Dungeon Events

Платное Dungeon Events 3.9.5

What's New in Version 3.9.5​

  • Improved purchased dungeon portal placement.
  • Updated animal compatibility after the latest Rust changes.
  • Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf.
  • Improved gen2 animal head movement so they face the player correctly.
  • Added a new admin-only console/RCON command to reload the configuration without restarting the plugin.
  • Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back.
  • Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.

What's New in Version 3.9.4​


Fixes for the June 4th RUST update. DO NOT UPDATE BEFORE THE FORCED SERVER UPDATE!

What's New in Version 3.9.3​

  • Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station.
  • Added support for using a custom skinned item as the dungeon purchase cost.
  • Added support for showing the configured item skin in the purchase menu.

What's New in Version 3.9.21​

  • Fixed conflict with the TruePve plugin.
  • Improved TruePVE compatibility, including a fix for dungeon loot boxes becoming indestructible.
  • Added damage protection inside the portal bubble to help PvP servers dealing with campers.
New settings:

"Enable Portal Protection Bubble": true,
"Portal Protection Bubble Radius": 10.0,
"Allow Owner And Allies To Build In Portal Protection Bubble": true,
"Allow Owner And Allies To Deploy In Portal Protection Bubble": true,
"Block Damage From Outside To Owner And Allies Inside Portal Protection Bubble": true,
"Block Damage From Owner And Allies Inside Portal Protection Bubble To Outside": true,
"Protect Owner And Allies Vehicles Inside Portal Protection Bubble": true,

What's New in Version 3.9.1​

  • Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases.
  • Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.

What's New in Version 3.8.1​

  • Improved dungeon spawn stability and queue handling.
  • Added protection to prevent dungeons from overlapping each other.
  • Improved cleanup when dungeon generation fails.
  • Limited dungeon height to a maximum of 900.
  • Fixed the buy menu sometimes leaving duplicated/stuck UI panels.
  • Updated the config text for dungeon height.

What's New in Version 3.8.0​

  • Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
  • Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
  • Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
  • Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
  • Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.

What's New in Version 3.7.4​

  • Added configuration in the NPC to disable the radio noise
  • Fixed NPC Damage Scale so it now correctly affects the damage dealt by dungeon NPCs.
  • Added a new per-tier setting to define how many minutes after wipe that tier becomes available.

What's New in Version 3.7.2​


  • Fixed NPC Damage Scale so it now correctly affects the damage dealt by dungeon NPCs.
  • Added a new per-tier setting to define how many minutes after wipe that tier becomes available.

What's New in Version 3.7.1​

  • Updated for Rust’s forced wipe in March 2026
  • Added new location validation checks when creating dungeons to prevent rare cases of overlap during generation
  • Fixed an issue where NPC names were not being applied in some cases
  • Fixed an issue where, after dying inside a dungeon, the player’s body could spin and glitch
  • Improved NPC movement inside dungeons and added two new settings to fine-tune their behavior: "NPC Max Move Distance" and "NPC Attack Distance"