Customizable Weapons

Плагин Customizable Weapons 1.6.5

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Реакции: Rhaegar
Resilient обновил ресурс Customizable Weapons новой записью:

1.6.0

  • Added dynamic display of weapon characteristics in the inventory. Requires the CustomItemDefinitions library. This eliminates text duplication bugs, conflicts with plugins that work with item names, and junk in log files. It is recommended to install it after a wipe to create new items.
  • Added “Entity Shooter” feature: Replaces bullets with entities (e.g., rockets). Flying entities have the same velocity and spread as the weapon that fires them. In the case of...

Посмотреть подробности об этом обновлении...
 
Привет всем! Обычный игрок может сам себе костомизировать оружие за плату ? Например скрап или еще что то ?
 
Failed compiling 'CustomizableWeapons.cs':

1. 'ItemDefinitionDto' does not contain a definition for 'defaultBlueprintUnlocked' [CS0117]

(CustomizableWeapons 21 line 157)
 
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Реакции: bare
Ошибка при компиляции CustomizableWeapons: 'CustomizableWeapons.ItemModWeaponStaticAttachments.ModInit()': не найден подходящий метод для переопределения | Строка: 189, позиция: 34
 
Failed to initialize plugin 'CustomizableWeapons v1.6.4' (InvalidOperationException: OnProjectileAttackTranspiler ERR #1 - Current state is invalid) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0
 
Error while compiling CustomizableWeapons: 'CustomizableWeapons.ItemModWeaponStaticAttachments.ModInit()': no suitable method found to override | Line: 189, Pos: 34
выкинуло с ошибкой при выдаче предмета
disconnecting: RPC Error in UpdatedItemContainer: Object reference not set to an instance of an object. at PlayerInventory.%1e460f77bda3492956c6c01eadbcfb52270c1d2d (BaseEntity+%a838937f6568f7c835a305e2d2f70d9c51e06a49 %2920c4a4b76e19bb14d8c97154d084787931044b) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventory.%fbbf856d7448adcc0ce8e635363db54a459d12e9 (BasePlayer %e51be03c8f58f9c62a60e5686029756bd37f1ba4, System.UInt32 %6a2fb1f49f1800a869261265558a95adf1e7e7ff, %a9599f6a23cf5446e328278a1bf57292fe97f05b %c0d921097bf11f93ef5dfb5d6d9e0c791e744aa8) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%9d657d64399339513fe81059a242333e8cee420e (System.UInt32 %cff2cd279b2643865739a58297ce64a9ca1b0422, %a9599f6a23cf5446e328278a1bf57292fe97f05b %9429dfaac2777f37652d8e467f26a9fc32415e10) [0x00000] in <00000000000000000000000000000000>:0 at Client.%d0416a8ff6bfe0d74fd6411c9048afe5439d31fc (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) [0x00000] in <00000000000000000000000000000000>:0 at Client.%f494fe6dd086e37288ea4fc764e283f6bc348f2d (%a9599f6a23cf5446e328278a1bf57292fe97f05b %2920c4a4b76e19bb14d8c97154d084787931044b) [0x00000] in <00000000000000000000000000000000>:0 at %8d5b9dd037eba14ebf7d4f8ac61459732b3f4f8f.%fd44f89538b4dccea55f431adddda17aa7f73300 (%8679845de6e3b749aeefb31e40e6555876572ad6 %4cb2a1d7cad60c53749297b15860411d105e9a5f) [0x00000] in <00000000000000000000000000000000>:0 at %e924fdafe1f7cc78eaa079abe69744ed70a98b88.%8bb3c61d89f30cbb81a5a580a17fe39b3fb25c89 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
 
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Реакции: Resilient