Improved cleanup when dungeon generation fails.
- Limited dungeon height to a maximum of 900.
- Fixed the buy menu sometimes leaving duplicated/stuck UI panels.
- Updated the config text for dungeon height.
What's New in Version 3.8.0
- Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
- Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
- Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
- Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
- Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.