Dungeon Events

Платное Dungeon Events 3.10.0

What's New in Version 3.10.0​

  • Added custom portal spawn locations for Auto Spawn and Purchased Dungeons.
  • Added admin commands to add, remove, and list custom portal spawn locations.
  • Added underground dungeon generation. Negative Dungeon Height values, such as -180, now place dungeons below terrain.
  • Added the /dungeons admin chat command and dungeons console command to list all active dungeons with tier, grid, origin, current state, player count, and owner when applicable.
  • Added automatic stuck detection and local recovery for dungeon scientists when movement is blocked by dungeon geometry.
  • Fixed players being able to damage dungeon NPCs through garage doors or walls by shooting exposed hands, weapons, or other clipped parts. Direct player damage now requires a clear line to the NPC's body.
  • Fixed NPCs remaining permanently stuck behind walls after repeatedly failing to reach a movement target.
  • Fixed stale cached entity IDs when dungeon doors are removed after a dungeon is cleared.
  • Reworked dungeon entity detection to use indexed Network IDs instead of repeatedly scanning every entity in every active dungeon from frequently called hooks.
  • Changed runtime dungeon entity collections to hash-based lookups for faster membership checks.
  • Batched dungeon entity cache writes instead of reading and rewriting the cache file for every entity spawned.
  • Reduced unnecessarily aggressive custom turret and NPC update rates.
  • Staggered NPC and animal update start times to reduce synchronized frame spikes in large dungeons.
  • Reduced player target rescans performed by dungeon scientists.
  • Removed avoidable allocations from nearby-NPC alerting and dungeon-clear entity checks.
  • Renamed the Dungeon Height config label to document terrain and underground behavior. Existing configs using the old key are migrated automatically and keep their current value.

What's New in Version 3.9.6​

  • Improved NPC behavior when players try to attack from behind walls or corners.
  • NPCs now react better when they are damaged but cannot clearly shoot back.
  • Added better combat memory, so NPCs can keep pressure on the last known attacker for a short time.
  • NPCs can now try to reposition when they lose sight of a player during combat.
  • Nearby NPCs can now be alerted when another dungeon NPC is attacked.
  • Added small movement adjustments during combat so NPCs feel less static while fighting.
  • Improved animal spawning support for servers using Rust’s newer navmesh system.
  • Improved dungeon light cleanup/save handling.

What's New in Version 3.9.5​

  • Improved purchased dungeon portal placement.
  • Updated animal compatibility after the latest Rust changes.
  • Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf.
  • Improved gen2 animal head movement so they face the player correctly.
  • Added a new admin-only console/RCON command to reload the configuration without restarting the plugin.
  • Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back.
  • Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.

What's New in Version 3.9.4​


Fixes for the June 4th RUST update. DO NOT UPDATE BEFORE THE FORCED SERVER UPDATE!

What's New in Version 3.9.3​

  • Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station.
  • Added support for using a custom skinned item as the dungeon purchase cost.
  • Added support for showing the configured item skin in the purchase menu.

What's New in Version 3.9.21​

  • Fixed conflict with the TruePve plugin.
  • Improved TruePVE compatibility, including a fix for dungeon loot boxes becoming indestructible.
  • Added damage protection inside the portal bubble to help PvP servers dealing with campers.
New settings:

"Enable Portal Protection Bubble": true,
"Portal Protection Bubble Radius": 10.0,
"Allow Owner And Allies To Build In Portal Protection Bubble": true,
"Allow Owner And Allies To Deploy In Portal Protection Bubble": true,
"Block Damage From Outside To Owner And Allies Inside Portal Protection Bubble": true,
"Block Damage From Owner And Allies Inside Portal Protection Bubble To Outside": true,
"Protect Owner And Allies Vehicles Inside Portal Protection Bubble": true,

What's New in Version 3.9.1​

  • Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases.
  • Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.

What's New in Version 3.8.1​

  • Improved dungeon spawn stability and queue handling.
  • Added protection to prevent dungeons from overlapping each other.
  • Improved cleanup when dungeon generation fails.
  • Limited dungeon height to a maximum of 900.
  • Fixed the buy menu sometimes leaving duplicated/stuck UI panels.
  • Updated the config text for dungeon height.

What's New in Version 3.8.0​

  • Improved dungeon wall generation with additional validation checks for rare cases where wall creation could fail.
  • Dungeon lights have been replaced with a different prefab to improve performance. They were removed from the configuration and replaced with red industrial lamps for active dungeons and green industrial lamps for completed dungeons.
  • Adjusted dungeon creation through the admin command /createdungeon difficulty so it no longer checks whether the admin using the command already has an active dungeon.
  • Added a new NPC setting: "Damage Taken From Explosion Multiplier". In cases where a boss has very high health and strong gear, it may take too little damage from rockets. Increase this value to make the boss take more explosion damage.
  • Added a new setting: "Minimum Distance Between Portals", allowing you to adjust how far apart portals are spawned, since they could previously be created too close to each other.

What's New in Version 3.7.4​

  • Added configuration in the NPC to disable the radio noise
  • Fixed NPC Damage Scale so it now correctly affects the damage dealt by dungeon NPCs.
  • Added a new per-tier setting to define how many minutes after wipe that tier becomes available.