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Плагин Epic Loot 1.2.0

Resilient обновил(а) ресурс Epic Loot новой записью:

Update

  • Added hook: object ELOnModifyHealth(BasePlayer player, float modifier). Returning non-null prevents the max health being modified.
  • Added default support for Nightmare level RaidableBases.
  • Fixed the issues with STOnItemRepairWithMaxRepair preventing EpicLoot items from being repaired when set to true.
  • Added config option to control item splitting for epic scrap
  • Fixed a compatibility issue with carbon
  • Fixed an issue with the old item structure for salvaging.
  • Fixed...

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Resilient обновил(а) ресурс Epic Loot новой записью:

Update

* Fixed an issue with stack plugins allowing EpicLoot items to be duplicated.
* Updated the plugin to handle stacking and splitting via harmony.
* Added config option to prevent max condition loss when repairing enhanced items.
* Updated the method for handing player finding for commands such as givescrappercurrency
* Fixed a null reference exception for OnPlayerSleepEnded.
* Patched the OnResearchCostDetermine exception.

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Resilient обновил(а) ресурс Epic Loot новой записью:

1.2.0

  • Patched the GetBuffValue method with float.TryParse to prevent exceptions being thrown if the string is invalid.
  • Fixed an infinite loop associated with OnPlayerHealthChange.
  • Updated the TeamHeal buff so that it does not trigger the TeamBuff heal from other players.
  • Added config option to stop HealthShot from removing bleeding.
  • Removed the Setbonus enum and consolidated all into buffs. You can add any buff as a set bonus to any set type.
  • Updated Harmony patching for...

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